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wine
wine-winehq
Commits
6d2d5318
Commit
6d2d5318
authored
Jan 23, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 23, 2009
Browse files
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Plain Diff
d3d10core: Add a stub ID3D10Buffer implementation.
parent
b279d657
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Showing
4 changed files
with
191 additions
and
2 deletions
+191
-2
Makefile.in
dlls/d3d10core/Makefile.in
+1
-0
buffer.c
dlls/d3d10core/buffer.c
+164
-0
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+8
-0
device.c
dlls/d3d10core/device.c
+18
-2
No files found.
dlls/d3d10core/Makefile.in
View file @
6d2d5318
...
...
@@ -7,6 +7,7 @@ IMPORTLIB = d3d10core
IMPORTS
=
dxguid uuid dxgi kernel32
C_SRCS
=
\
buffer.c
\
d3d10core_main.c
\
device.c
\
texture2d.c
\
...
...
dlls/d3d10core/buffer.c
0 → 100644
View file @
6d2d5318
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d10core
);
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_QueryInterface
(
ID3D10Buffer
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_ID3D10Buffer
)
||
IsEqualGUID
(
riid
,
&
IID_ID3D10Resource
)
||
IsEqualGUID
(
riid
,
&
IID_ID3D10DeviceChild
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_buffer_AddRef
(
ID3D10Buffer
*
iface
)
{
struct
d3d10_buffer
*
This
=
(
struct
d3d10_buffer
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u
\n
"
,
This
,
refcount
);
return
refcount
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_buffer_Release
(
ID3D10Buffer
*
iface
)
{
struct
d3d10_buffer
*
This
=
(
struct
d3d10_buffer
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u
\n
"
,
This
,
refcount
);
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refcount
;
}
/* ID3D10DeviceChild methods */
static
void
STDMETHODCALLTYPE
d3d10_buffer_GetDevice
(
ID3D10Buffer
*
iface
,
ID3D10Device
**
device
)
{
FIXME
(
"iface %p, device %p stub!
\n
"
,
iface
,
device
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_GetPrivateData
(
ID3D10Buffer
*
iface
,
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %p, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_SetPrivateData
(
ID3D10Buffer
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %u, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_SetPrivateDataInterface
(
ID3D10Buffer
*
iface
,
REFGUID
guid
,
const
IUnknown
*
data
)
{
FIXME
(
"iface %p, guid %s, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
return
E_NOTIMPL
;
}
/* ID3D10Resource methods */
static
void
STDMETHODCALLTYPE
d3d10_buffer_GetType
(
ID3D10Buffer
*
iface
,
D3D10_RESOURCE_DIMENSION
*
resource_dimension
)
{
FIXME
(
"iface %p, resource_dimension %p stub!
\n
"
,
iface
,
resource_dimension
);
}
static
void
STDMETHODCALLTYPE
d3d10_buffer_SetEvictionPriority
(
ID3D10Buffer
*
iface
,
UINT
eviction_priority
)
{
FIXME
(
"iface %p, eviction_priority %u stub!
\n
"
,
iface
,
eviction_priority
);
}
static
UINT
STDMETHODCALLTYPE
d3d10_buffer_GetEvictionPriority
(
ID3D10Buffer
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
0
;
}
/* ID3D10Buffer methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_buffer_Map
(
ID3D10Buffer
*
iface
,
D3D10_MAP
map_type
,
UINT
map_flags
,
void
**
data
)
{
FIXME
(
"iface %p, map_type %u, map_flags %#x, data %p stub!
\n
"
,
iface
,
map_type
,
map_flags
,
data
);
return
E_NOTIMPL
;
}
static
void
STDMETHODCALLTYPE
d3d10_buffer_Unmap
(
ID3D10Buffer
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
}
static
void
STDMETHODCALLTYPE
d3d10_buffer_GetDesc
(
ID3D10Buffer
*
iface
,
D3D10_BUFFER_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
}
const
struct
ID3D10BufferVtbl
d3d10_buffer_vtbl
=
{
/* IUnknown methods */
d3d10_buffer_QueryInterface
,
d3d10_buffer_AddRef
,
d3d10_buffer_Release
,
/* ID3D10DeviceChild methods */
d3d10_buffer_GetDevice
,
d3d10_buffer_GetPrivateData
,
d3d10_buffer_SetPrivateData
,
d3d10_buffer_SetPrivateDataInterface
,
/* ID3D10Resource methods */
d3d10_buffer_GetType
,
d3d10_buffer_SetEvictionPriority
,
d3d10_buffer_GetEvictionPriority
,
/* ID3D10Buffer methods */
d3d10_buffer_Map
,
d3d10_buffer_Unmap
,
d3d10_buffer_GetDesc
,
};
dlls/d3d10core/d3d10core_private.h
View file @
6d2d5318
...
...
@@ -62,6 +62,14 @@ struct d3d10_texture2d
IWineD3DSurface
*
wined3d_surface
;
};
/* ID3D10Buffer */
extern
const
struct
ID3D10BufferVtbl
d3d10_buffer_vtbl
;
struct
d3d10_buffer
{
const
struct
ID3D10BufferVtbl
*
vtbl
;
LONG
refcount
;
};
/* ID3D10RenderTargetView */
extern
const
struct
ID3D10RenderTargetViewVtbl
d3d10_rendertarget_view_vtbl
;
struct
d3d10_rendertarget_view
...
...
dlls/d3d10core/device.c
View file @
6d2d5318
...
...
@@ -558,9 +558,25 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateBuffer
(
ID3D10Device
*
iface
,
const
D3D10_BUFFER_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
,
ID3D10Buffer
**
buffer
)
{
FIXME
(
"iface %p, desc %p, data %p, buffer %p stub!
\n
"
,
iface
,
desc
,
data
,
buffer
)
;
struct
d3d10_buffer
*
object
;
return
E_NOTIMPL
;
FIXME
(
"iface %p, desc %p, data %p, buffer %p partial stub!
\n
"
,
iface
,
desc
,
data
,
buffer
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D10 buffer object memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
vtbl
=
&
d3d10_buffer_vtbl
;
object
->
refcount
=
1
;
*
buffer
=
(
ID3D10Buffer
*
)
object
;
TRACE
(
"Created ID3D10Buffer %p
\n
"
,
object
);
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateTexture1D
(
ID3D10Device
*
iface
,
...
...
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