Commit 6848a32c authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values.

parent 68c36efd
......@@ -2233,13 +2233,37 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Devi
* it as a key in the rbtree. */
memset(&tmp_desc, 0, sizeof(tmp_desc));
tmp_desc.DepthEnable = desc->DepthEnable;
if (desc->DepthEnable)
{
tmp_desc.DepthWriteMask = desc->DepthWriteMask;
tmp_desc.DepthFunc = desc->DepthFunc;
}
else
{
tmp_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
tmp_desc.DepthFunc = D3D11_COMPARISON_LESS;
}
tmp_desc.StencilEnable = desc->StencilEnable;
if (desc->StencilEnable)
{
tmp_desc.StencilReadMask = desc->StencilReadMask;
tmp_desc.StencilWriteMask = desc->StencilWriteMask;
tmp_desc.FrontFace = desc->FrontFace;
tmp_desc.BackFace = desc->BackFace;
}
else
{
tmp_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
tmp_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
tmp_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
tmp_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
}
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
......
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