Commit 69d5a561 authored by Alexandre Julliard's avatar Alexandre Julliard

gdi32: Fix the sign of the vertical text position in ExtTextOutW.

parent 30feb19d
......@@ -1935,7 +1935,7 @@ BOOL WINAPI ExtTextOutW( HDC hdc, INT x, INT y, UINT flags,
if (align & TA_UPDATECP)
{
pt.x = x + width.x;
pt.y = y - width.y;
pt.y = y + width.y;
DPtoLP(hdc, &pt, 1);
MoveToEx(hdc, pt.x, pt.y, NULL);
}
......@@ -1943,12 +1943,12 @@ BOOL WINAPI ExtTextOutW( HDC hdc, INT x, INT y, UINT flags,
case TA_CENTER:
x -= width.x / 2;
y += width.y / 2;
y -= width.y / 2;
break;
case TA_RIGHT:
x -= width.x;
y += width.y;
y -= width.y;
if (align & TA_UPDATECP)
{
pt.x = x;
......@@ -2129,7 +2129,7 @@ done:
pts[0].x = x - underlinePos * sinEsc;
pts[0].y = y - underlinePos * cosEsc;
pts[1].x = x + width.x - underlinePos * sinEsc;
pts[1].y = y - width.y - underlinePos * cosEsc;
pts[1].y = y + width.y - underlinePos * cosEsc;
pts[2].x = pts[1].x + underlineWidth * sinEsc;
pts[2].y = pts[1].y + underlineWidth * cosEsc;
pts[3].x = pts[0].x + underlineWidth * sinEsc;
......@@ -2145,7 +2145,7 @@ done:
pts[0].x = x - strikeoutPos * sinEsc;
pts[0].y = y - strikeoutPos * cosEsc;
pts[1].x = x + width.x - strikeoutPos * sinEsc;
pts[1].y = y - width.y - strikeoutPos * cosEsc;
pts[1].y = y + width.y - strikeoutPos * cosEsc;
pts[2].x = pts[1].x + strikeoutWidth * sinEsc;
pts[2].y = pts[1].y + strikeoutWidth * cosEsc;
pts[3].x = pts[0].x + strikeoutWidth * sinEsc;
......@@ -2172,7 +2172,7 @@ done:
pts[0].x = x;
pts[0].y = y;
pts[1].x = x + width.x;
pts[1].y = y - width.y;
pts[1].y = y + width.y;
DPtoLP(hdc, pts, 2);
MoveToEx(hdc, pts[0].x - underlinePos * sinEsc, pts[0].y - underlinePos * cosEsc, &oldpt);
LineTo(hdc, pts[1].x - underlinePos * sinEsc, pts[1].y - underlinePos * cosEsc);
......@@ -2187,7 +2187,7 @@ done:
pts[0].x = x;
pts[0].y = y;
pts[1].x = x + width.x;
pts[1].y = y - width.y;
pts[1].y = y + width.y;
DPtoLP(hdc, pts, 2);
MoveToEx(hdc, pts[0].x - strikeoutPos * sinEsc, pts[0].y - strikeoutPos * cosEsc, &oldpt);
LineTo(hdc, pts[1].x - strikeoutPos * sinEsc, pts[1].y - strikeoutPos * cosEsc);
......
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