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wine
wine-winehq
Commits
66f37aae
Commit
66f37aae
authored
Jul 08, 2022
by
Zebediah Figura
Committed by
Alexandre Julliard
Jul 13, 2022
Browse files
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Plain Diff
d3d9: Upload sysmem vertex buffers into the streaming buffer in d3d9_device_DrawPrimitive().
As for d3d8.
parent
50b67f98
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
36 additions
and
50 deletions
+36
-50
buffer.c
dlls/d3d9/buffer.c
+3
-22
d3d9_private.h
dlls/d3d9/d3d9_private.h
+1
-1
device.c
dlls/d3d9/device.c
+32
-27
No files found.
dlls/d3d9/buffer.c
View file @
66f37aae
...
...
@@ -384,9 +384,6 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
if
(
refcount
==
1
)
{
IDirect3DDevice9Ex_AddRef
(
buffer
->
parent_device
);
if
(
buffer
->
draw_buffer
)
wined3d_buffer_incref
(
buffer
->
draw_buffer
);
else
wined3d_buffer_incref
(
buffer
->
wined3d_buffer
);
}
...
...
@@ -402,12 +399,8 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
if
(
!
refcount
)
{
struct
wined3d_buffer
*
draw_buffer
=
buffer
->
draw_buffer
;
IDirect3DDevice9Ex
*
device
=
buffer
->
parent_device
;
if
(
draw_buffer
)
wined3d_buffer_decref
(
draw_buffer
);
else
wined3d_buffer_decref
(
buffer
->
wined3d_buffer
);
/* Release the device last, as it may cause the device to be destroyed. */
...
...
@@ -589,8 +582,6 @@ static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *pa
{
struct
d3d9_indexbuffer
*
buffer
=
parent
;
if
(
buffer
->
draw_buffer
)
wined3d_buffer_decref
(
buffer
->
wined3d_buffer
);
d3d9_resource_cleanup
(
&
buffer
->
resource
);
heap_free
(
buffer
);
}
...
...
@@ -603,7 +594,6 @@ static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
HRESULT
indexbuffer_init
(
struct
d3d9_indexbuffer
*
buffer
,
struct
d3d9_device
*
device
,
UINT
size
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
const
struct
wined3d_parent_ops
*
parent_ops
=
&
d3d9_null_wined3d_parent_ops
;
struct
wined3d_buffer_desc
desc
;
HRESULT
hr
;
...
...
@@ -631,26 +621,17 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
desc
.
structure_byte_stride
=
0
;
if
(
desc
.
access
&
WINED3D_RESOURCE_ACCESS_GPU
)
{
desc
.
bind_flags
=
WINED3D_BIND_INDEX_BUFFER
;
parent_ops
=
&
d3d9_indexbuffer_wined3d_parent_ops
;
}
buffer
->
IDirect3DIndexBuffer9_iface
.
lpVtbl
=
&
d3d9_indexbuffer_vtbl
;
buffer
->
format
=
wined3dformat_from_d3dformat
(
format
);
buffer
->
usage
=
usage
;
buffer
->
sysmem
=
!
(
desc
.
access
&
WINED3D_RESOURCE_ACCESS_GPU
);
d3d9_resource_init
(
&
buffer
->
resource
);
wined3d_mutex_lock
();
hr
=
wined3d_buffer_create
(
device
->
wined3d_device
,
&
desc
,
NULL
,
buffer
,
parent_ops
,
&
buffer
->
wined3d_buffer
);
if
(
SUCCEEDED
(
hr
)
&&
!
(
desc
.
access
&
WINED3D_RESOURCE_ACCESS_GPU
))
{
desc
.
bind_flags
=
WINED3D_BIND_INDEX_BUFFER
;
desc
.
access
=
WINED3D_RESOURCE_ACCESS_GPU
;
if
(
FAILED
(
hr
=
wined3d_buffer_create
(
device
->
wined3d_device
,
&
desc
,
NULL
,
buffer
,
&
d3d9_indexbuffer_wined3d_parent_ops
,
&
buffer
->
draw_buffer
)))
wined3d_buffer_decref
(
buffer
->
wined3d_buffer
);
}
hr
=
wined3d_buffer_create
(
device
->
wined3d_device
,
&
desc
,
NULL
,
buffer
,
&
d3d9_indexbuffer_wined3d_parent_ops
,
&
buffer
->
wined3d_buffer
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
dlls/d3d9/d3d9_private.h
View file @
66f37aae
...
...
@@ -206,9 +206,9 @@ struct d3d9_indexbuffer
struct
d3d9_resource
resource
;
struct
wined3d_buffer
*
wined3d_buffer
;
IDirect3DDevice9Ex
*
parent_device
;
struct
wined3d_buffer
*
draw_buffer
;
enum
wined3d_format_id
format
;
DWORD
usage
;
bool
sysmem
;
};
HRESULT
indexbuffer_init
(
struct
d3d9_indexbuffer
*
buffer
,
struct
d3d9_device
*
device
,
...
...
dlls/d3d9/device.c
View file @
66f37aae
...
...
@@ -1002,7 +1002,7 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
if
(
desc
.
bind_flags
&
WINED3D_BIND_INDEX_BUFFER
)
{
index_buffer
=
wined3d_resource_get_parent
(
resource
);
if
(
index_buffer
&&
index_buffer
->
draw_buffer
)
if
(
index_buffer
&&
index_buffer
->
sysmem
)
return
D3D_OK
;
}
...
...
@@ -2969,34 +2969,41 @@ static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
}
}
static
void
d3d9_device_upload_sysmem_index_buffer
(
struct
d3d9_device
*
device
,
unsigned
int
start_idx
,
unsigned
int
idx_count
)
static
HRESULT
d3d9_device_upload_sysmem_index_buffer
(
struct
d3d9_device
*
device
,
unsigned
int
*
start_idx
,
unsigned
int
idx_count
)
{
const
struct
wined3d_stateblock_state
*
state
=
device
->
stateblock_state
;
struct
wined3d_box
box
=
{
0
,
0
,
0
,
1
,
0
,
1
};
struct
wined3d_resource
*
dst_resource
;
struct
d3d9_indexbuffer
*
d3d9_buffer
;
struct
wined3d_buffer
*
dst_buffer
;
struct
wined3d_resource_desc
desc
;
enum
wined3d_format_id
format
;
unsigned
int
idx_size
;
unsigned
int
src_offset
,
idx_size
,
buffer_size
,
pos
;
struct
wined3d_resource_desc
resource_desc
;
struct
wined3d_resource
*
index_buffer
;
struct
wined3d_map_desc
map_desc
;
struct
wined3d_box
box
;
HRESULT
hr
;
if
(
!
device
->
sysmem_ib
)
return
;
return
S_OK
;
dst_buffer
=
state
->
index_buffer
;
format
=
state
->
index_format
;
d3d9_buffer
=
wined3d_buffer_get_parent
(
dst_buffer
);
dst_resource
=
wined3d_buffer_get_resource
(
dst_buffer
);
wined3d_resource_get_desc
(
dst_resource
,
&
desc
);
idx_size
=
format
==
WINED3DFMT_R16_UINT
?
2
:
4
;
box
.
left
=
start_idx
*
idx_size
;
box
.
right
=
min
(
box
.
left
+
idx_count
*
idx_size
,
desc
.
size
);
if
(
FAILED
(
hr
=
wined3d_device_context_copy_sub_resource_region
(
device
->
immediate_context
,
dst_resource
,
0
,
box
.
left
,
0
,
0
,
wined3d_buffer_get_resource
(
d3d9_buffer
->
wined3d_buffer
),
0
,
&
box
,
0
)))
ERR
(
"Failed to update buffer.
\n
"
);
index_buffer
=
wined3d_buffer_get_resource
(
state
->
index_buffer
);
wined3d_resource_get_desc
(
index_buffer
,
&
resource_desc
);
idx_size
=
(
state
->
index_format
==
WINED3DFMT_R16_UINT
)
?
2
:
4
;
src_offset
=
(
*
start_idx
)
*
idx_size
;
buffer_size
=
min
(
idx_count
*
idx_size
,
resource_desc
.
size
-
src_offset
);
wined3d_box_set
(
&
box
,
src_offset
,
0
,
buffer_size
,
1
,
0
,
1
);
if
(
FAILED
(
hr
=
wined3d_resource_map
(
index_buffer
,
0
,
&
map_desc
,
&
box
,
WINED3D_MAP_READ
)))
{
wined3d_mutex_unlock
();
return
hr
;
}
wined3d_streaming_buffer_upload
(
device
->
wined3d_device
,
&
device
->
index_buffer
,
map_desc
.
data
,
buffer_size
,
idx_size
,
&
pos
);
wined3d_resource_unmap
(
index_buffer
,
0
);
wined3d_device_context_set_index_buffer
(
device
->
immediate_context
,
device
->
index_buffer
.
buffer
,
state
->
index_format
,
pos
);
*
start_idx
=
0
;
return
S_OK
;
}
static
HRESULT
WINAPI
d3d9_device_DrawPrimitive
(
IDirect3DDevice9Ex
*
iface
,
...
...
@@ -3055,11 +3062,11 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
}
index_count
=
vertex_count_from_primitive_count
(
primitive_type
,
primitive_count
);
d3d9_device_upload_sysmem_vertex_buffers
(
device
,
base_vertex_idx
,
min_vertex_idx
,
vertex_count
);
d3d9_device_upload_sysmem_index_buffer
(
device
,
start_idx
,
index_count
);
d3d9_generate_auto_mipmaps
(
device
);
wined3d_device_context_set_primitive_type
(
device
->
immediate_context
,
wined3d_primitive_type_from_d3d
(
primitive_type
),
0
);
wined3d_device_apply_stateblock
(
device
->
wined3d_device
,
device
->
state
);
d3d9_device_upload_sysmem_index_buffer
(
device
,
&
start_idx
,
index_count
);
wined3d_device_context_draw_indexed
(
device
->
immediate_context
,
base_vertex_idx
,
start_idx
,
index_count
,
0
,
0
);
d3d9_rts_flag_auto_gen_mipmap
(
device
);
wined3d_mutex_unlock
();
...
...
@@ -3745,15 +3752,13 @@ static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3
if
(
!
ib
)
wined3d_buffer
=
NULL
;
else
if
(
ib
->
draw_buffer
)
wined3d_buffer
=
ib
->
draw_buffer
;
else
wined3d_buffer
=
ib
->
wined3d_buffer
;
wined3d_mutex_lock
();
wined3d_stateblock_set_index_buffer
(
device
->
update_state
,
wined3d_buffer
,
ib
?
ib
->
format
:
WINED3DFMT_UNKNOWN
);
if
(
!
device
->
recording
)
device
->
sysmem_ib
=
ib
&&
ib
->
draw_buffer
;
device
->
sysmem_ib
=
ib
&&
ib
->
sysmem
;
wined3d_mutex_unlock
();
return
D3D_OK
;
...
...
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