Commit 6c25edfe authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

d3d11/tests: Fix the spelling of a couple of comments.

parent 0cdbbd29
...@@ -5960,7 +5960,7 @@ static void test_pipeline_statistics_query(void) ...@@ -5960,7 +5960,7 @@ static void test_pipeline_statistics_query(void)
get_query_data(context, query, &data, sizeof(data)); get_query_data(context, query, &data, sizeof(data));
/* WARP devices randomly return all-zeroed structures as if the draw did not happen. Flushing and /* WARP devices randomly return all-zeroed structures as if the draw did not happen. Flushing and
* sleeping a second before ending the query reduces the likelyhood of hitting the bug a lot, but * sleeping a second before ending the query reduces the likelihood of hitting the bug a lot, but
* does not eliminate it entirely. To make things work reliably ignore such broken results. */ * does not eliminate it entirely. To make things work reliably ignore such broken results. */
if (is_warp_device(device) && !memcmp(&data, &zero_data, sizeof(data))) if (is_warp_device(device) && !memcmp(&data, &zero_data, sizeof(data)))
{ {
...@@ -7453,8 +7453,8 @@ static void test_device_context_state(void) ...@@ -7453,8 +7453,8 @@ static void test_device_context_state(void)
* *
* The tests below suggest that a ContextState object stores its own state * The tests below suggest that a ContextState object stores its own state
* for every device it is used with. This isn't entirely true, e.g. the * for every device it is used with. This isn't entirely true, e.g. the
* primitive topology can be transfered between devices, but will cause odd * primitive topology can be transferred between devices, but will cause
* refcounting behavior afterwards (IAGetPrimitiveTopology will leak 54 * odd refcounting behavior afterwards (IAGetPrimitiveTopology will leak 54
* references on the context's device for example). */ * references on the context's device for example). */
if (0) if (0)
{ {
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