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wine
wine-winehq
Commits
72b53787
Commit
72b53787
authored
Mar 23, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 23, 2009
Browse files
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Plain Diff
d3d8: Get rid of resource.c.
parent
7c0931b7
Show whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
58 additions
and
142 deletions
+58
-142
Makefile.in
dlls/d3d8/Makefile.in
+0
-1
cubetexture.c
dlls/d3d8/cubetexture.c
+7
-1
d3d8_private.h
dlls/d3d8/d3d8_private.h
+0
-1
indexbuffer.c
dlls/d3d8/indexbuffer.c
+7
-1
resource.c
dlls/d3d8/resource.c
+0
-133
stateblock.c
dlls/d3d8/stateblock.c
+16
-1
surface.c
dlls/d3d8/surface.c
+7
-1
texture.c
dlls/d3d8/texture.c
+7
-1
vertexbuffer.c
dlls/d3d8/vertexbuffer.c
+7
-1
volumetexture.c
dlls/d3d8/volumetexture.c
+7
-1
No files found.
dlls/d3d8/Makefile.in
View file @
72b53787
...
...
@@ -13,7 +13,6 @@ C_SRCS = \
directx.c
\
indexbuffer.c
\
pixelshader.c
\
resource.c
\
stateblock.c
\
surface.c
\
swapchain.c
\
...
...
dlls/d3d8/cubetexture.c
View file @
72b53787
...
...
@@ -69,11 +69,17 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetDevice
(
LPDIRECT3DCUBETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
hr
=
IWineD3DCubeTexture_GetDevice
(
This
->
wineD3DCubeTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
...
...
dlls/d3d8/d3d8_private.h
View file @
72b53787
...
...
@@ -302,7 +302,6 @@ struct IDirect3DResource8Impl
/* IDirect3DResource8 fields */
IWineD3DResource
*
wineD3DResource
;
};
extern
HRESULT
WINAPI
IDirect3DResource8Impl_GetDevice
(
LPDIRECT3DRESOURCE8
iface
,
IDirect3DDevice8
**
ppDevice
);
/* ---------------------- */
/* IDirect3DVertexBuffer8 */
...
...
dlls/d3d8/indexbuffer.c
View file @
72b53787
...
...
@@ -68,11 +68,17 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
/* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetDevice
(
LPDIRECT3DINDEXBUFFER8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
hr
=
IWineD3DIndexBuffer_GetDevice
(
This
->
wineD3DIndexBuffer
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
...
...
dlls/d3d8/resource.c
deleted
100644 → 0
View file @
7c0931b7
/*
* IDirect3DResource8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DResource8 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DResource8Impl_QueryInterface
(
LPDIRECT3DRESOURCE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DResource8Impl_AddRef
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
return
ref
;
}
static
ULONG
WINAPI
IDirect3DResource8Impl_Release
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IWineD3DResource_Release
(
This
->
wineD3DResource
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
/* IDirect3DResource8 Interface follow: */
HRESULT
WINAPI
IDirect3DResource8Impl_GetDevice
(
LPDIRECT3DRESOURCE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
IWineD3DResource_GetDevice
(
This
->
wineD3DResource
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DResource8Impl_SetPrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_SetPrivateData
(
This
->
wineD3DResource
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
static
HRESULT
WINAPI
IDirect3DResource8Impl_GetPrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_GetPrivateData
(
This
->
wineD3DResource
,
refguid
,
pData
,
pSizeOfData
);
}
static
HRESULT
WINAPI
IDirect3DResource8Impl_FreePrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_FreePrivateData
(
This
->
wineD3DResource
,
refguid
);
}
static
DWORD
WINAPI
IDirect3DResource8Impl_SetPriority
(
LPDIRECT3DRESOURCE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_SetPriority
(
This
->
wineD3DResource
,
PriorityNew
);
}
static
DWORD
WINAPI
IDirect3DResource8Impl_GetPriority
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_GetPriority
(
This
->
wineD3DResource
);
}
static
void
WINAPI
IDirect3DResource8Impl_PreLoad
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
IWineD3DResource_PreLoad
(
This
->
wineD3DResource
);
return
;
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DResource8Impl_GetType
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_GetType
(
This
->
wineD3DResource
);
}
const
IDirect3DResource8Vtbl
Direct3DResource8_Vtbl
=
{
IDirect3DResource8Impl_QueryInterface
,
IDirect3DResource8Impl_AddRef
,
IDirect3DResource8Impl_Release
,
IDirect3DResource8Impl_GetDevice
,
IDirect3DResource8Impl_SetPrivateData
,
IDirect3DResource8Impl_GetPrivateData
,
IDirect3DResource8Impl_FreePrivateData
,
IDirect3DResource8Impl_SetPriority
,
IDirect3DResource8Impl_GetPriority
,
IDirect3DResource8Impl_PreLoad
,
IDirect3DResource8Impl_GetType
};
dlls/d3d8/stateblock.c
View file @
72b53787
...
...
@@ -67,8 +67,23 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface
/* IDirect3DStateBlock8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DStateBlock8Impl_GetDevice
(
IDirect3DStateBlock8
*
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DStateBlock_GetDevice
(
This
->
wineD3DStateBlock
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DStateBlock8Impl_Capture
(
IDirect3DStateBlock8
*
iface
)
{
...
...
dlls/d3d8/surface.c
View file @
72b53787
...
...
@@ -90,11 +90,17 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
/* IDirect3DSurface8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DSurface8Impl_GetDevice
(
LPDIRECT3DSURFACE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
ppDevice
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
hr
=
IWineD3DSurface_GetDevice
(
This
->
wineD3DSurface
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
...
...
dlls/d3d8/texture.c
View file @
72b53787
...
...
@@ -69,10 +69,16 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetDevice
(
LPDIRECT3DTEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
hr
=
IWineD3DTexture_GetDevice
(
This
->
wineD3DTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
...
...
dlls/d3d8/vertexbuffer.c
View file @
72b53787
...
...
@@ -70,11 +70,17 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetDevice
(
LPDIRECT3DVERTEXBUFFER8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
hr
=
IWineD3DBuffer_GetDevice
(
This
->
wineD3DVertexBuffer
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
...
...
dlls/d3d8/volumetexture.c
View file @
72b53787
...
...
@@ -69,11 +69,17 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetDevice
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
hr
=
IWineD3DVolumeTexture_GetDevice
(
This
->
wineD3DVolumeTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
...
...
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