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wine
wine-winehq
Commits
72a2f024
Commit
72a2f024
authored
Jan 30, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 30, 2018
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wined3d: Use the resource access flags in wined3d_device_update_texture().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
c26c9bad
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4 deletions
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device.c
dlls/wined3d/device.c
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dlls/wined3d/device.c
View file @
72a2f024
...
...
@@ -3768,14 +3768,15 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
return
WINED3DERR_INVALIDCALL
;
}
if
(
src_texture
->
resource
.
pool
!=
WINED3D_POOL_SYSTEM_MEM
||
src_texture
->
resource
.
usage
&
WINED3DUSAGE_SCRATCH
)
if
(
src_texture
->
resource
.
access
&
WINED3D_RESOURCE_ACCESS_GPU
||
src_texture
->
resource
.
usage
&
WINED3DUSAGE_SCRATCH
)
{
WARN
(
"Source
texture not in WINED3D_POOL_SYSTEM_MEM, returning WINED3DERR_INVALIDCALL
.
\n
"
);
WARN
(
"Source
resource is GPU accessible or a scratch resource
.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
dst_texture
->
resource
.
pool
!=
WINED3D_POOL_DEFAULT
)
if
(
dst_texture
->
resource
.
access
&
WINED3D_RESOURCE_ACCESS_CPU
)
{
WARN
(
"Destination
texture not in WINED3D_POOL_DEFAULT, returning WINED3DERR_INVALIDCALL
.
\n
"
);
WARN
(
"Destination
resource is CPU accessible
.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
...
...
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