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wine
wine-winehq
Commits
6c84c3f9
Commit
6c84c3f9
authored
Mar 02, 2010
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Mar 02, 2010
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Plain Diff
opengl32: Update opengl extensions.
parent
ac0a38cf
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1 changed file
with
20 additions
and
20 deletions
+20
-20
opengl_ext.c
dlls/opengl32/opengl_ext.c
+20
-20
No files found.
dlls/opengl32/opengl_ext.c
View file @
6c84c3f9
...
...
@@ -731,6 +731,8 @@ enum extensions
EXT_glMTexCoord2fvSGIS
,
EXT_glMakeBufferNonResidentNV
,
EXT_glMakeBufferResidentNV
,
EXT_glMakeNamedBufferNonResidentNV
,
EXT_glMakeNamedBufferResidentNV
,
EXT_glMapBuffer
,
EXT_glMapBufferARB
,
EXT_glMapBufferRange
,
...
...
@@ -921,8 +923,6 @@ enum extensions
EXT_glNamedFramebufferTextureEXT
,
EXT_glNamedFramebufferTextureFaceEXT
,
EXT_glNamedFramebufferTextureLayerEXT
,
EXT_glNamedMakeBufferNonResidentNV
,
EXT_glNamedMakeBufferResidentNV
,
EXT_glNamedProgramLocalParameter4dEXT
,
EXT_glNamedProgramLocalParameter4dvEXT
,
EXT_glNamedProgramLocalParameter4fEXT
,
...
...
@@ -7570,6 +7570,22 @@ static void WINAPI wine_glMakeBufferResidentNV( GLenum target, GLenum access ) {
LEAVE_GL
();
}
static
void
WINAPI
wine_glMakeNamedBufferNonResidentNV
(
GLuint
buffer
)
{
void
(
*
func_glMakeNamedBufferNonResidentNV
)(
GLuint
)
=
extension_funcs
[
EXT_glMakeNamedBufferNonResidentNV
];
TRACE
(
"(%d)
\n
"
,
buffer
);
ENTER_GL
();
func_glMakeNamedBufferNonResidentNV
(
buffer
);
LEAVE_GL
();
}
static
void
WINAPI
wine_glMakeNamedBufferResidentNV
(
GLuint
buffer
,
GLenum
access
)
{
void
(
*
func_glMakeNamedBufferResidentNV
)(
GLuint
,
GLenum
)
=
extension_funcs
[
EXT_glMakeNamedBufferResidentNV
];
TRACE
(
"(%d, %d)
\n
"
,
buffer
,
access
);
ENTER_GL
();
func_glMakeNamedBufferResidentNV
(
buffer
,
access
);
LEAVE_GL
();
}
static
GLvoid
*
WINAPI
wine_glMapBuffer
(
GLenum
target
,
GLenum
access
)
{
GLvoid
*
ret_value
;
GLvoid
*
(
*
func_glMapBuffer
)(
GLenum
,
GLenum
)
=
extension_funcs
[
EXT_glMapBuffer
];
...
...
@@ -9100,22 +9116,6 @@ static void WINAPI wine_glNamedFramebufferTextureLayerEXT( GLuint framebuffer, G
LEAVE_GL
();
}
static
void
WINAPI
wine_glNamedMakeBufferNonResidentNV
(
GLuint
buffer
)
{
void
(
*
func_glNamedMakeBufferNonResidentNV
)(
GLuint
)
=
extension_funcs
[
EXT_glNamedMakeBufferNonResidentNV
];
TRACE
(
"(%d)
\n
"
,
buffer
);
ENTER_GL
();
func_glNamedMakeBufferNonResidentNV
(
buffer
);
LEAVE_GL
();
}
static
void
WINAPI
wine_glNamedMakeBufferResidentNV
(
GLuint
buffer
,
GLenum
access
)
{
void
(
*
func_glNamedMakeBufferResidentNV
)(
GLuint
,
GLenum
)
=
extension_funcs
[
EXT_glNamedMakeBufferResidentNV
];
TRACE
(
"(%d, %d)
\n
"
,
buffer
,
access
);
ENTER_GL
();
func_glNamedMakeBufferResidentNV
(
buffer
,
access
);
LEAVE_GL
();
}
static
void
WINAPI
wine_glNamedProgramLocalParameter4dEXT
(
GLuint
program
,
GLenum
target
,
GLuint
index
,
GLdouble
x
,
GLdouble
y
,
GLdouble
z
,
GLdouble
w
)
{
void
(
*
func_glNamedProgramLocalParameter4dEXT
)(
GLuint
,
GLenum
,
GLuint
,
GLdouble
,
GLdouble
,
GLdouble
,
GLdouble
)
=
extension_funcs
[
EXT_glNamedProgramLocalParameter4dEXT
];
TRACE
(
"(%d, %d, %d, %f, %f, %f, %f)
\n
"
,
program
,
target
,
index
,
x
,
y
,
z
,
w
);
...
...
@@ -15755,6 +15755,8 @@ const OpenGL_extension extension_registry[NB_EXTENSIONS] = {
{
"glMTexCoord2fvSGIS"
,
"GL_SGIS_multitexture"
,
wine_glMTexCoord2fvSGIS
},
{
"glMakeBufferNonResidentNV"
,
"GL_NV_shader_buffer_load"
,
wine_glMakeBufferNonResidentNV
},
{
"glMakeBufferResidentNV"
,
"GL_NV_shader_buffer_load"
,
wine_glMakeBufferResidentNV
},
{
"glMakeNamedBufferNonResidentNV"
,
"GL_NV_shader_buffer_load"
,
wine_glMakeNamedBufferNonResidentNV
},
{
"glMakeNamedBufferResidentNV"
,
"GL_NV_shader_buffer_load"
,
wine_glMakeNamedBufferResidentNV
},
{
"glMapBuffer"
,
"GL_VERSION_1_5"
,
wine_glMapBuffer
},
{
"glMapBufferARB"
,
"GL_ARB_vertex_buffer_object"
,
wine_glMapBufferARB
},
{
"glMapBufferRange"
,
"GL_ARB_map_buffer_range"
,
wine_glMapBufferRange
},
...
...
@@ -15945,8 +15947,6 @@ const OpenGL_extension extension_registry[NB_EXTENSIONS] = {
{
"glNamedFramebufferTextureEXT"
,
"GL_EXT_direct_state_access"
,
wine_glNamedFramebufferTextureEXT
},
{
"glNamedFramebufferTextureFaceEXT"
,
"GL_EXT_direct_state_access"
,
wine_glNamedFramebufferTextureFaceEXT
},
{
"glNamedFramebufferTextureLayerEXT"
,
"GL_EXT_direct_state_access"
,
wine_glNamedFramebufferTextureLayerEXT
},
{
"glNamedMakeBufferNonResidentNV"
,
"GL_NV_shader_buffer_load"
,
wine_glNamedMakeBufferNonResidentNV
},
{
"glNamedMakeBufferResidentNV"
,
"GL_NV_shader_buffer_load"
,
wine_glNamedMakeBufferResidentNV
},
{
"glNamedProgramLocalParameter4dEXT"
,
"GL_EXT_direct_state_access"
,
wine_glNamedProgramLocalParameter4dEXT
},
{
"glNamedProgramLocalParameter4dvEXT"
,
"GL_EXT_direct_state_access"
,
wine_glNamedProgramLocalParameter4dvEXT
},
{
"glNamedProgramLocalParameter4fEXT"
,
"GL_EXT_direct_state_access"
,
wine_glNamedProgramLocalParameter4fEXT
},
...
...
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