Commit 6d5aca61 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Recognize the SM4 iadd opcode.

parent 22939f9d
......@@ -4696,6 +4696,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_EXP */ shader_hw_scalar_op,
/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
/* WINED3DSIH_FRC */ shader_hw_map2gl,
/* WINED3DSIH_IADD */ NULL,
/* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */,
/* WINED3DSIH_IFC */ shader_hw_ifc,
/* WINED3DSIH_IGE */ NULL,
......
......@@ -63,6 +63,7 @@ static const char *shader_opcode_names[] =
/* WINED3DSIH_EXP */ "exp",
/* WINED3DSIH_EXPP */ "expp",
/* WINED3DSIH_FRC */ "frc",
/* WINED3DSIH_IADD */ "iadd",
/* WINED3DSIH_IF */ "if",
/* WINED3DSIH_IFC */ "ifc",
/* WINED3DSIH_IGE */ "ige",
......
......@@ -4738,6 +4738,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_EXP */ shader_glsl_map2gl,
/* WINED3DSIH_EXPP */ shader_glsl_expp,
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_IADD */ NULL,
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
/* WINED3DSIH_IGE */ NULL,
......
......@@ -54,6 +54,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_EMIT = 0x13,
WINED3D_SM4_OP_EXP = 0x19,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_LOG = 0x2f,
WINED3D_SM4_OP_MIN = 0x33,
......@@ -110,6 +111,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
{WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
......
......@@ -428,6 +428,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_EXP,
WINED3DSIH_EXPP,
WINED3DSIH_FRC,
WINED3DSIH_IADD,
WINED3DSIH_IF,
WINED3DSIH_IFC,
WINED3DSIH_IGE,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment