Commit 6e778163 authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

d3dcompiler: Add a LUT to find compilation targets info.

parent fb9d7681
...@@ -490,6 +490,103 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena ...@@ -490,6 +490,103 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
return hr; return hr;
} }
struct target_info {
const char *name;
enum shader_type type;
DWORD sm_major;
DWORD sm_minor;
DWORD level_major;
DWORD level_minor;
BOOL sw;
BOOL support;
};
/* Must be kept sorted for binary search */
static const struct target_info targets_info[] = {
{ "cs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
{ "cs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
{ "cs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "ds_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "fx_2_0", ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE },
{ "fx_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
{ "fx_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
{ "fx_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "gs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
{ "gs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
{ "gs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "hs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
{ "ps.1.0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE },
{ "ps.1.1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE },
{ "ps.1.2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE },
{ "ps.1.3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE },
{ "ps.1.4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE },
{ "ps.2.0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE },
{ "ps.2.a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE },
{ "ps.2.b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE },
{ "ps.2.sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE },
{ "ps.3.0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE },
{ "ps_1_0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE },
{ "ps_1_1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE },
{ "ps_1_2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE },
{ "ps_1_3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE },
{ "ps_1_4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE },
{ "ps_2_0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE },
{ "ps_2_a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE },
{ "ps_2_b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE },
{ "ps_2_sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE },
{ "ps_3_0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE },
{ "ps_3_sw", ST_PIXEL, 3, 0, 0, 0, TRUE, FALSE },
{ "ps_4_0", ST_PIXEL, 4, 0, 0, 0, FALSE, TRUE },
{ "ps_4_0_level_9_0", ST_PIXEL, 4, 0, 9, 0, FALSE, FALSE },
{ "ps_4_0_level_9_1", ST_PIXEL, 4, 0, 9, 1, FALSE, FALSE },
{ "ps_4_0_level_9_3", ST_PIXEL, 4, 0, 9, 3, FALSE, FALSE },
{ "ps_4_1", ST_PIXEL, 4, 1, 0, 0, FALSE, TRUE },
{ "ps_5_0", ST_PIXEL, 5, 0, 0, 0, FALSE, TRUE },
{ "tx_1_0", ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE },
{ "vs.1.0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE },
{ "vs.1.1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE },
{ "vs.2.0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE },
{ "vs.2.a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE },
{ "vs.2.sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE },
{ "vs.3.0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE },
{ "vs.3.sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE },
{ "vs_1_0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE },
{ "vs_1_1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE },
{ "vs_2_0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE },
{ "vs_2_a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE },
{ "vs_2_sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE },
{ "vs_3_0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE },
{ "vs_3_sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE },
{ "vs_4_0", ST_VERTEX, 4, 0, 0, 0, FALSE, TRUE },
{ "vs_4_0_level_9_0", ST_VERTEX, 4, 0, 9, 0, FALSE, FALSE },
{ "vs_4_0_level_9_1", ST_VERTEX, 4, 0, 9, 1, FALSE, FALSE },
{ "vs_4_0_level_9_3", ST_VERTEX, 4, 0, 9, 3, FALSE, FALSE },
{ "vs_4_1", ST_VERTEX, 4, 1, 0, 0, FALSE, TRUE },
{ "vs_5_0", ST_VERTEX, 5, 0, 0, 0, FALSE, TRUE },
};
static const struct target_info * get_target_info(const char *target)
{
LONG min = 0;
LONG max = sizeof(targets_info) / sizeof(targets_info[0]) - 1;
LONG cur;
int res;
while (min <= max)
{
cur = (min + max) / 2;
res = strcmp(target, targets_info[cur].name);
if (res < 0)
max = cur - 1;
else if (res > 0)
min = cur + 1;
else
return &targets_info[cur];
}
return NULL;
}
static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint, static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
ID3DBlob **shader_blob, ID3DBlob **error_messages) ID3DBlob **shader_blob, ID3DBlob **error_messages)
{ {
...@@ -500,38 +597,32 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co ...@@ -500,38 +597,32 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
ID3DBlob *buffer; ID3DBlob *buffer;
char *pos; char *pos;
enum shader_type shader_type; enum shader_type shader_type;
const struct target_info *info;
TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader)); TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
TRACE("Parsing compilation target %s.\n", debugstr_a(target)); TRACE("Checking compilation target %s\n", debugstr_a(target));
if (strlen(target) != 6 || target[1] != 's' || target[2] != '_' || target[4] != '_') info = get_target_info(target);
if (!info)
{ {
FIXME("Unknown compilation target %s.\n", debugstr_a(target)); FIXME("Unknown compilation target %s\n", debugstr_a(target));
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
if (target[0] == 'v')
shader_type = ST_VERTEX;
else if (target[0] == 'p')
shader_type = ST_PIXEL;
else else
{ {
FIXME("Unsupported shader target type %s.\n", debugstr_a(target)); if (!info->support)
return D3DERR_INVALIDCALL; {
FIXME("Compilation target %s not yet supported\n", debugstr_a(target));
return D3DERR_INVALIDCALL;
}
else
{
shader_type = info->type;
major = info->sm_major;
minor = info->sm_minor;
}
} }
major = target[3] - '0';
if (major == 0 || major > 5)
{
FIXME("Unsupported shader target major version %d.\n", major);
return D3DERR_INVALIDCALL;
}
minor = target[5] - '0';
if (minor > 1 || (minor == 1 && (shader_type != ST_VERTEX || major > 1)))
{
FIXME("Unsupported shader target minor version %d.\n", minor);
return D3DERR_INVALIDCALL;
}
shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages); shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages);
if (messages) if (messages)
......
...@@ -49,8 +49,9 @@ const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) D ...@@ -49,8 +49,9 @@ const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) D
enum shader_type enum shader_type
{ {
ST_UNKNOWN,
ST_VERTEX, ST_VERTEX,
ST_PIXEL, ST_PIXEL
}; };
typedef enum BWRITER_COMPARISON_TYPE { typedef enum BWRITER_COMPARISON_TYPE {
......
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