Commit 6b1bd3de authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Normalize "ArraySize" field in D3D11_DEPTH_STENCIL_VIEW_DESC.

parent 6252bd2b
......@@ -124,50 +124,50 @@ static HRESULT set_dsdesc_from_resource(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3
static void normalize_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
if (desc->Format != DXGI_FORMAT_UNKNOWN)
return;
unsigned int layer_count;
DXGI_FORMAT format;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE1D_DESC texture_desc;
ID3D11Texture1D *texture;
const struct d3d_texture2d *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture)))
if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n");
break;
ERR("Cannot get implementation from ID3D11Texture2D.\n");
return;
}
ID3D11Texture1D_GetDesc(texture, &texture_desc);
ID3D11Texture1D_Release(texture);
if (desc->Format == DXGI_FORMAT_UNKNOWN)
desc->Format = texture_desc.Format;
format = texture->desc.Format;
layer_count = texture->desc.ArraySize;
break;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11Texture2D *texture;
default:
return;
}
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture)))
if (desc->Format == DXGI_FORMAT_UNKNOWN)
desc->Format = format;
switch (desc->ViewDimension)
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n");
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
if (desc->u.Texture1DArray.ArraySize == -1 && desc->u.Texture1DArray.FirstArraySlice < layer_count)
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize;
break;
}
ID3D11Texture2D_GetDesc(texture, &texture_desc);
ID3D11Texture2D_Release(texture);
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
if (desc->u.Texture2DArray.ArraySize == -1 && desc->u.Texture2DArray.FirstArraySlice < layer_count)
desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice;
break;
if (desc->Format == DXGI_FORMAT_UNKNOWN)
desc->Format = texture_desc.Format;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
if (desc->u.Texture2DMSArray.ArraySize == -1 && desc->u.Texture2DMSArray.FirstArraySlice < layer_count)
desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice;
break;
}
default:
break;
......
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