Commit 6c8c61f4 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Rename d3d10_geometry_shader to d3d_geometry_shader.

parent 67078791
...@@ -241,7 +241,7 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod ...@@ -241,7 +241,7 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod
struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN; struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
/* ID3D10GeometryShader */ /* ID3D10GeometryShader */
struct d3d10_geometry_shader struct d3d_geometry_shader
{ {
ID3D10GeometryShader ID3D10GeometryShader_iface; ID3D10GeometryShader ID3D10GeometryShader_iface;
LONG refcount; LONG refcount;
...@@ -250,9 +250,9 @@ struct d3d10_geometry_shader ...@@ -250,9 +250,9 @@ struct d3d10_geometry_shader
struct wined3d_shader *wined3d_shader; struct wined3d_shader *wined3d_shader;
}; };
HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device, HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN; struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
/* ID3D11PixelShader, ID3D10PixelShader */ /* ID3D11PixelShader, ID3D10PixelShader */
struct d3d_pixel_shader struct d3d_pixel_shader
......
...@@ -896,7 +896,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *i ...@@ -896,7 +896,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader) static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
{ {
struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader); struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
TRACE("iface %p, shader %p.\n", iface, shader); TRACE("iface %p, shader %p.\n", iface, shader);
...@@ -1598,7 +1598,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *i ...@@ -1598,7 +1598,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader) static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
{ {
struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_geometry_shader *shader_impl; struct d3d_geometry_shader *shader_impl;
struct wined3d_shader *wined3d_shader; struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader); TRACE("iface %p, shader %p.\n", iface, shader);
...@@ -2310,7 +2310,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 ...@@ -2310,7 +2310,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1
const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader) const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
{ {
struct d3d_device *This = impl_from_ID3D10Device(iface); struct d3d_device *This = impl_from_ID3D10Device(iface);
struct d3d10_geometry_shader *object; struct d3d_geometry_shader *object;
HRESULT hr; HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n", TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
...@@ -2320,7 +2320,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 ...@@ -2320,7 +2320,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1
if (!object) if (!object)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length); hr = d3d_geometry_shader_init(object, This, byte_code, byte_code_length);
if (FAILED(hr)) if (FAILED(hr))
{ {
WARN("Failed to initialize geometry shader, hr %#x.\n", hr); WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
......
...@@ -439,9 +439,9 @@ struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader ...@@ -439,9 +439,9 @@ struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
return impl_from_ID3D10VertexShader(iface); return impl_from_ID3D10VertexShader(iface);
} }
static inline struct d3d10_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
{ {
return CONTAINING_RECORD(iface, struct d3d10_geometry_shader, ID3D10GeometryShader_iface); return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface);
} }
/* IUnknown methods */ /* IUnknown methods */
...@@ -468,7 +468,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10Geom ...@@ -468,7 +468,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10Geom
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface) static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
{ {
struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface); struct d3d_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
ULONG refcount = InterlockedIncrement(&This->refcount); ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount); TRACE("%p increasing refcount to %u\n", This, refcount);
...@@ -478,7 +478,7 @@ static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader ...@@ -478,7 +478,7 @@ static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface) static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
{ {
struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface); struct d3d_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
ULONG refcount = InterlockedDecrement(&This->refcount); ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount); TRACE("%p decreasing refcount to %u\n", This, refcount);
...@@ -503,7 +503,7 @@ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShad ...@@ -503,7 +503,7 @@ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShad
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface, static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
REFGUID guid, UINT *data_size, void *data) REFGUID guid, UINT *data_size, void *data)
{ {
struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data); iface, debugstr_guid(guid), data_size, data);
...@@ -514,7 +514,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10Geom ...@@ -514,7 +514,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10Geom
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface, static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
REFGUID guid, UINT data_size, const void *data) REFGUID guid, UINT data_size, const void *data)
{ {
struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data); iface, debugstr_guid(guid), data_size, data);
...@@ -525,7 +525,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10Geom ...@@ -525,7 +525,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10Geom
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface, static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
REFGUID guid, const IUnknown *data) REFGUID guid, const IUnknown *data)
{ {
struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
...@@ -545,20 +545,20 @@ static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl = ...@@ -545,20 +545,20 @@ static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
d3d10_geometry_shader_SetPrivateDataInterface, d3d10_geometry_shader_SetPrivateDataInterface,
}; };
static void STDMETHODCALLTYPE d3d10_geometry_shader_wined3d_object_destroyed(void *parent) static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent)
{ {
struct d3d10_geometry_shader *shader = parent; struct d3d_geometry_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store); wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent); HeapFree(GetProcessHeap(), 0, parent);
} }
static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops = static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
{ {
d3d10_geometry_shader_wined3d_object_destroyed, d3d_geometry_shader_wined3d_object_destroyed,
}; };
HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device, HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length) const void *byte_code, SIZE_T byte_code_length)
{ {
struct wined3d_shader_signature output_signature; struct wined3d_shader_signature output_signature;
...@@ -588,7 +588,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct ...@@ -588,7 +588,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
desc.max_version = 4; desc.max_version = 4;
hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader, hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
&d3d10_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader); &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
shader_free_signature(&input_signature); shader_free_signature(&input_signature);
shader_free_signature(&output_signature); shader_free_signature(&output_signature);
if (FAILED(hr)) if (FAILED(hr))
...@@ -603,7 +603,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct ...@@ -603,7 +603,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
return S_OK; return S_OK;
} }
struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
{ {
if (!iface) if (!iface)
return NULL; return NULL;
......
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