Commit 71b59afe authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Return the destination format from d3dfmt_get_conv().

parent c0e49c5c
......@@ -1586,12 +1586,8 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
}
static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alpha_ck,
struct wined3d_format *format, enum wined3d_conversion_type *conversion_type)
enum wined3d_format_id *dst_format_id, enum wined3d_conversion_type *conversion_type)
{
const struct wined3d_device *device = texture->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *dst_format;
enum wined3d_format_id dst_format_id;
unsigned int i;
static const struct
......@@ -1609,9 +1605,8 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_CT_CK_B8G8R8A8, WINED3DFMT_B8G8R8A8_UNORM},
};
*format = *texture->resource.format;
*conversion_type = WINED3D_CT_NONE;
dst_format_id = format->id;
*dst_format_id = WINED3DFMT_UNKNOWN;
if (need_alpha_ck && (texture->color_key_flags & WINEDDSD_CKSRCBLT))
{
......@@ -1621,7 +1616,7 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
continue;
*conversion_type = color_key_info[i].conversion_type;
dst_format_id = color_key_info[i].dst_format;
*dst_format_id = color_key_info[i].dst_format;
break;
}
......@@ -1631,22 +1626,11 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
/* FIXME: This should check if the blitter backend can do P8 conversion,
* instead of checking for ARB_fragment_program. */
if (texture->resource.format->id == WINED3DFMT_P8_UINT
&& !(gl_info->supported[ARB_FRAGMENT_PROGRAM] && texture->swapchain
&& texture == texture->swapchain->front_buffer))
&& !(texture->resource.device->adapter->gl_info.supported[ARB_FRAGMENT_PROGRAM]
&& texture->swapchain && texture == texture->swapchain->front_buffer))
{
*conversion_type = WINED3D_CT_P8;
dst_format_id = WINED3DFMT_B8G8R8A8_UNORM;
}
if (*conversion_type != WINED3D_CT_NONE)
{
dst_format = wined3d_get_format(gl_info, dst_format_id);
format->glInternal = dst_format->glInternal;
format->glGammaInternal = dst_format->glGammaInternal;
format->rtInternal = dst_format->rtInternal;
format->glFormat = dst_format->glFormat;
format->glType = dst_format->glType;
format->byte_count = dst_format->byte_count;
*dst_format_id = WINED3DFMT_B8G8R8A8_UNORM;
}
}
......@@ -1678,9 +1662,9 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
const struct wined3d_format *dst_format;
const struct wined3d_gl_info *gl_info;
enum wined3d_conversion_type convert;
enum wined3d_format_id format_id;
struct wined3d_context *context;
struct wined3d_bo_address data;
struct wined3d_format format;
UINT update_w, update_h;
UINT dst_w, dst_h;
RECT r, dst_rect;
......@@ -1754,8 +1738,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
}
/* Use wined3d_surface_blt() instead of uploading directly if we need conversion. */
d3dfmt_get_conv(dst_surface->container, FALSE, &format, &convert);
if (convert != WINED3D_CT_NONE || format.convert)
d3dfmt_get_conv(dst_surface->container, FALSE, &format_id, &convert);
if (dst_format->convert || convert != WINED3D_CT_NONE)
return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3D_TEXF_POINT);
context = context_acquire(dst_surface->resource.device, NULL);
......@@ -3081,19 +3065,34 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb)
static void surface_prepare_texture_internal(struct wined3d_surface *surface,
struct wined3d_context *context, BOOL srgb)
{
const struct wined3d_format *format = surface->container->resource.format;
DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
enum wined3d_conversion_type convert;
struct wined3d_format format;
if (surface->flags & alloc_flag) return;
d3dfmt_get_conv(surface->container, TRUE, &format, &convert);
if (convert != WINED3D_CT_NONE || format.convert)
if (format->convert)
{
surface->flags |= SFLAG_CONVERTED;
else surface->flags &= ~SFLAG_CONVERTED;
}
else
{
enum wined3d_conversion_type convert;
enum wined3d_format_id format_id;
d3dfmt_get_conv(surface->container, TRUE, &format_id, &convert);
if (convert != WINED3D_CT_NONE)
{
surface->flags |= SFLAG_CONVERTED;
format = wined3d_get_format(context->gl_info, format_id);
}
else
{
surface->flags &= ~SFLAG_CONVERTED;
}
}
wined3d_texture_bind_and_dirtify(surface->container, context, srgb);
surface_allocate_surface(surface, context->gl_info, &format, srgb);
surface_allocate_surface(surface, context->gl_info, format, srgb);
surface->flags |= alloc_flag;
}
......@@ -4480,7 +4479,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
struct wined3d_device *device = surface->resource.device;
struct wined3d_texture *texture = surface->container;
enum wined3d_conversion_type convert;
enum wined3d_format_id format_id;
struct wined3d_context *context;
UINT width, src_pitch, dst_pitch;
struct wined3d_bo_address data;
......@@ -4489,7 +4490,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
BYTE *mem = NULL;
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
&& wined3d_resource_is_offscreen(&surface->container->resource)
&& wined3d_resource_is_offscreen(&texture->resource)
&& (surface->locations & WINED3D_LOCATION_DRAWABLE))
{
surface_load_fb_texture(surface, srgb);
......@@ -4532,8 +4533,6 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Upload from system memory */
d3dfmt_get_conv(surface->container, TRUE /* We need color keying */, &format, &convert);
if (srgb)
{
if ((surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding))
......@@ -4569,18 +4568,23 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
context = context_acquire(device, NULL);
surface_prepare_texture(surface, context, srgb);
wined3d_texture_bind_and_dirtify(surface->container, context, srgb);
wined3d_texture_bind_and_dirtify(texture, context, srgb);
if (surface->container->color_key_flags & WINEDDSD_CKSRCBLT)
if (texture->color_key_flags & WINEDDSD_CKSRCBLT)
{
surface->flags |= SFLAG_GLCKEY;
surface->gl_color_key = surface->container->src_blt_color_key;
surface->gl_color_key = texture->src_blt_color_key;
}
else surface->flags &= ~SFLAG_GLCKEY;
width = surface->resource.width;
src_pitch = wined3d_surface_get_pitch(surface);
format = *texture->resource.format;
d3dfmt_get_conv(texture, TRUE, &format_id, &convert);
if (convert != WINED3D_CT_NONE)
format = *wined3d_get_format(gl_info, format_id);
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* SFLAG_CONVERTED but it isn't set (yet) in all cases it is getting
* called. */
......@@ -5562,7 +5566,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
RECT src_rect, dst_rect;
BOOL scale, convert;
enum wined3d_conversion_type dst_convert_type;
struct wined3d_format dst_conv_fmt;
enum wined3d_format_id dst_conv_fmt_id;
static const DWORD simple_blit = WINEDDBLT_ASYNC
| WINEDDBLT_COLORFILL
......@@ -5677,8 +5681,9 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
/* We want to avoid invalidating the sysmem location for converted
* surfaces, since otherwise we'd have to convert the data back when
* locking them. */
d3dfmt_get_conv(dst_surface->container, TRUE, &dst_conv_fmt, &dst_convert_type);
if (dst_convert_type != WINED3D_CT_NONE || dst_conv_fmt.convert || dst_surface->flags & SFLAG_CONVERTED)
d3dfmt_get_conv(dst_surface->container, TRUE, &dst_conv_fmt_id, &dst_convert_type);
if (dst_surface->flags & SFLAG_CONVERTED || dst_surface->container->resource.format->convert
|| dst_convert_type != WINED3D_CT_NONE)
{
WARN_(d3d_perf)("Converted surface, using CPU blit.\n");
goto cpu;
......
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