Commit 723e62ab authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Accept "renderer" in addition to "DirectDrawRenderer".

Even though the "gdi" renderer is mainly used for ddraw, wined3d itself has no knowledge of ddraw. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 70bb7878
......@@ -307,7 +307,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
if ((!get_config_key(hkey, appkey, "renderer", buffer, size)
|| !get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size))
&& !strcmp(buffer, "gdi"))
{
TRACE("Disabling 3D support.\n");
......
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