Commit 6821c3f2 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3d9/tests: Add a D3D9Ex test for drawing with D3DPOOL_SYSTEMMEM buffers.

parent 5a5beba6
......@@ -4563,6 +4563,196 @@ static void test_resource_access(void)
DestroyWindow(window);
}
static void test_sysmem_draw(void)
{
static const DWORD texture_data[4] = {0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffffff};
static const D3DVERTEXELEMENT9 decl_elements[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
static const short indices[] = {0, 1, 2, 3};
static const struct
{
struct vec3
{
float x, y, z;
} position;
DWORD diffuse;
}
quad[] =
{
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
{{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
{{ 1.0f, 1.0f, 0.0f}, 0xffffffff},
};
static const struct vec3 quad_s0[] =
{
{-1.0f, -1.0f, 0.0f},
{-1.0f, 1.0f, 0.0f},
{ 1.0f, -1.0f, 0.0f},
{ 1.0f, 1.0f, 0.0f},
};
static const DWORD quad_s1[] =
{
0xffff0000,
0xff00ff00,
0xff0000ff,
0xffffffff,
};
IDirect3DVertexDeclaration9 *vertex_declaration;
IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1;
IDirect3DTexture9 *texture;
IDirect3DDevice9Ex *device;
IDirect3DIndexBuffer9 *ib;
D3DLOCKED_RECT lr;
D3DCOLOR colour;
ULONG refcount;
HWND window;
HRESULT hr;
BYTE *data;
window = create_window();
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_SYSTEMMEM, &vb, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **)&data, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(data, quad, sizeof(quad));
hr = IDirect3DVertexBuffer9_Unlock(vb);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, sizeof(*quad));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = get_pixel_color(device, 320, 240);
ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, sizeof(indices), 0,
D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **)&data, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(data, indices, sizeof(indices));
hr = IDirect3DIndexBuffer9_Unlock(ib);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetIndices(device, ib);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = get_pixel_color(device, 320, 240);
ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
hr = IDirect3DDevice9Ex_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetVertexDeclaration(device, vertex_declaration);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad_s0), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s0, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer9_Lock(vb_s0, 0, sizeof(quad_s0), (void **)&data, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(data, quad_s0, sizeof(quad_s0));
hr = IDirect3DVertexBuffer9_Unlock(vb_s0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad_s1), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s1, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer9_Lock(vb_s1, 0, sizeof(quad_s1), (void **)&data, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(data, quad_s1, sizeof(quad_s1));
hr = IDirect3DVertexBuffer9_Unlock(vb_s1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb_s0, 0, sizeof(*quad_s0));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetStreamSource(device, 1, vb_s1, 0, sizeof(*quad_s1));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = get_pixel_color(device, 320, 240);
ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
hr = IDirect3DDevice9Ex_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memset(&lr, 0, sizeof(lr));
hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(lr.pBits, texture_data, sizeof(texture_data));
hr = IDirect3DTexture9_UnlockRect(texture, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
ok(hr == D3D_OK || hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
IDirect3DVertexBuffer9_Release(vb_s1);
IDirect3DVertexBuffer9_Release(vb_s0);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
IDirect3DIndexBuffer9_Release(ib);
IDirect3DVertexBuffer9_Release(vb);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
......@@ -4615,4 +4805,5 @@ START_TEST(d3d9ex)
test_device_caps();
test_frame_latency();
test_resource_access();
test_sysmem_draw();
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment