Commit 6d823825 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get resource info from the texture in surface_blt_special().

parent c526188b
......@@ -2621,35 +2621,39 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
{
struct wined3d_device *device = dst_surface->resource.device;
struct wined3d_texture *dst_texture = dst_surface->container;
struct wined3d_device *device = dst_texture->resource.device;
const struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(device->fb.render_targets[0]);
struct wined3d_swapchain *src_swapchain, *dst_swapchain;
struct wined3d_texture *src_texture;
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
flags, fx, debug_d3dtexturefiltertype(filter));
/* Get the swapchain. One of the surfaces has to be a primary surface */
if (dst_surface->resource.pool == WINED3D_POOL_SYSTEM_MEM)
if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
{
WARN("Destination is in sysmem, rejecting gl blt\n");
return WINED3DERR_INVALIDCALL;
}
dst_swapchain = dst_surface->container->swapchain;
dst_swapchain = dst_texture->swapchain;
if (src_surface)
{
if (src_surface->resource.pool == WINED3D_POOL_SYSTEM_MEM)
src_texture = src_surface->container;
if (src_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
{
WARN("Src is in sysmem, rejecting gl blt\n");
return WINED3DERR_INVALIDCALL;
}
src_swapchain = src_surface->container->swapchain;
src_swapchain = src_texture->swapchain;
}
else
{
src_texture = NULL;
src_swapchain = NULL;
}
......@@ -2698,8 +2702,8 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
BOOL stretchx;
/* P8 read back is not implemented */
if (src_surface->resource.format->id == WINED3DFMT_P8_UINT
|| dst_surface->resource.format->id == WINED3DFMT_P8_UINT)
if (src_texture->resource.format->id == WINED3DFMT_P8_UINT
|| dst_texture->resource.format->id == WINED3DFMT_P8_UINT)
{
TRACE("P8 read back not supported by frame buffer to texture blit\n");
return WINED3DERR_INVALIDCALL;
......
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