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wine
wine-winehq
Commits
6eb242a2
Commit
6eb242a2
authored
Aug 27, 2014
by
Matteo Bruni
Committed by
Alexandre Julliard
Aug 28, 2014
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wined3d: Handle half-float attributes in load_numbered_arrays().
Fixes a bunch of graphic glitches in WildStar on Nvidia.
parent
5aeb834d
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24 additions
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5 deletions
+24
-5
state.c
dlls/wined3d/state.c
+24
-5
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dlls/wined3d/state.c
View file @
6eb242a2
...
...
@@ -4203,13 +4203,32 @@ static void load_numbered_arrays(struct wined3d_context *context,
break
;
case
WINED3DFMT_R16G16_FLOAT
:
/* Are those 16 bit floats. C doesn't have a 16 bit float type. I could read the single bits and calculate a 4
* byte float according to the IEEE standard
*/
FIXME
(
"Unsupported WINED3DDECLTYPE_FLOAT16_2
\n
"
);
if
(
gl_info
->
supported
[
NV_HALF_FLOAT
]
&&
gl_info
->
supported
[
NV_VERTEX_PROGRAM
])
{
/* Not supported by GL_ARB_half_float_vertex. */
GL_EXTCALL
(
glVertexAttrib2hvNV
(
i
,
(
const
GLhalfNV
*
)
ptr
));
}
else
{
float
x
=
float_16_to_32
(((
const
unsigned
short
*
)
ptr
)
+
0
);
float
y
=
float_16_to_32
(((
const
unsigned
short
*
)
ptr
)
+
1
);
GL_EXTCALL
(
glVertexAttrib2fARB
(
i
,
x
,
y
));
}
break
;
case
WINED3DFMT_R16G16B16A16_FLOAT
:
FIXME
(
"Unsupported WINED3DDECLTYPE_FLOAT16_4
\n
"
);
if
(
gl_info
->
supported
[
NV_HALF_FLOAT
]
&&
gl_info
->
supported
[
NV_VERTEX_PROGRAM
])
{
/* Not supported by GL_ARB_half_float_vertex. */
GL_EXTCALL
(
glVertexAttrib4hvNV
(
i
,
(
const
GLhalfNV
*
)
ptr
));
}
else
{
float
x
=
float_16_to_32
(((
const
unsigned
short
*
)
ptr
)
+
0
);
float
y
=
float_16_to_32
(((
const
unsigned
short
*
)
ptr
)
+
1
);
float
z
=
float_16_to_32
(((
const
unsigned
short
*
)
ptr
)
+
2
);
float
w
=
float_16_to_32
(((
const
unsigned
short
*
)
ptr
)
+
3
);
GL_EXTCALL
(
glVertexAttrib4fARB
(
i
,
x
,
y
,
z
,
w
));
}
break
;
default:
...
...
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