Commit 6f04922d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Support all fixups in shader_none_color_fixup_supported().

parent 23e15404
......@@ -32,7 +32,6 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d);
static const char * const shader_opcode_names[] =
{
......@@ -1554,21 +1553,9 @@ static void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct s
static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
{
if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
{
TRACE("Checking support for fixup:\n");
dump_color_fixup_desc(fixup);
}
/* Faked to make some apps happy. */
if (!is_complex_fixup(fixup))
{
TRACE("[OK]\n");
return TRUE;
}
TRACE("[FAILED]\n");
return FALSE;
/* We "support" every possible fixup, since we don't support any shader
* model, and will never have to actually sample a texture. */
return TRUE;
}
static BOOL shader_none_has_ffp_proj_control(void *shader_priv)
......
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