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wine
wine-winehq
Commits
6d8ebf1d
Commit
6d8ebf1d
authored
Jan 30, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 30, 2018
Browse files
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Plain Diff
d2d1: Use the global memory allocation helpers.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
0bf0e0d3
Hide whitespace changes
Inline
Side-by-side
Showing
15 changed files
with
88 additions
and
91 deletions
+88
-91
bitmap.c
dlls/d2d1/bitmap.c
+7
-7
bitmap_render_target.c
dlls/d2d1/bitmap_render_target.c
+1
-1
brush.c
dlls/d2d1/brush.c
+15
-14
d2d1_private.h
dlls/d2d1/d2d1_private.h
+1
-0
dc_render_target.c
dlls/d2d1/dc_render_target.c
+1
-1
factory.c
dlls/d2d1/factory.c
+16
-16
geometry.c
dlls/d2d1/geometry.c
+26
-31
hwnd_render_target.c
dlls/d2d1/hwnd_render_target.c
+1
-1
layer.c
dlls/d2d1/layer.c
+2
-2
mesh.c
dlls/d2d1/mesh.c
+2
-2
render_target.c
dlls/d2d1/render_target.c
+10
-10
state_block.c
dlls/d2d1/state_block.c
+1
-1
stroke.c
dlls/d2d1/stroke.c
+3
-3
wic_render_target.c
dlls/d2d1/wic_render_target.c
+1
-1
heap.h
include/wine/heap.h
+1
-1
No files found.
dlls/d2d1/bitmap.c
View file @
6d8ebf1d
...
...
@@ -70,7 +70,7 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap *iface)
{
ID3D10ShaderResourceView_Release
(
bitmap
->
view
);
ID2D1Factory_Release
(
bitmap
->
factory
);
HeapFree
(
GetProcessHeap
(),
0
,
bitmap
);
heap_free
(
bitmap
);
}
return
refcount
;
...
...
@@ -286,7 +286,7 @@ HRESULT d2d_bitmap_create(ID2D1Factory *factory, ID3D10Device *device, D2D1_SIZE
return
hr
;
}
if
((
*
bitmap
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
bitmap
))))
if
((
*
bitmap
=
heap_alloc_zero
(
sizeof
(
**
bitmap
))))
{
d2d_bitmap_init
(
*
bitmap
,
factory
,
view
,
size
,
desc
);
TRACE
(
"Created bitmap %p.
\n
"
,
*
bitmap
);
...
...
@@ -340,7 +340,7 @@ HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device
goto
failed
;
}
if
(
!
(
*
bitmap
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
bitmap
))))
if
(
!
(
*
bitmap
=
heap_alloc_zero
(
sizeof
(
**
bitmap
))))
{
hr
=
E_OUTOFMEMORY
;
goto
failed
;
...
...
@@ -386,7 +386,7 @@ HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device
return
hr
;
}
if
(
!
(
*
bitmap
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
bitmap
))))
if
(
!
(
*
bitmap
=
heap_alloc_zero
(
sizeof
(
**
bitmap
))))
{
ID3D10ShaderResourceView_Release
(
view
);
return
E_OUTOFMEMORY
;
...
...
@@ -510,7 +510,7 @@ HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *d
pitch
=
((
bpp
*
size
.
width
)
+
15
)
&
~
15
;
data_size
=
pitch
*
size
.
height
;
if
(
!
(
data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
data_size
)))
if
(
!
(
data
=
heap_alloc
(
data_size
)))
return
E_OUTOFMEMORY
;
rect
.
X
=
0
;
...
...
@@ -520,13 +520,13 @@ HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *d
if
(
FAILED
(
hr
=
IWICBitmapSource_CopyPixels
(
bitmap_source
,
&
rect
,
pitch
,
data_size
,
data
)))
{
WARN
(
"Failed to copy bitmap pixels, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
data
);
heap_free
(
data
);
return
hr
;
}
hr
=
d2d_bitmap_create
(
factory
,
device
,
size
,
data
,
pitch
,
&
bitmap_desc
,
bitmap
);
HeapFree
(
GetProcessHeap
(),
0
,
data
);
heap_free
(
data
);
return
hr
;
}
...
...
dlls/d2d1/bitmap_render_target.c
View file @
6d8ebf1d
...
...
@@ -75,7 +75,7 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_render_target_Release(ID2D1BitmapRende
{
ID2D1RenderTarget_Release
(
render_target
->
dxgi_target
);
ID2D1Bitmap_Release
(
render_target
->
bitmap
);
HeapFree
(
GetProcessHeap
(),
0
,
render_target
);
heap_free
(
render_target
);
}
return
refcount
;
...
...
dlls/d2d1/brush.c
View file @
6d8ebf1d
...
...
@@ -67,10 +67,10 @@ static ULONG STDMETHODCALLTYPE d2d_gradient_Release(ID2D1GradientStopCollection
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
gradient
->
stops
);
heap_free
(
gradient
->
stops
);
ID3D10ShaderResourceView_Release
(
gradient
->
view
);
ID2D1Factory_Release
(
gradient
->
factory
);
HeapFree
(
GetProcessHeap
(),
0
,
gradient
);
heap_free
(
gradient
);
}
return
refcount
;
...
...
@@ -142,7 +142,7 @@ HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D10Device *device, const D
unsigned
int
i
;
HRESULT
hr
;
if
(
!
(
data
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
2
*
stop_count
*
sizeof
(
*
data
))))
if
(
!
(
data
=
heap_alloc_zero
(
2
*
stop_count
*
sizeof
(
*
data
))))
{
ERR
(
"Failed to allocate data.
\n
"
);
return
E_OUTOFMEMORY
;
...
...
@@ -168,7 +168,7 @@ HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D10Device *device, const D
buffer_data
.
SysMemSlicePitch
=
0
;
hr
=
ID3D10Device_CreateBuffer
(
device
,
&
buffer_desc
,
&
buffer_data
,
&
buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
data
);
heap_free
(
data
);
if
(
FAILED
(
hr
))
{
ERR
(
"Failed to create buffer, hr %#x.
\n
"
,
hr
);
...
...
@@ -188,7 +188,7 @@ HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D10Device *device, const D
return
hr
;
}
if
(
!
(
*
gradient
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
gradient
))))
if
(
!
(
*
gradient
=
heap_alloc_zero
(
sizeof
(
**
gradient
))))
{
ID3D10ShaderResourceView_Release
(
view
);
return
E_OUTOFMEMORY
;
...
...
@@ -205,10 +205,10 @@ HRESULT d2d_gradient_create(ID2D1Factory *factory, ID3D10Device *device, const D
(
*
gradient
)
->
view
=
view
;
(
*
gradient
)
->
stop_count
=
stop_count
;
if
(
!
((
*
gradient
)
->
stops
=
HeapAlloc
(
GetProcessHeap
(),
0
,
stop_count
*
sizeof
(
*
stops
))))
if
(
!
((
*
gradient
)
->
stops
=
heap_alloc
(
stop_count
*
sizeof
(
*
stops
))))
{
ID3D10ShaderResourceView_Release
(
view
);
HeapFree
(
GetProcessHeap
(),
0
,
*
gradient
);
heap_free
(
*
gradient
);
return
E_OUTOFMEMORY
;
}
memcpy
((
*
gradient
)
->
stops
,
stops
,
stop_count
*
sizeof
(
*
stops
));
...
...
@@ -233,7 +233,7 @@ static void d2d_gradient_bind(struct d2d_gradient *gradient, ID3D10Device *devic
static
void
d2d_brush_destroy
(
struct
d2d_brush
*
brush
)
{
ID2D1Factory_Release
(
brush
->
factory
);
HeapFree
(
GetProcessHeap
(),
0
,
brush
);
heap_free
(
brush
);
}
static
void
d2d_brush_init
(
struct
d2d_brush
*
brush
,
ID2D1Factory
*
factory
,
...
...
@@ -386,7 +386,7 @@ static const struct ID2D1SolidColorBrushVtbl d2d_solid_color_brush_vtbl =
HRESULT
d2d_solid_color_brush_create
(
ID2D1Factory
*
factory
,
const
D2D1_COLOR_F
*
color
,
const
D2D1_BRUSH_PROPERTIES
*
desc
,
struct
d2d_brush
**
brush
)
{
if
(
!
(
*
brush
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
brush
))))
if
(
!
(
*
brush
=
heap_alloc_zero
(
sizeof
(
**
brush
))))
return
E_OUTOFMEMORY
;
d2d_brush_init
(
*
brush
,
factory
,
D2D_BRUSH_TYPE_SOLID
,
desc
,
...
...
@@ -566,10 +566,11 @@ static const struct ID2D1LinearGradientBrushVtbl d2d_linear_gradient_brush_vtbl
d2d_linear_gradient_brush_GetGradientStopCollection
,
};
HRESULT
d2d_linear_gradient_brush_create
(
ID2D1Factory
*
factory
,
const
D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
*
gradient_brush_desc
,
const
D2D1_BRUSH_PROPERTIES
*
brush_desc
,
ID2D1GradientStopCollection
*
gradient
,
struct
d2d_brush
**
brush
)
HRESULT
d2d_linear_gradient_brush_create
(
ID2D1Factory
*
factory
,
const
D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
*
gradient_brush_desc
,
const
D2D1_BRUSH_PROPERTIES
*
brush_desc
,
ID2D1GradientStopCollection
*
gradient
,
struct
d2d_brush
**
brush
)
{
if
(
!
(
*
brush
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
brush
))))
if
(
!
(
*
brush
=
heap_alloc_zero
(
sizeof
(
**
brush
))))
return
E_OUTOFMEMORY
;
d2d_brush_init
(
*
brush
,
factory
,
D2D_BRUSH_TYPE_LINEAR
,
brush_desc
,
...
...
@@ -798,7 +799,7 @@ HRESULT d2d_radial_gradient_brush_create(ID2D1Factory *factory,
{
struct
d2d_brush
*
b
;
if
(
!
(
b
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
b
))))
if
(
!
(
b
=
heap_alloc_zero
(
sizeof
(
*
b
))))
return
E_OUTOFMEMORY
;
d2d_brush_init
(
b
,
factory
,
D2D_BRUSH_TYPE_RADIAL
,
brush_desc
,
(
ID2D1BrushVtbl
*
)
&
d2d_radial_gradient_brush_vtbl
);
...
...
@@ -1034,7 +1035,7 @@ static const struct ID2D1BitmapBrushVtbl d2d_bitmap_brush_vtbl =
HRESULT
d2d_bitmap_brush_create
(
ID2D1Factory
*
factory
,
ID2D1Bitmap
*
bitmap
,
const
D2D1_BITMAP_BRUSH_PROPERTIES
*
bitmap_brush_desc
,
const
D2D1_BRUSH_PROPERTIES
*
brush_desc
,
struct
d2d_brush
**
brush
)
{
if
(
!
(
*
brush
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
brush
))))
if
(
!
(
*
brush
=
heap_alloc_zero
(
sizeof
(
**
brush
))))
return
E_OUTOFMEMORY
;
d2d_brush_init
(
*
brush
,
factory
,
D2D_BRUSH_TYPE_BITMAP
,
...
...
dlls/d2d1/d2d1_private.h
View file @
6d8ebf1d
...
...
@@ -20,6 +20,7 @@
#define __WINE_D2D1_PRIVATE_H
#include "wine/debug.h"
#include "wine/heap.h"
#include <assert.h>
#include <limits.h>
...
...
dlls/d2d1/dc_render_target.c
View file @
6d8ebf1d
...
...
@@ -94,7 +94,7 @@ static ULONG STDMETHODCALLTYPE d2d_dc_render_target_Release(ID2D1DCRenderTarget
{
ID2D1RenderTarget_Release
(
render_target
->
dxgi_target
);
IDXGISurface1_Release
(
render_target
->
dxgi_surface
);
HeapFree
(
GetProcessHeap
(),
0
,
render_target
);
heap_free
(
render_target
);
}
return
refcount
;
...
...
dlls/d2d1/factory.c
View file @
6d8ebf1d
...
...
@@ -104,7 +104,7 @@ static ULONG STDMETHODCALLTYPE d2d_factory_Release(ID2D1Factory1 *iface)
{
if
(
factory
->
device
)
ID3D10Device1_Release
(
factory
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
factory
);
heap_free
(
factory
);
}
return
refcount
;
...
...
@@ -137,13 +137,13 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRectangleGeometry(ID2D1Factor
TRACE
(
"iface %p, rect %s, geometry %p.
\n
"
,
iface
,
debug_d2d_rect_f
(
rect
),
geometry
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d2d_rectangle_geometry_init
(
object
,
(
ID2D1Factory
*
)
iface
,
rect
)))
{
WARN
(
"Failed to initialize rectangle geometry, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -187,7 +187,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateTransformedGeometry(ID2D1Fact
TRACE
(
"iface %p, src_geometry %p, transform %p, transformed_geometry %p.
\n
"
,
iface
,
src_geometry
,
transform
,
transformed_geometry
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
d2d_transformed_geometry_init
(
object
,
(
ID2D1Factory
*
)
iface
,
src_geometry
,
transform
);
...
...
@@ -204,7 +204,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreatePathGeometry(ID2D1Factory1 *i
TRACE
(
"iface %p, geometry %p.
\n
"
,
iface
,
geometry
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
d2d_path_geometry_init
(
object
,
(
ID2D1Factory
*
)
iface
);
...
...
@@ -225,13 +225,13 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateStrokeStyle(ID2D1Factory1 *if
TRACE
(
"iface %p, desc %p, dashes %p, dash_count %u, stroke_style %p.
\n
"
,
iface
,
desc
,
dashes
,
dash_count
,
stroke_style
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d2d_stroke_style_init
(
object
,
(
ID2D1Factory
*
)
iface
,
desc
,
dashes
,
dash_count
)))
{
WARN
(
"Failed to initialize stroke style, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -250,7 +250,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDrawingStateBlock(ID2D1Factor
TRACE
(
"iface %p, desc %p, text_rendering_params %p, state_block %p.
\n
"
,
iface
,
desc
,
text_rendering_params
,
state_block
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
d2d_state_block_init
(
object
,
(
ID2D1Factory
*
)
iface
,
desc
,
text_rendering_params
);
...
...
@@ -283,19 +283,19 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Fa
TRACE
(
"iface %p, target %p, desc %p, render_target %p.
\n
"
,
iface
,
target
,
desc
,
render_target
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d2d_factory_get_device
(
factory
,
&
device
)))
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
if
(
FAILED
(
hr
=
d2d_wic_render_target_init
(
object
,
(
ID2D1Factory
*
)
iface
,
device
,
target
,
desc
)))
{
WARN
(
"Failed to initialize render target, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -319,13 +319,13 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateHwndRenderTarget(ID2D1Factory
if
(
FAILED
(
hr
=
d2d_factory_get_device
(
factory
,
&
device
)))
return
hr
;
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d2d_hwnd_render_target_init
(
object
,
(
ID2D1Factory
*
)
iface
,
device
,
desc
,
hwnd_rt_desc
)))
{
WARN
(
"Failed to initialize render target, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -356,13 +356,13 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDCRenderTarget(ID2D1Factory1
if
(
FAILED
(
hr
=
d2d_factory_get_device
(
factory
,
&
device
)))
return
hr
;
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d2d_dc_render_target_init
(
object
,
(
ID2D1Factory
*
)
iface
,
device
,
desc
)))
{
WARN
(
"Failed to initialize render target, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -512,7 +512,7 @@ HRESULT WINAPI D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
TRACE
(
"factory_type %#x, iid %s, factory_options %p, factory %p.
\n
"
,
factory_type
,
debugstr_guid
(
iid
),
factory_options
,
factory
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
d2d_factory_init
(
object
,
factory_type
,
factory_options
);
...
...
dlls/d2d1/geometry.c
View file @
6d8ebf1d
...
...
@@ -581,12 +581,7 @@ static BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t element_
if
(
new_capacity
<
element_count
)
new_capacity
=
max_capacity
;
if
(
*
elements
)
new_elements
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
*
elements
,
new_capacity
*
element_size
);
else
new_elements
=
HeapAlloc
(
GetProcessHeap
(),
0
,
new_capacity
*
element_size
);
if
(
!
new_elements
)
if
(
!
(
new_elements
=
heap_realloc
(
*
elements
,
new_capacity
*
element_size
)))
return
FALSE
;
*
elements
=
new_elements
;
...
...
@@ -1438,7 +1433,7 @@ static BOOL d2d_cdt_generate_faces(const struct d2d_cdt *cdt, struct d2d_geometr
return
TRUE
;
fail:
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
fill
.
faces
);
heap_free
(
geometry
->
fill
.
faces
);
geometry
->
fill
.
faces
=
NULL
;
geometry
->
fill
.
faces_size
=
0
;
geometry
->
fill
.
face_count
=
0
;
...
...
@@ -2035,7 +2030,7 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
ret
=
d2d_geometry_apply_intersections
(
geometry
,
&
intersections
);
done:
HeapFree
(
GetProcessHeap
(),
0
,
intersections
.
intersections
);
heap_free
(
intersections
.
intersections
);
return
ret
;
}
...
...
@@ -2057,7 +2052,7 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
return
S_OK
;
}
if
(
!
(
vertices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
vertex_count
*
sizeof
(
*
vertices
))))
if
(
!
(
vertices
=
heap_alloc
(
vertex_count
*
sizeof
(
*
vertices
))))
return
E_OUTOFMEMORY
;
for
(
i
=
0
,
j
=
0
;
i
<
geometry
->
u
.
path
.
figure_count
;
++
i
)
...
...
@@ -2091,14 +2086,14 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
if
(
!
d2d_cdt_generate_faces
(
&
cdt
,
geometry
))
goto
fail
;
HeapFree
(
GetProcessHeap
(),
0
,
cdt
.
edges
);
heap_free
(
cdt
.
edges
);
return
S_OK
;
fail:
geometry
->
fill
.
vertices
=
NULL
;
geometry
->
fill
.
vertex_count
=
0
;
HeapFree
(
GetProcessHeap
(),
0
,
vertices
);
HeapFree
(
GetProcessHeap
(),
0
,
cdt
.
edges
);
heap_free
(
vertices
);
heap_free
(
cdt
.
edges
);
return
E_FAIL
;
}
...
...
@@ -2368,13 +2363,13 @@ static BOOL d2d_geometry_add_figure_outline(struct d2d_geometry *geometry,
static
void
d2d_geometry_cleanup
(
struct
d2d_geometry
*
geometry
)
{
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
outline
.
bezier_faces
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
outline
.
beziers
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
outline
.
faces
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
outline
.
vertices
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
fill
.
bezier_vertices
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
fill
.
faces
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
fill
.
vertices
);
heap_free
(
geometry
->
outline
.
bezier_faces
);
heap_free
(
geometry
->
outline
.
beziers
);
heap_free
(
geometry
->
outline
.
faces
);
heap_free
(
geometry
->
outline
.
vertices
);
heap_free
(
geometry
->
fill
.
bezier_vertices
);
heap_free
(
geometry
->
fill
.
faces
);
heap_free
(
geometry
->
fill
.
vertices
);
ID2D1Factory_Release
(
geometry
->
factory
);
}
...
...
@@ -2604,11 +2599,11 @@ static void d2d_path_geometry_free_figures(struct d2d_geometry *geometry)
for
(
i
=
0
;
i
<
geometry
->
u
.
path
.
figure_count
;
++
i
)
{
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
u
.
path
.
figures
[
i
].
bezier_controls
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
u
.
path
.
figures
[
i
].
original_bezier_controls
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
u
.
path
.
figures
[
i
].
vertices
);
heap_free
(
geometry
->
u
.
path
.
figures
[
i
].
bezier_controls
);
heap_free
(
geometry
->
u
.
path
.
figures
[
i
].
original_bezier_controls
);
heap_free
(
geometry
->
u
.
path
.
figures
[
i
].
vertices
);
}
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
u
.
path
.
figures
);
heap_free
(
geometry
->
u
.
path
.
figures
);
geometry
->
u
.
path
.
figures
=
NULL
;
geometry
->
u
.
path
.
figures_size
=
0
;
}
...
...
@@ -2824,8 +2819,8 @@ static HRESULT d2d_geometry_resolve_beziers(struct d2d_geometry *geometry)
geometry
->
fill
.
bezier_vertex_count
+=
3
*
geometry
->
u
.
path
.
figures
[
i
].
bezier_control_count
;
}
if
(
!
(
geometry
->
fill
.
bezier_vertices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
geometry
->
fill
.
bezier_vertex_count
*
sizeof
(
*
geometry
->
fill
.
bezier_vertices
))))
if
(
!
(
geometry
->
fill
.
bezier_vertices
=
heap_alloc
(
geometry
->
fill
.
bezier_vertex_count
*
sizeof
(
*
geometry
->
fill
.
bezier_vertices
))))
{
ERR
(
"Failed to allocate bezier vertices array.
\n
"
);
geometry
->
fill
.
bezier_vertex_count
=
0
;
...
...
@@ -2889,7 +2884,7 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac
{
struct
d2d_figure
*
figure
=
&
geometry
->
u
.
path
.
figures
[
i
];
size_t
size
=
figure
->
bezier_control_count
*
sizeof
(
*
figure
->
original_bezier_controls
);
if
(
!
(
figure
->
original_bezier_controls
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
)))
if
(
!
(
figure
->
original_bezier_controls
=
heap_alloc
(
size
)))
goto
done
;
memcpy
(
figure
->
original_bezier_controls
,
figure
->
bezier_controls
,
size
);
}
...
...
@@ -2904,7 +2899,7 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac
done:
if
(
FAILED
(
hr
))
{
HeapFree
(
GetProcessHeap
(),
0
,
geometry
->
fill
.
bezier_vertices
);
heap_free
(
geometry
->
fill
.
bezier_vertices
);
geometry
->
fill
.
bezier_vertex_count
=
0
;
d2d_path_geometry_free_figures
(
geometry
);
geometry
->
u
.
path
.
state
=
D2D_GEOMETRY_STATE_ERROR
;
...
...
@@ -3063,7 +3058,7 @@ static ULONG STDMETHODCALLTYPE d2d_path_geometry_Release(ID2D1PathGeometry *ifac
{
d2d_path_geometry_free_figures
(
geometry
);
d2d_geometry_cleanup
(
geometry
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
);
heap_free
(
geometry
);
}
return
refcount
;
...
...
@@ -3579,7 +3574,7 @@ static ULONG STDMETHODCALLTYPE d2d_rectangle_geometry_Release(ID2D1RectangleGeom
if
(
!
refcount
)
{
d2d_geometry_cleanup
(
geometry
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
);
heap_free
(
geometry
);
}
return
refcount
;
...
...
@@ -3821,7 +3816,7 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, ID2D1Factory
d2d_geometry_init
(
geometry
,
factory
,
&
identity
,
(
ID2D1GeometryVtbl
*
)
&
d2d_rectangle_geometry_vtbl
);
geometry
->
u
.
rectangle
.
rect
=
*
rect
;
if
(
!
(
geometry
->
fill
.
vertices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
4
*
sizeof
(
*
geometry
->
fill
.
vertices
))))
if
(
!
(
geometry
->
fill
.
vertices
=
heap_alloc
(
4
*
sizeof
(
*
geometry
->
fill
.
vertices
))))
goto
fail
;
if
(
!
d2d_array_reserve
((
void
**
)
&
geometry
->
fill
.
faces
,
&
geometry
->
fill
.
faces_size
,
2
,
sizeof
(
*
geometry
->
fill
.
faces
)))
...
...
@@ -3923,7 +3918,7 @@ static ULONG STDMETHODCALLTYPE d2d_transformed_geometry_Release(ID2D1Transformed
geometry
->
fill
.
vertices
=
NULL
;
ID2D1Geometry_Release
(
geometry
->
u
.
transformed
.
src_geometry
);
d2d_geometry_cleanup
(
geometry
);
HeapFree
(
GetProcessHeap
(),
0
,
geometry
);
heap_free
(
geometry
);
}
return
refcount
;
...
...
dlls/d2d1/hwnd_render_target.c
View file @
6d8ebf1d
...
...
@@ -83,7 +83,7 @@ static ULONG STDMETHODCALLTYPE d2d_hwnd_render_target_Release(ID2D1HwndRenderTar
{
ID2D1RenderTarget_Release
(
render_target
->
dxgi_target
);
IDXGISwapChain_Release
(
render_target
->
swapchain
);
HeapFree
(
GetProcessHeap
(),
0
,
render_target
);
heap_free
(
render_target
);
}
return
refcount
;
...
...
dlls/d2d1/layer.c
View file @
6d8ebf1d
...
...
@@ -67,7 +67,7 @@ static ULONG STDMETHODCALLTYPE d2d_layer_Release(ID2D1Layer *iface)
if
(
!
refcount
)
{
ID2D1Factory_Release
(
layer
->
factory
);
HeapFree
(
GetProcessHeap
(),
0
,
layer
);
heap_free
(
layer
);
}
return
refcount
;
...
...
@@ -103,7 +103,7 @@ static const struct ID2D1LayerVtbl d2d_layer_vtbl =
HRESULT
d2d_layer_create
(
ID2D1Factory
*
factory
,
const
D2D1_SIZE_F
*
size
,
struct
d2d_layer
**
layer
)
{
if
(
!
(
*
layer
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
layer
))))
if
(
!
(
*
layer
=
heap_alloc_zero
(
sizeof
(
**
layer
))))
return
E_OUTOFMEMORY
;
(
*
layer
)
->
ID2D1Layer_iface
.
lpVtbl
=
&
d2d_layer_vtbl
;
...
...
dlls/d2d1/mesh.c
View file @
6d8ebf1d
...
...
@@ -67,7 +67,7 @@ static ULONG STDMETHODCALLTYPE d2d_mesh_Release(ID2D1Mesh *iface)
if
(
!
refcount
)
{
ID2D1Factory_Release
(
mesh
->
factory
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
);
heap_free
(
mesh
);
}
return
refcount
;
...
...
@@ -100,7 +100,7 @@ static const struct ID2D1MeshVtbl d2d_mesh_vtbl =
HRESULT
d2d_mesh_create
(
ID2D1Factory
*
factory
,
struct
d2d_mesh
**
mesh
)
{
if
(
!
(
*
mesh
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
mesh
))))
if
(
!
(
*
mesh
=
heap_alloc_zero
(
sizeof
(
**
mesh
))))
return
E_OUTOFMEMORY
;
(
*
mesh
)
->
ID2D1Mesh_iface
.
lpVtbl
=
&
d2d_mesh_vtbl
;
...
...
dlls/d2d1/render_target.c
View file @
6d8ebf1d
...
...
@@ -77,7 +77,7 @@ static void d2d_size_set(D2D1_SIZE_U *dst, float width, float height)
static
BOOL
d2d_clip_stack_init
(
struct
d2d_clip_stack
*
stack
)
{
if
(
!
(
stack
->
stack
=
HeapAlloc
(
GetProcessHeap
(),
0
,
INITIAL_CLIP_STACK_SIZE
*
sizeof
(
*
stack
->
stack
))))
if
(
!
(
stack
->
stack
=
heap_alloc
(
INITIAL_CLIP_STACK_SIZE
*
sizeof
(
*
stack
->
stack
))))
return
FALSE
;
stack
->
size
=
INITIAL_CLIP_STACK_SIZE
;
...
...
@@ -88,7 +88,7 @@ static BOOL d2d_clip_stack_init(struct d2d_clip_stack *stack)
static
void
d2d_clip_stack_cleanup
(
struct
d2d_clip_stack
*
stack
)
{
HeapFree
(
GetProcessHeap
(),
0
,
stack
->
stack
);
heap_free
(
stack
->
stack
);
}
static
BOOL
d2d_clip_stack_push
(
struct
d2d_clip_stack
*
stack
,
const
D2D1_RECT_F
*
rect
)
...
...
@@ -104,7 +104,7 @@ static BOOL d2d_clip_stack_push(struct d2d_clip_stack *stack, const D2D1_RECT_F
return
FALSE
;
new_size
=
stack
->
size
*
2
;
if
(
!
(
new_stack
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
stack
->
stack
,
new_size
*
sizeof
(
*
stack
->
stack
))))
if
(
!
(
new_stack
=
heap_realloc
(
stack
->
stack
,
new_size
*
sizeof
(
*
stack
->
stack
))))
return
FALSE
;
stack
->
stack
=
new_stack
;
...
...
@@ -272,7 +272,7 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *
ID3D10RenderTargetView_Release
(
render_target
->
view
);
ID3D10Device_Release
(
render_target
->
device
);
ID2D1Factory_Release
(
render_target
->
factory
);
HeapFree
(
GetProcessHeap
(),
0
,
render_target
);
heap_free
(
render_target
);
}
return
refcount
;
...
...
@@ -434,14 +434,14 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateCompatibleRenderTar
TRACE
(
"iface %p, size %p, pixel_size %p, format %p, options %#x, render_target %p.
\n
"
,
iface
,
size
,
pixel_size
,
format
,
options
,
rt
);
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d2d_bitmap_render_target_init
(
object
,
render_target
,
size
,
pixel_size
,
format
,
options
)))
{
WARN
(
"Failed to initialize render target, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
@@ -1176,7 +1176,7 @@ static void d2d_rt_draw_glyph_run_bitmap(struct d2d_d3d_render_target *render_ta
if
(
texture_type
==
DWRITE_TEXTURE_CLEARTYPE_3x1
)
bitmap_size
.
width
*=
3
;
opacity_values_size
=
bitmap_size
.
width
*
bitmap_size
.
height
;
if
(
!
(
opacity_values
=
HeapAlloc
(
GetProcessHeap
(),
0
,
opacity_values_size
)))
if
(
!
(
opacity_values
=
heap_alloc
(
opacity_values_size
)))
{
ERR
(
"Failed to allocate opacity values.
\n
"
);
goto
done
;
...
...
@@ -1237,7 +1237,7 @@ done:
ID2D1BitmapBrush_Release
(
opacity_brush
);
if
(
opacity_bitmap
)
ID2D1Bitmap_Release
(
opacity_bitmap
);
HeapFree
(
GetProcessHeap
(),
0
,
opacity_values
);
heap_free
(
opacity_values
);
IDWriteGlyphRunAnalysis_Release
(
analysis
);
}
...
...
@@ -3243,13 +3243,13 @@ HRESULT d2d_d3d_create_render_target(ID2D1Factory *factory, IDXGISurface *surfac
struct
d2d_d3d_render_target
*
object
;
HRESULT
hr
;
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
if
(
!
(
object
=
heap_alloc_zero
(
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d2d_d3d_render_target_init
(
object
,
factory
,
surface
,
outer_unknown
,
desc
)))
{
WARN
(
"Failed to initialize render target, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
heap_free
(
object
);
return
hr
;
}
...
...
dlls/d2d1/state_block.c
View file @
6d8ebf1d
...
...
@@ -69,7 +69,7 @@ static ULONG STDMETHODCALLTYPE d2d_state_block_Release(ID2D1DrawingStateBlock *i
if
(
state_block
->
text_rendering_params
)
IDWriteRenderingParams_Release
(
state_block
->
text_rendering_params
);
ID2D1Factory_Release
(
state_block
->
factory
);
HeapFree
(
GetProcessHeap
(),
0
,
state_block
);
heap_free
(
state_block
);
}
return
refcount
;
...
...
dlls/d2d1/stroke.c
View file @
6d8ebf1d
...
...
@@ -68,8 +68,8 @@ static ULONG STDMETHODCALLTYPE d2d_stroke_style_Release(ID2D1StrokeStyle *iface)
{
ID2D1Factory_Release
(
style
->
factory
);
if
(
style
->
desc
.
dashStyle
==
D2D1_DASH_STYLE_CUSTOM
)
HeapFree
(
GetProcessHeap
(),
0
,
style
->
dashes
);
HeapFree
(
GetProcessHeap
(),
0
,
style
);
heap_free
(
style
->
dashes
);
heap_free
(
style
);
}
return
refcount
;
...
...
@@ -212,7 +212,7 @@ HRESULT d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *fact
if
(
!
dashes
||
!
dash_count
)
return
E_INVALIDARG
;
if
(
!
(
style
->
dashes
=
HeapAlloc
(
GetProcessHeap
(),
0
,
dash_count
*
sizeof
(
*
style
->
dashes
))))
if
(
!
(
style
->
dashes
=
heap_alloc
(
dash_count
*
sizeof
(
*
style
->
dashes
))))
return
E_OUTOFMEMORY
;
memcpy
(
style
->
dashes
,
dashes
,
dash_count
*
sizeof
(
*
style
->
dashes
));
style
->
dash_count
=
dash_count
;
...
...
dlls/d2d1/wic_render_target.c
View file @
6d8ebf1d
...
...
@@ -144,7 +144,7 @@ static ULONG STDMETHODCALLTYPE d2d_wic_render_target_Release(ID2D1RenderTarget *
ID3D10Texture2D_Release
(
render_target
->
readback_texture
);
ID2D1RenderTarget_Release
(
render_target
->
dxgi_target
);
IDXGISurface_Release
(
render_target
->
dxgi_surface
);
HeapFree
(
GetProcessHeap
(),
0
,
render_target
);
heap_free
(
render_target
);
}
return
refcount
;
...
...
include/wine/heap.h
View file @
6d8ebf1d
...
...
@@ -22,7 +22,7 @@
#ifndef __WINE_WINE_HEAP_H
#define __WINE_WINE_HEAP_H
#include <win
def
.h>
#include <win
base
.h>
static
inline
void
*
__WINE_ALLOC_SIZE
(
1
)
heap_alloc
(
SIZE_T
len
)
{
...
...
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