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wine
wine-winehq
Commits
6b455e74
Commit
6b455e74
authored
Apr 14, 2015
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 15, 2015
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Plain Diff
wined3d: Move fixed function draw blits out of surface_blt_special.
parent
f84d741c
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1 changed file
with
44 additions
and
56 deletions
+44
-56
surface.c
dlls/wined3d/surface.c
+44
-56
No files found.
dlls/wined3d/surface.c
View file @
6b455e74
...
...
@@ -3462,8 +3462,6 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
{
struct
wined3d_device
*
device
=
dst_surface
->
resource
.
device
;
const
struct
wined3d_surface
*
rt
=
wined3d_rendertarget_view_get_surface
(
device
->
fb
.
render_targets
[
0
]);
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_d3d_info
*
d3d_info
=
&
device
->
adapter
->
d3d_info
;
struct
wined3d_swapchain
*
src_swapchain
,
*
dst_swapchain
;
TRACE
(
"dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.
\n
"
,
...
...
@@ -3584,57 +3582,6 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
return
WINED3D_OK
;
}
else
if
(
src_surface
)
{
/* Blit from offscreen surface to render target */
struct
wined3d_color_key
old_blt_key
=
src_surface
->
container
->
async
.
src_blt_color_key
;
DWORD
old_color_key_flags
=
src_surface
->
container
->
async
.
color_key_flags
;
TRACE
(
"Blt from surface %p to rendertarget %p
\n
"
,
src_surface
,
dst_surface
);
if
(
!
device
->
blitter
->
blit_supported
(
gl_info
,
d3d_info
,
WINED3D_BLIT_OP_COLOR_BLIT
,
src_rect
,
src_surface
->
resource
.
usage
,
src_surface
->
resource
.
pool
,
src_surface
->
resource
.
format
,
dst_rect
,
dst_surface
->
resource
.
usage
,
dst_surface
->
resource
.
pool
,
dst_surface
->
resource
.
format
))
{
FIXME
(
"Unsupported blit operation falling back to software
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
/* Color keying: Check if we have to do a color keyed blt,
* and if not check if a color key is activated.
*
* Just modify the color keying parameters in the surface and restore them afterwards
* The surface keeps track of the color key last used to load the opengl surface.
* PreLoad will catch the change to the flags and color key and reload if necessary.
*/
if
(
flags
&
WINEDDBLT_KEYSRC
)
{
/* Use color key from surface */
}
else
if
(
flags
&
WINEDDBLT_KEYSRCOVERRIDE
)
{
/* Use color key from DDBltFx */
wined3d_texture_set_color_key
(
src_surface
->
container
,
WINED3D_CKEY_SRC_BLT
,
&
DDBltFx
->
ddckSrcColorkey
);
}
else
{
/* Do not use color key */
wined3d_texture_set_color_key
(
src_surface
->
container
,
WINED3D_CKEY_SRC_BLT
,
NULL
);
}
surface_blt_to_drawable
(
device
,
filter
,
flags
&
(
WINEDDBLT_KEYSRC
|
WINEDDBLT_KEYSRCOVERRIDE
|
WINEDDBLT_ALPHATEST
),
src_surface
,
src_rect
,
dst_surface
,
dst_rect
);
/* Restore the color key parameters */
wined3d_texture_set_color_key
(
src_surface
->
container
,
WINED3D_CKEY_SRC_BLT
,
(
old_color_key_flags
&
WINED3D_CKEY_SRC_BLT
)
?
&
old_blt_key
:
NULL
);
surface_validate_location
(
dst_surface
,
dst_surface
->
container
->
resource
.
draw_binding
);
surface_invalidate_location
(
dst_surface
,
~
dst_surface
->
container
->
resource
.
draw_binding
);
return
WINED3D_OK
;
}
/* Default: Fall back to the generic blt. Not an error, a TRACE is enough */
TRACE
(
"Didn't find any usable render target setup for hw blit, falling back to software
\n
"
);
...
...
@@ -4324,6 +4271,12 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
const
RECT
*
src_rect
,
DWORD
src_usage
,
enum
wined3d_pool
src_pool
,
const
struct
wined3d_format
*
src_format
,
const
RECT
*
dst_rect
,
DWORD
dst_usage
,
enum
wined3d_pool
dst_pool
,
const
struct
wined3d_format
*
dst_format
)
{
if
(
src_pool
==
WINED3D_POOL_SYSTEM_MEM
||
dst_pool
==
WINED3D_POOL_SYSTEM_MEM
)
{
TRACE
(
"Source or destination is in system memory.
\n
"
);
return
FALSE
;
}
switch
(
blit_op
)
{
case
WINED3D_BLIT_OP_COLOR_BLIT_CKEY
:
...
...
@@ -4350,12 +4303,14 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
return
FALSE
;
}
if
(
!
(
dst_usage
&
WINED3DUSAGE_RENDERTARGET
))
{
TRACE
(
"Can only blit to render targets.
\n
"
);
return
FALSE
;
}
return
TRUE
;
case
WINED3D_BLIT_OP_COLOR_FILL
:
if
(
dst_pool
==
WINED3D_POOL_SYSTEM_MEM
)
return
FALSE
;
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
if
(
!
((
dst_format
->
flags
&
WINED3DFMT_FLAG_FBO_ATTACHABLE
)
||
(
dst_usage
&
WINED3DUSAGE_RENDERTARGET
)))
...
...
@@ -4422,6 +4377,30 @@ static HRESULT ffp_blit_depth_fill(struct wined3d_device *device, struct wined3d
return
WINED3D_OK
;
}
static
void
ffp_blit_blit_surface
(
struct
wined3d_device
*
device
,
DWORD
filter
,
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
struct
wined3d_color_key
*
color_key
)
{
/* Blit from offscreen surface to render target */
struct
wined3d_color_key
old_blt_key
=
src_surface
->
container
->
async
.
src_blt_color_key
;
DWORD
old_color_key_flags
=
src_surface
->
container
->
async
.
color_key_flags
;
TRACE
(
"Blt from surface %p to rendertarget %p
\n
"
,
src_surface
,
dst_surface
);
wined3d_texture_set_color_key
(
src_surface
->
container
,
WINED3D_CKEY_SRC_BLT
,
color_key
);
surface_blt_to_drawable
(
device
,
filter
,
!!
color_key
,
src_surface
,
src_rect
,
dst_surface
,
dst_rect
);
/* Restore the color key parameters */
wined3d_texture_set_color_key
(
src_surface
->
container
,
WINED3D_CKEY_SRC_BLT
,
(
old_color_key_flags
&
WINED3D_CKEY_SRC_BLT
)
?
&
old_blt_key
:
NULL
);
surface_validate_location
(
dst_surface
,
dst_surface
->
container
->
resource
.
draw_binding
);
surface_invalidate_location
(
dst_surface
,
~
dst_surface
->
container
->
resource
.
draw_binding
);
}
const
struct
blit_shader
ffp_blit
=
{
ffp_blit_alloc
,
ffp_blit_free
,
...
...
@@ -5385,6 +5364,15 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
dst_surface
,
&
dst_rect
,
color_key
)))
return
WINED3D_OK
;
}
if
(
ffp_blit
.
blit_supported
(
&
device
->
adapter
->
gl_info
,
&
device
->
adapter
->
d3d_info
,
blit_op
,
&
src_rect
,
src_surface
->
resource
.
usage
,
src_surface
->
resource
.
pool
,
src_surface
->
resource
.
format
,
&
dst_rect
,
dst_surface
->
resource
.
usage
,
dst_surface
->
resource
.
pool
,
dst_surface
->
resource
.
format
))
{
TRACE
(
"Using FFP blit.
\n
"
);
ffp_blit_blit_surface
(
device
,
filter
,
src_surface
,
&
src_rect
,
dst_surface
,
&
dst_rect
,
color_key
);
return
WINED3D_OK
;
}
}
}
...
...
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