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wine
wine-winehq
Commits
6e58579e
Commit
6e58579e
authored
Jan 22, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 23, 2007
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wined3d: Remove some unused methods from the IWineD3DVertexShader interface.
parent
7c40799d
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wined3d_interface.h
include/wine/wined3d_interface.h
+0
-15
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include/wine/wined3d_interface.h
View file @
6e58579e
...
...
@@ -1451,14 +1451,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
/*** IWineD3DVertexShader methods ***/
STDMETHOD
(
GetDevice
)(
THIS_
IWineD3DDevice
**
ppDevice
)
PURE
;
STDMETHOD
(
GetFunction
)(
THIS_
VOID
*
pData
,
UINT
*
pSizeOfData
)
PURE
;
STDMETHOD
(
SetConstantB
)(
THIS_
UINT
StartRegister
,
CONST
BOOL
*
pConstantData
,
UINT
BoolCount
)
PURE
;
STDMETHOD
(
SetConstantI
)(
THIS_
UINT
StartRegister
,
CONST
INT
*
pConstantData
,
UINT
Vector4iCount
)
PURE
;
STDMETHOD
(
SetConstantF
)(
THIS_
UINT
StartRegister
,
CONST
FLOAT
*
pConstantData
,
UINT
Vector4fCount
)
PURE
;
STDMETHOD
(
GetConstantB
)(
THIS_
UINT
StartRegister
,
BOOL
*
pConstantData
,
UINT
BoolCount
)
PURE
;
STDMETHOD
(
GetConstantI
)(
THIS_
UINT
StartRegister
,
INT
*
pConstantData
,
UINT
Vector4iCount
)
PURE
;
STDMETHOD
(
GetConstantF
)(
THIS_
UINT
StartRegister
,
FLOAT
*
pConstantData
,
UINT
Vector4fCount
)
PURE
;
/* Internal Interfaces */
STDMETHOD_
(
DWORD
,
GetVersion
)(
THIS
)
PURE
;
};
#undef INTERFACE
...
...
@@ -1475,13 +1467,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
/*** IWineD3DVertexShader methods ***/
#define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
#define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
#define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
#define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
#define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c)
#define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c)
#define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
#define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
#endif
/*****************************************************************************
...
...
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