Commit 72a2f024 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use the resource access flags in wined3d_device_update_texture().

parent c26c9bad
......@@ -3768,14 +3768,15 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
return WINED3DERR_INVALIDCALL;
}
if (src_texture->resource.pool != WINED3D_POOL_SYSTEM_MEM || src_texture->resource.usage & WINED3DUSAGE_SCRATCH)
if (src_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU
|| src_texture->resource.usage & WINED3DUSAGE_SCRATCH)
{
WARN("Source texture not in WINED3D_POOL_SYSTEM_MEM, returning WINED3DERR_INVALIDCALL.\n");
WARN("Source resource is GPU accessible or a scratch resource.\n");
return WINED3DERR_INVALIDCALL;
}
if (dst_texture->resource.pool != WINED3D_POOL_DEFAULT)
if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU)
{
WARN("Destination texture not in WINED3D_POOL_DEFAULT, returning WINED3DERR_INVALIDCALL.\n");
WARN("Destination resource is CPU accessible.\n");
return WINED3DERR_INVALIDCALL;
}
......
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