Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
6f0bb0f6
Commit
6f0bb0f6
authored
Oct 12, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Oct 13, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
parent
c912032a
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
11 additions
and
3 deletions
+11
-3
device.c
dlls/wined3d/device.c
+1
-1
stateblock.c
dlls/wined3d/stateblock.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
wined3d_types.h
include/wine/wined3d_types.h
+8
-0
No files found.
dlls/wined3d/device.c
View file @
6f0bb0f6
...
...
@@ -4029,7 +4029,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case
WINED3DRS_VERTEXBLEND
:
{
This
->
updateStateBlock
->
vertex_blend
=
(
D3DVERTEXBLENDFLAGS
)
Value
;
This
->
updateStateBlock
->
vertex_blend
=
(
WINE
D3DVERTEXBLENDFLAGS
)
Value
;
TRACE
(
"Vertex Blending state to %d
\n
"
,
Value
);
}
break
;
...
...
dlls/wined3d/stateblock.c
View file @
6f0bb0f6
...
...
@@ -908,7 +908,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_SPECULARMATERIALSOURCE
,
D3DMCS_COLOR2
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_AMBIENTMATERIALSOURCE
,
D3DMCS_MATERIAL
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_EMISSIVEMATERIALSOURCE
,
D3DMCS_MATERIAL
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_VERTEXBLEND
,
D3DVBF_DISABLE
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_VERTEXBLEND
,
WINE
D3DVBF_DISABLE
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_CLIPPLANEENABLE
,
0
);
IWineD3DDevice_SetRenderState
(
device
,
WINED3DRS_SOFTWAREVERTEXPROCESSING
,
FALSE
);
tmpfloat
.
f
=
1
.
0
f
;
...
...
dlls/wined3d/wined3d_private.h
View file @
6f0bb0f6
...
...
@@ -1135,7 +1135,7 @@ struct IWineD3DStateBlockImpl
float
*
pixelShaderConstantF
;
/* Indexed Vertex Blending */
D3DVERTEXBLENDFLAGS
vertex_blend
;
WINED3DVERTEXBLENDFLAGS
vertex_blend
;
FLOAT
tween_factor
;
/* RenderState */
...
...
include/wine/wined3d_types.h
View file @
6f0bb0f6
...
...
@@ -442,6 +442,14 @@ typedef enum _WINED3DRENDERSTATETYPE {
#define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
/* Highest WINED3DRS_ value */
typedef
enum
_WINED3DVERTEXBLENDFLAGS
{
WINED3DVBF_DISABLE
=
0
,
WINED3DVBF_1WEIGHTS
=
1
,
WINED3DVBF_2WEIGHTS
=
2
,
WINED3DVBF_3WEIGHTS
=
3
,
WINED3DVBF_TWEENING
=
255
,
WINED3DVBF_0WEIGHTS
=
256
}
WINED3DVERTEXBLENDFLAGS
;
typedef
struct
_WINED3DDISPLAYMODE
{
UINT
Width
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment