Commit 676a7f21 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Make the callers of load_location responsible for allocating sysmem.

parent 28bfc205
......@@ -589,7 +589,7 @@ static void surface_create_pbo(struct wined3d_surface *surface, const struct win
context_release(context);
}
static void surface_prepare_system_memory(struct wined3d_surface *surface)
void surface_prepare_system_memory(struct wined3d_surface *surface)
{
const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
......@@ -767,6 +767,7 @@ static void surface_realize_palette(struct wined3d_surface *surface)
if (!(surface->flags & surface->map_binding))
{
TRACE("Palette changed with surface that does not have an up to date system memory copy.\n");
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding);
}
surface_invalidate_location(surface, ~surface->map_binding);
......@@ -802,10 +803,10 @@ static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWOR
TRACE("surface %p, rect %s, flags %#x.\n",
surface, wine_dbgstr_rect(rect), flags);
surface_prepare_system_memory(surface);
if (flags & WINED3D_MAP_DISCARD)
{
TRACE("WINED3D_MAP_DISCARD flag passed, marking SYSMEM as up to date.\n");
surface_prepare_system_memory(surface);
surface_validate_location(surface, surface->map_binding);
}
else
......@@ -1391,6 +1392,7 @@ static void surface_unload(struct wined3d_resource *resource)
}
else
{
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding);
}
surface_invalidate_location(surface, ~surface->map_binding);
......@@ -2321,6 +2323,7 @@ void surface_load(struct wined3d_surface *surface, BOOL srgb)
/* To perform the color key conversion we need a sysmem copy of
* the surface. Make sure we have it. */
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding);
surface_invalidate_location(surface, ~surface->map_binding);
/* Switching color keying on / off may change the internal format. */
......@@ -4907,8 +4910,6 @@ static DWORD resource_access_from_location(DWORD location)
static void surface_load_sysmem(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, DWORD dst_location)
{
surface_prepare_system_memory(surface);
if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED))
surface_load_location(surface, SFLAG_INTEXTURE);
......@@ -5023,6 +5024,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding);
}
}
......@@ -5032,6 +5034,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding);
}
}
......@@ -5040,6 +5043,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
WARN("Trying to load a texture from sysmem, but SFLAG_INSYSMEM is not set.\n");
/* Lets hope we get it from somewhere... */
surface_prepare_system_memory(surface);
surface_load_location(surface, SFLAG_INSYSMEM);
}
......
......@@ -735,6 +735,7 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
{
struct wined3d_surface *surface = surface_from_resource(sub_resource);
surface_prepare_system_memory(surface);
surface_load_location(surface, surface->map_binding);
surface_invalidate_location(surface, ~surface->map_binding);
}
......
......@@ -2273,6 +2273,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
HRESULT CDECL wined3d_surface_create(struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN;
void surface_prepare_system_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
......
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