Commit 6f6e440e authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Introduce wined3d_stateblock_set_viewport().

parent eb13c328
......@@ -1546,6 +1546,15 @@ void CDECL wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock
stateblock->changed.material = TRUE;
}
void CDECL wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock,
const struct wined3d_viewport *viewport)
{
TRACE("stateblock %p, viewport %p.\n", stateblock, viewport);
stateblock->stateblock_state.viewport = *viewport;
stateblock->changed.viewport = TRUE;
}
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union
......
......@@ -277,6 +277,7 @@
@ cdecl wined3d_stateblock_set_transform(ptr long ptr)
@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_viewport(ptr ptr)
@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr)
......
......@@ -2692,6 +2692,7 @@ void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *statebl
void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment