Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
67591832
Commit
67591832
authored
Dec 13, 2011
by
Rico Schüller
Committed by
Alexandre Julliard
Dec 14, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dx9: Implement ID3DXBaseEffect::SetVector().
parent
e2b1f0cc
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
51 additions
and
3 deletions
+51
-3
effect.c
dlls/d3dx9_36/effect.c
+51
-3
No files found.
dlls/d3dx9_36/effect.c
View file @
67591832
...
...
@@ -919,6 +919,16 @@ static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indat
}
}
static
void
set_vector
(
struct
d3dx_parameter
*
param
,
CONST
D3DXVECTOR4
*
vector
)
{
UINT
i
;
for
(
i
=
0
;
i
<
param
->
columns
;
++
i
)
{
set_number
((
FLOAT
*
)
param
->
data
+
i
,
param
->
type
,
(
FLOAT
*
)
vector
+
i
,
D3DXPT_FLOAT
);
}
}
static
void
get_matrix
(
struct
d3dx_parameter
*
param
,
D3DXMATRIX
*
matrix
)
{
unsigned
int
i
,
k
;
...
...
@@ -2020,13 +2030,51 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface,
return
D3DERR_INVALIDCALL
;
}
static
HRESULT
WINAPI
ID3DXBaseEffectImpl_SetVector
(
ID3DXBaseEffect
*
iface
,
D3DXHANDLE
parameter
,
CONST
D3DXVECTOR4
*
vector
)
static
HRESULT
WINAPI
ID3DXBaseEffectImpl_SetVector
(
ID3DXBaseEffect
*
iface
,
D3DXHANDLE
parameter
,
CONST
D3DXVECTOR4
*
vector
)
{
struct
ID3DXBaseEffectImpl
*
This
=
impl_from_ID3DXBaseEffect
(
iface
);
struct
d3dx_parameter
*
param
=
get_valid_parameter
(
This
,
parameter
);
FIXME
(
"iface %p, parameter %p, vector %p stub
\n
"
,
This
,
parameter
,
vector
);
TRACE
(
"iface %p, parameter %p, vector %p
\n
"
,
This
,
parameter
,
vector
);
return
E_NOTIMPL
;
if
(
param
&&
!
param
->
element_count
)
{
TRACE
(
"Class %s
\n
"
,
debug_d3dxparameter_class
(
param
->
class
));
switch
(
param
->
class
)
{
case
D3DXPC_SCALAR
:
case
D3DXPC_VECTOR
:
if
(
param
->
type
==
D3DXPT_INT
&&
param
->
bytes
==
4
)
{
DWORD
tmp
;
TRACE
(
"INT fixup
\n
"
);
tmp
=
(
DWORD
)(
max
(
min
(
vector
->
z
,
1
.
0
f
),
0
.
0
f
)
*
INT_FLOAT_MULTI
);
tmp
+=
((
DWORD
)(
max
(
min
(
vector
->
y
,
1
.
0
f
),
0
.
0
f
)
*
INT_FLOAT_MULTI
))
<<
8
;
tmp
+=
((
DWORD
)(
max
(
min
(
vector
->
x
,
1
.
0
f
),
0
.
0
f
)
*
INT_FLOAT_MULTI
))
<<
16
;
tmp
+=
((
DWORD
)(
max
(
min
(
vector
->
w
,
1
.
0
f
),
0
.
0
f
)
*
INT_FLOAT_MULTI
))
<<
24
;
*
(
INT
*
)
param
->
data
=
tmp
;
return
D3D_OK
;
}
set_vector
(
param
,
vector
);
return
D3D_OK
;
case
D3DXPC_MATRIX_ROWS
:
case
D3DXPC_OBJECT
:
case
D3DXPC_STRUCT
:
break
;
default:
FIXME
(
"Unhandled class %s
\n
"
,
debug_d3dxparameter_class
(
param
->
class
));
break
;
}
}
WARN
(
"Invalid argument specified
\n
"
);
return
D3DERR_INVALIDCALL
;
}
static
HRESULT
WINAPI
ID3DXBaseEffectImpl_GetVector
(
ID3DXBaseEffect
*
iface
,
D3DXHANDLE
parameter
,
D3DXVECTOR4
*
vector
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment