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wine
wine-winehq
Commits
7274902a
Commit
7274902a
authored
Oct 12, 2023
by
Rémi Bernon
Committed by
Alexandre Julliard
Oct 18, 2023
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Plain Diff
dmsynth: Implement sink rendering to DirectSound buffer.
parent
0d56c54d
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Showing
2 changed files
with
147 additions
and
3 deletions
+147
-3
synthsink.c
dlls/dmsynth/synthsink.c
+146
-2
dmsynth.c
dlls/dmsynth/tests/dmsynth.c
+1
-1
No files found.
dlls/dmsynth/synthsink.c
View file @
7274902a
...
...
@@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
dmsynth
);
#define BUFFER_SUBDIVISIONS
8
#define BUFFER_SUBDIVISIONS
100
struct
synth_sink
{
...
...
@@ -74,6 +74,128 @@ static void synth_sink_get_format(struct synth_sink *This, WAVEFORMATEX *format)
}
}
static
HRESULT
synth_sink_write_data
(
struct
synth_sink
*
sink
,
IDirectSoundBuffer
*
buffer
,
DSBCAPS
*
caps
,
WAVEFORMATEX
*
format
,
const
void
*
data
,
DWORD
size
)
{
DWORD
write_end
,
size1
,
size2
,
current_pos
;
void
*
data1
,
*
data2
;
HRESULT
hr
;
TRACE
(
"sink %p, data %p, size %#lx
\n
"
,
sink
,
data
,
size
);
current_pos
=
sink
->
written
%
caps
->
dwBufferBytes
;
if
(
sink
->
written
)
{
DWORD
play_pos
,
write_pos
;
if
(
FAILED
(
hr
=
IDirectSoundBuffer_GetCurrentPosition
(
buffer
,
&
play_pos
,
&
write_pos
)))
return
hr
;
if
(
current_pos
-
play_pos
<=
write_pos
-
play_pos
)
{
ERR
(
"Underrun detected, sink %p, play pos %#lx, write pos %#lx, current pos %#lx!
\n
"
,
buffer
,
play_pos
,
write_pos
,
current_pos
);
current_pos
=
write_pos
;
}
write_end
=
(
current_pos
+
size
)
%
caps
->
dwBufferBytes
;
if
(
write_end
-
current_pos
>=
play_pos
-
current_pos
)
return
S_FALSE
;
}
if
(
FAILED
(
hr
=
IDirectSoundBuffer_Lock
(
buffer
,
current_pos
,
size
,
&
data1
,
&
size1
,
&
data2
,
&
size2
,
0
)))
{
ERR
(
"IDirectSoundBuffer_Lock failed, hr %#lx
\n
"
,
hr
);
return
hr
;
}
if
(
!
data
)
{
memset
(
data1
,
format
->
wBitsPerSample
==
8
?
128
:
0
,
size1
);
memset
(
data2
,
format
->
wBitsPerSample
==
8
?
128
:
0
,
size2
);
}
else
{
memcpy
(
data1
,
data
,
size1
);
data
=
(
char
*
)
data
+
size1
;
memcpy
(
data2
,
data
,
size2
);
}
if
(
FAILED
(
hr
=
IDirectSoundBuffer_Unlock
(
buffer
,
data1
,
size1
,
data2
,
size2
)))
{
ERR
(
"IDirectSoundBuffer_Unlock failed, hr %#lx
\n
"
,
hr
);
return
hr
;
}
sink
->
written
+=
size
;
TRACE
(
"Written size %#lx, total %#lx
\n
"
,
size
,
sink
->
written
);
return
S_OK
;
}
static
HRESULT
synth_sink_wait_play_end
(
struct
synth_sink
*
sink
,
IDirectSoundBuffer
*
buffer
,
DSBCAPS
*
caps
,
WAVEFORMATEX
*
format
,
HANDLE
buffer_event
)
{
DWORD
current_pos
,
start_pos
,
play_pos
,
written
,
played
=
0
;
HRESULT
hr
;
if
(
FAILED
(
hr
=
IDirectSoundBuffer_GetCurrentPosition
(
buffer
,
&
start_pos
,
NULL
)))
{
ERR
(
"IDirectSoundBuffer_GetCurrentPosition failed, hr %#lx
\n
"
,
hr
);
return
hr
;
}
current_pos
=
sink
->
written
%
caps
->
dwBufferBytes
;
written
=
current_pos
-
start_pos
+
(
current_pos
<
start_pos
?
caps
->
dwBufferBytes
:
0
);
if
(
FAILED
(
hr
=
synth_sink_write_data
(
sink
,
buffer
,
caps
,
format
,
NULL
,
caps
->
dwBufferBytes
/
2
)))
return
hr
;
for
(;;)
{
DWORD
ret
;
if
(
FAILED
(
hr
=
IDirectSoundBuffer_GetCurrentPosition
(
buffer
,
&
play_pos
,
NULL
)))
{
ERR
(
"IDirectSoundBuffer_GetCurrentPosition failed, hr %#lx
\n
"
,
hr
);
return
hr
;
}
played
+=
play_pos
-
start_pos
+
(
play_pos
<
start_pos
?
caps
->
dwBufferBytes
:
0
);
if
(
played
>=
written
)
break
;
TRACE
(
"Waiting for EOS, start_pos %#lx, play_pos %#lx, written %#lx, played %#lx
\n
"
,
start_pos
,
play_pos
,
written
,
played
);
if
((
ret
=
WaitForMultipleObjects
(
1
,
&
buffer_event
,
FALSE
,
INFINITE
)))
{
ERR
(
"WaitForMultipleObjects returned %#lx
\n
"
,
ret
);
break
;
}
start_pos
=
play_pos
;
}
return
S_OK
;
}
static
HRESULT
synth_sink_render_data
(
struct
synth_sink
*
sink
,
IDirectMusicSynth
*
synth
,
IDirectSoundBuffer
*
buffer
,
WAVEFORMATEX
*
format
,
short
*
samples
,
DWORD
samples_size
)
{
REFERENCE_TIME
sample_time
;
HRESULT
hr
;
if
(
FAILED
(
hr
=
IDirectMusicSynth_Render
(
synth
,
samples
,
samples_size
/
format
->
nBlockAlign
,
sink
->
written
/
format
->
nBlockAlign
)))
ERR
(
"Failed to render synthesizer samples, hr %#lx
\n
"
,
hr
);
if
(
FAILED
(
hr
=
IDirectMusicSynthSink_SampleToRefTime
(
&
sink
->
IDirectMusicSynthSink_iface
,
(
sink
->
written
+
samples_size
)
/
format
->
nBlockAlign
,
&
sample_time
)))
ERR
(
"Failed to convert sample position to time, hr %#lx
\n
"
,
hr
);
EnterCriticalSection
(
&
sink
->
cs
);
sink
->
latency_time
=
sample_time
;
LeaveCriticalSection
(
&
sink
->
cs
);
return
hr
;
}
struct
render_thread_params
{
struct
synth_sink
*
sink
;
...
...
@@ -90,7 +212,10 @@ static DWORD CALLBACK synth_sink_render_thread(void *args)
IDirectMusicSynth
*
synth
=
params
->
synth
;
struct
synth_sink
*
sink
=
params
->
sink
;
IDirectSoundNotify
*
notify
;
WAVEFORMATEX
format
;
HANDLE
buffer_event
;
DWORD
samples_size
;
short
*
samples
;
HRESULT
hr
;
TRACE
(
"Starting thread, args %p
\n
"
,
args
);
...
...
@@ -103,6 +228,8 @@ static DWORD CALLBACK synth_sink_render_thread(void *args)
ERR
(
"Failed to create buffer event, error %lu
\n
"
,
GetLastError
());
else
if
(
FAILED
(
hr
=
IDirectSoundBuffer_GetCaps
(
buffer
,
&
caps
)))
ERR
(
"Failed to query sound buffer caps, hr %#lx.
\n
"
,
hr
);
else
if
(
FAILED
(
hr
=
IDirectSoundBuffer_GetFormat
(
buffer
,
&
format
,
sizeof
(
format
),
NULL
)))
ERR
(
"Failed to query sound buffer format, hr %#lx.
\n
"
,
hr
);
else
if
(
FAILED
(
hr
=
IDirectSoundBuffer_QueryInterface
(
buffer
,
&
IID_IDirectSoundNotify
,
(
void
**
)
&
notify
)))
ERR
(
"Failed to query IDirectSoundNotify iface, hr %#lx.
\n
"
,
hr
);
...
...
@@ -124,15 +251,28 @@ static DWORD CALLBACK synth_sink_render_thread(void *args)
IDirectSoundNotify_Release
(
notify
);
}
samples_size
=
caps
.
dwBufferBytes
/
BUFFER_SUBDIVISIONS
;
if
(
!
(
samples
=
malloc
(
samples_size
)))
{
ERR
(
"Failed to allocate memory for samples
\n
"
);
goto
done
;
}
if
(
FAILED
(
hr
=
synth_sink_render_data
(
sink
,
synth
,
buffer
,
&
format
,
samples
,
samples_size
)))
ERR
(
"Failed to render initial buffer data, hr %#lx.
\n
"
,
hr
);
if
(
FAILED
(
hr
=
IDirectSoundBuffer_Play
(
buffer
,
0
,
0
,
DSBPLAY_LOOPING
)))
ERR
(
"Failed to start sound buffer, hr %#lx.
\n
"
,
hr
);
SetEvent
(
params
->
started_event
);
while
(
hr
==
S_OK
)
while
(
SUCCEEDED
(
hr
)
&&
SUCCEEDED
(
hr
=
synth_sink_write_data
(
sink
,
buffer
,
&
caps
,
&
format
,
samples
,
samples_size
)))
{
HANDLE
handles
[]
=
{
sink
->
stop_event
,
buffer_event
};
DWORD
ret
;
if
(
hr
==
S_OK
)
/* if successfully written, render more data */
hr
=
synth_sink_render_data
(
sink
,
synth
,
buffer
,
&
format
,
samples
,
samples_size
);
if
(
!
(
ret
=
WaitForMultipleObjects
(
ARRAY_SIZE
(
handles
),
handles
,
FALSE
,
INFINITE
))
||
ret
>=
ARRAY_SIZE
(
handles
))
{
...
...
@@ -148,6 +288,10 @@ static DWORD CALLBACK synth_sink_render_thread(void *args)
return
hr
;
}
synth_sink_wait_play_end
(
sink
,
buffer
,
&
caps
,
&
format
,
buffer_event
);
free
(
samples
);
done:
IDirectSoundBuffer_Release
(
buffer
);
IDirectMusicSynth_Release
(
synth
);
CloseHandle
(
buffer_event
);
...
...
dlls/dmsynth/tests/dmsynth.c
View file @
7274902a
...
...
@@ -1317,7 +1317,7 @@ static void test_IDirectMusicSynthSink(void)
tmp_time
=
time
;
hr
=
IReferenceClock_GetTime
(
latency_clock
,
&
tmp_time
);
ok
(
hr
==
S_OK
,
"got %#lx
\n
"
,
hr
);
todo_wine
ok
(
tmp_time
>
time
,
"got %I64d
\n
"
,
tmp_time
-
time
);
ok
(
tmp_time
>
time
,
"got %I64d
\n
"
,
tmp_time
-
time
);
ok
(
tmp_time
-
time
<=
2000000
,
"got %I64d
\n
"
,
tmp_time
-
time
);
/* setting the clock while active is fine */
...
...
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