Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
68e1484b
Commit
68e1484b
authored
Oct 17, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 18, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Mark default pool surfaces lost when they're unloaded.
parent
ca43c499
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
1 deletion
+5
-1
surface.c
dlls/wined3d/surface.c
+5
-1
No files found.
dlls/wined3d/surface.c
View file @
68e1484b
...
...
@@ -1866,6 +1866,11 @@ static void surface_unload(struct wined3d_resource *resource)
* and all flags get lost
*/
surface_init_sysmem
(
surface
);
/* We also get here when the ddraw swapchain is destroyed, for example
* for a mode switch. In this case this surface won't necessarily be
* an implicit surface. We have to mark it lost so that the
* application can restore it after the mode switch. */
surface
->
flags
|=
SFLAG_LOST
;
}
else
{
...
...
@@ -2966,7 +2971,6 @@ HRESULT CDECL wined3d_surface_restore(struct wined3d_surface *surface)
{
TRACE
(
"surface %p.
\n
"
,
surface
);
/* So far we don't lose anything :) */
surface
->
flags
&=
~
SFLAG_LOST
;
return
WINED3D_OK
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment