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wine
wine-winehq
Commits
66a82068
Commit
66a82068
authored
Jul 20, 2011
by
Rico Schüller
Committed by
Alexandre Julliard
Jul 20, 2011
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d3dx9: Implement ID3DXBaseEffect::GetMatrix().
parent
f56af02f
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43 additions
and
2 deletions
+43
-2
effect.c
dlls/d3dx9_36/effect.c
+43
-2
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dlls/d3dx9_36/effect.c
View file @
66a82068
...
...
@@ -880,6 +880,22 @@ static inline BOOL get_bool(void *data)
return
(
*
(
DWORD
*
)
data
)
?
TRUE
:
FALSE
;
}
static
void
get_matrix
(
struct
d3dx_parameter
*
param
,
D3DXMATRIX
*
matrix
)
{
unsigned
int
i
,
k
;
for
(
i
=
0
;
i
<
4
;
++
i
)
{
for
(
k
=
0
;
k
<
4
;
++
k
)
{
if
((
i
<
param
->
rows
)
&&
(
k
<
param
->
columns
))
matrix
->
m
[
i
][
k
]
=
get_float
(
param
->
type
,
(
float
*
)
param
->
data
+
i
*
param
->
columns
+
k
);
else
matrix
->
m
[
i
][
k
]
=
0
.
0
f
;
}
}
}
static
struct
d3dx_parameter
*
get_parameter_element_by_name
(
struct
d3dx_parameter
*
parameter
,
LPCSTR
name
)
{
UINT
element
;
...
...
@@ -1835,10 +1851,35 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DX
static
HRESULT
WINAPI
ID3DXBaseEffectImpl_GetMatrix
(
ID3DXBaseEffect
*
iface
,
D3DXHANDLE
parameter
,
D3DXMATRIX
*
matrix
)
{
struct
ID3DXBaseEffectImpl
*
This
=
impl_from_ID3DXBaseEffect
(
iface
);
struct
d3dx_parameter
*
param
=
get_valid_parameter
(
This
,
parameter
);
FIXME
(
"iface %p, parameter %p, matrix %p stub
\n
"
,
This
,
parameter
,
matrix
);
TRACE
(
"iface %p, parameter %p, matrix %p
\n
"
,
This
,
parameter
,
matrix
);
return
E_NOTIMPL
;
if
(
matrix
&&
param
&&
!
param
->
element_count
)
{
TRACE
(
"Class %s
\n
"
,
debug_d3dxparameter_class
(
param
->
class
));
switch
(
param
->
class
)
{
case
D3DXPC_MATRIX_ROWS
:
get_matrix
(
param
,
matrix
);
return
D3D_OK
;
case
D3DXPC_SCALAR
:
case
D3DXPC_VECTOR
:
case
D3DXPC_OBJECT
:
case
D3DXPC_STRUCT
:
break
;
default:
FIXME
(
"Unhandled class %s
\n
"
,
debug_d3dxparameter_class
(
param
->
class
));
break
;
}
}
WARN
(
"Invalid argument specified
\n
"
);
return
D3DERR_INVALIDCALL
;
}
static
HRESULT
WINAPI
ID3DXBaseEffectImpl_SetMatrixArray
(
ID3DXBaseEffect
*
iface
,
D3DXHANDLE
parameter
,
CONST
D3DXMATRIX
*
matrix
,
UINT
count
)
...
...
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