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wine
wine-winehq
Commits
691894d1
Commit
691894d1
authored
Jan 07, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 07, 2009
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Plain Diff
wined3d: Also apply the last sampler state.
In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this is unlikely to make much of a difference.
parent
4ac8322d
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stateblock.c
dlls/wined3d/stateblock.c
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dlls/wined3d/stateblock.c
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691894d1
...
...
@@ -1025,7 +1025,8 @@ should really perform a delta so that only the changes get updated*/
UINT
sampler
=
j
<
MAX_FRAGMENT_SAMPLERS
?
j
:
WINED3DVERTEXTEXTURESAMPLER0
+
j
-
MAX_FRAGMENT_SAMPLERS
;
IWineD3DDevice_SetTexture
(
pDevice
,
sampler
,
This
->
textures
[
j
]);
for
(
i
=
1
;
i
<
WINED3D_HIGHEST_SAMPLER_STATE
;
i
++
)
{
for
(
i
=
1
;
i
<=
WINED3D_HIGHEST_SAMPLER_STATE
;
++
i
)
{
IWineD3DDevice_SetSamplerState
(
pDevice
,
sampler
,
i
,
This
->
samplerState
[
j
][
i
]);
}
}
...
...
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