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wine
wine-winehq
Commits
6c7eeeee
Commit
6c7eeeee
authored
Aug 02, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 02, 2016
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wined3d: Use wined3d_texture_load_location() in surface_depth_blt_fbo().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
4ff6946b
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1 changed file
with
3 additions
and
2 deletions
+3
-2
surface.c
dlls/wined3d/surface.c
+3
-2
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dlls/wined3d/surface.c
View file @
6c7eeeee
...
@@ -401,6 +401,7 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
...
@@ -401,6 +401,7 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
struct
wined3d_surface
*
dst_surface
,
DWORD
dst_location
,
const
RECT
*
dst_rect
)
struct
wined3d_surface
*
dst_surface
,
DWORD
dst_location
,
const
RECT
*
dst_rect
)
{
{
unsigned
int
dst_sub_resource_idx
=
surface_get_sub_resource_idx
(
dst_surface
);
unsigned
int
dst_sub_resource_idx
=
surface_get_sub_resource_idx
(
dst_surface
);
unsigned
int
src_sub_resource_idx
=
surface_get_sub_resource_idx
(
src_surface
);
struct
wined3d_texture
*
dst_texture
=
dst_surface
->
container
;
struct
wined3d_texture
*
dst_texture
=
dst_surface
->
container
;
struct
wined3d_texture
*
src_texture
=
src_surface
->
container
;
struct
wined3d_texture
*
src_texture
=
src_surface
->
container
;
const
struct
wined3d_gl_info
*
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
;
...
@@ -448,9 +449,9 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
...
@@ -448,9 +449,9 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
/* Make sure the locations are up-to-date. Loading the destination
/* Make sure the locations are up-to-date. Loading the destination
* surface isn't required if the entire surface is overwritten. */
* surface isn't required if the entire surface is overwritten. */
surface_load_location
(
src_surface
,
context
,
src_location
);
wined3d_texture_load_location
(
src_texture
,
src_sub_resource_idx
,
context
,
src_location
);
if
(
!
surface_is_full_rect
(
dst_surface
,
dst_rect
))
if
(
!
surface_is_full_rect
(
dst_surface
,
dst_rect
))
surface_load_location
(
dst_surface
,
context
,
dst_location
);
wined3d_texture_load_location
(
dst_texture
,
dst_sub_resource_idx
,
context
,
dst_location
);
else
else
wined3d_texture_prepare_location
(
dst_texture
,
dst_sub_resource_idx
,
context
,
dst_location
);
wined3d_texture_prepare_location
(
dst_texture
,
dst_sub_resource_idx
,
context
,
dst_location
);
...
...
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