Commit 664057ce authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Add a separate function for state block initialization.

parent 6a7b97b6
......@@ -2352,10 +2352,8 @@ struct IWineD3DStateBlockImpl
unsigned int num_contained_sampler_states;
};
extern void stateblock_savedstates_set(IWineD3DStateBlock *iface, SAVEDSTATES *states, BOOL value) DECLSPEC_HIDDEN;
extern void stateblock_copy(IWineD3DStateBlock *destination, IWineD3DStateBlock *source) DECLSPEC_HIDDEN;
extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl DECLSPEC_HIDDEN;
HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *device,
WINED3DSTATEBLOCKTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
......
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