Commit 711539bc authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d9: Merge filter_caps() into d3dcaps_from_wined3dcaps().

parent 6b98526c
...@@ -58,7 +58,6 @@ struct d3d9 ...@@ -58,7 +58,6 @@ struct d3d9
}; };
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN; BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
struct fvf_declaration struct fvf_declaration
{ {
......
...@@ -253,6 +253,15 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch ...@@ -253,6 +253,15 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps)
{ {
static const DWORD ps_minor_version[] = {0, 4, 0, 0};
static const DWORD vs_minor_version[] = {0, 1, 0, 0};
static const DWORD texture_filter_caps =
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType; caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType;
caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal; caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal;
caps->Caps = wined3d_caps->Caps; caps->Caps = wined3d_caps->Caps;
...@@ -328,6 +337,80 @@ void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) ...@@ -328,6 +337,80 @@ void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps)
caps->MaxPShaderInstructionsExecuted = wined3d_caps->MaxPShaderInstructionsExecuted; caps->MaxPShaderInstructionsExecuted = wined3d_caps->MaxPShaderInstructionsExecuted;
caps->MaxVertexShader30InstructionSlots = wined3d_caps->MaxVertexShader30InstructionSlots; caps->MaxVertexShader30InstructionSlots = wined3d_caps->MaxVertexShader30InstructionSlots;
caps->MaxPixelShader30InstructionSlots = wined3d_caps->MaxPixelShader30InstructionSlots; caps->MaxPixelShader30InstructionSlots = wined3d_caps->MaxPixelShader30InstructionSlots;
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
/* Filter wined3d caps. */
caps->TextureFilterCaps &= texture_filter_caps;
caps->CubeTextureFilterCaps &= texture_filter_caps;
caps->VolumeTextureFilterCaps &= texture_filter_caps;
caps->DevCaps &=
D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
caps->ShadeCaps &=
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
caps->RasterCaps &=
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
caps->DevCaps2 &=
D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
caps->Caps2 &=
D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
caps->VertexProcessingCaps &=
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
caps->TextureCaps &=
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
caps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
caps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs);
if (caps->PixelShaderVersion > 3)
{
caps->PixelShaderVersion = D3DPS_VERSION(3, 0);
}
else
{
DWORD major = caps->PixelShaderVersion;
caps->PixelShaderVersion = D3DPS_VERSION(major, ps_minor_version[major]);
}
if (caps->VertexShaderVersion > 3)
{
caps->VertexShaderVersion = D3DVS_VERSION(3, 0);
}
else
{
DWORD major = caps->VertexShaderVersion;
caps->VertexShaderVersion = D3DVS_VERSION(major, vs_minor_version[major]);
}
} }
static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out) static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
...@@ -501,11 +584,6 @@ static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCA ...@@ -501,11 +584,6 @@ static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCA
d3dcaps_from_wined3dcaps(caps, &wined3d_caps); d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(caps);
return hr; return hr;
} }
......
...@@ -346,83 +346,6 @@ static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT ...@@ -346,83 +346,6 @@ static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT
return hr; return hr;
} }
void filter_caps(D3DCAPS9* pCaps)
{
DWORD ps_minor_version[] = {0, 4, 0, 0};
DWORD vs_minor_version[] = {0, 1, 0, 0};
DWORD textureFilterCaps =
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
pCaps->TextureFilterCaps &= textureFilterCaps;
pCaps->CubeTextureFilterCaps &= textureFilterCaps;
pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
pCaps->DevCaps &=
D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
pCaps->ShadeCaps &=
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
pCaps->RasterCaps &=
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
pCaps->DevCaps2 &=
D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
pCaps->Caps2 &=
D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
pCaps->VertexProcessingCaps &=
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
pCaps->TextureCaps &=
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
if (pCaps->PixelShaderVersion > 3)
pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
else
{
DWORD major = pCaps->PixelShaderVersion;
pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
}
if (pCaps->VertexShaderVersion > 3)
pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
else
{
DWORD major = pCaps->VertexShaderVersion;
pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
}
}
static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps) static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
{ {
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
...@@ -442,11 +365,6 @@ static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DD ...@@ -442,11 +365,6 @@ static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DD
d3dcaps_from_wined3dcaps(caps, &wined3d_caps); d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(caps);
return hr; return hr;
} }
......
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