Commit 72b53787 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Get rid of resource.c.

parent 7c0931b7
......@@ -13,7 +13,6 @@ C_SRCS = \
directx.c \
indexbuffer.c \
pixelshader.c \
resource.c \
stateblock.c \
surface.c \
swapchain.c \
......
......@@ -69,11 +69,17 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d8_cs);
return hr;
}
......
......@@ -302,7 +302,6 @@ struct IDirect3DResource8Impl
/* IDirect3DResource8 fields */
IWineD3DResource *wineD3DResource;
};
extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
/* ---------------------- */
/* IDirect3DVertexBuffer8 */
......
......@@ -68,11 +68,17 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
/* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
hr = IWineD3DIndexBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d8_cs);
return hr;
}
......
/*
* IDirect3DResource8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3DResource8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DResource_Release(This->wineD3DResource);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DResource8 Interface follow: */
HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
IWineD3DDevice *myDevice = NULL;
TRACE("(%p) Relay\n", This);
IWineD3DResource_GetDevice(This->wineD3DResource, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_SetPrivateData(This->wineD3DResource, refguid, pData, SizeOfData, Flags);
}
static HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetPrivateData(This->wineD3DResource, refguid, pData, pSizeOfData);
}
static HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_FreePrivateData(This->wineD3DResource, refguid);
}
static DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_SetPriority(This->wineD3DResource, PriorityNew);
}
static DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetPriority(This->wineD3DResource);
}
static void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) Relay\n", This);
IWineD3DResource_PreLoad(This->wineD3DResource);
return;
}
static D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface) {
IDirect3DResource8Impl *This = (IDirect3DResource8Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetType(This->wineD3DResource);
}
const IDirect3DResource8Vtbl Direct3DResource8_Vtbl =
{
IDirect3DResource8Impl_QueryInterface,
IDirect3DResource8Impl_AddRef,
IDirect3DResource8Impl_Release,
IDirect3DResource8Impl_GetDevice,
IDirect3DResource8Impl_SetPrivateData,
IDirect3DResource8Impl_GetPrivateData,
IDirect3DResource8Impl_FreePrivateData,
IDirect3DResource8Impl_SetPriority,
IDirect3DResource8Impl_GetPriority,
IDirect3DResource8Impl_PreLoad,
IDirect3DResource8Impl_GetType
};
......@@ -67,8 +67,23 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface
/* IDirect3DStateBlock8 Interface follow: */
static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
......
......@@ -90,11 +90,17 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
/* IDirect3DSurface8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p)->(%p)\n", This, ppDevice);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
hr = IWineD3DSurface_GetDevice(This->wineD3DSurface, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d8_cs);
return hr;
}
......
......@@ -69,10 +69,16 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d8_cs);
return hr;
}
......
......@@ -70,11 +70,17 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d8_cs);
return hr;
}
......
......@@ -69,11 +69,17 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d8_cs);
return hr;
}
......
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