Commit 730b35ba authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Import IAsyncOperation from windows.media.speech.

Adapting it for the IAsyncOperation_boolean interface and use it to implement IForceFeedbackMotor_Try(Enable|Disable|Reset)Async. Signed-off-by: 's avatarRémi Bernon <rbernon@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent a7d67c1c
......@@ -4482,7 +4482,7 @@ static void check_bool_async_( int line, IAsyncOperation_boolean *async, UINT32
hr = IAsyncInfo_get_ErrorCode( async_info, &async_hr );
if (expect_status < 4) ok_(__FILE__, line)( hr == S_OK, "get_ErrorCode returned %#lx\n", hr );
else ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "get_ErrorCode returned %#lx\n", hr );
if (expect_status < 4) ok_(__FILE__, line)( async_hr == expect_hr, "got error %#lx\n", async_hr );
if (expect_status < 4) todo_wine_if(FAILED(expect_hr)) ok_(__FILE__, line)( async_hr == expect_hr, "got error %#lx\n", async_hr );
else ok_(__FILE__, line)( async_hr == E_ILLEGAL_METHOD_CALL, "got error %#lx\n", async_hr );
IAsyncInfo_Release( async_info );
......@@ -4493,6 +4493,7 @@ static void check_bool_async_( int line, IAsyncOperation_boolean *async, UINT32
{
case Completed:
case Error:
todo_wine_if(FAILED(expect_hr))
ok_(__FILE__, line)( hr == expect_hr, "GetResults returned %#lx\n", hr );
ok_(__FILE__, line)( result == expect_result, "got result %u\n", result );
break;
......@@ -5091,7 +5092,6 @@ static void test_windows_gaming_input(void)
.report_id = 1,
.report_len = 2,
.report_buf = {1, 0x05},
.todo = TRUE,
};
static struct hid_expect expect_enable =
{
......@@ -5099,7 +5099,6 @@ static void test_windows_gaming_input(void)
.report_id = 1,
.report_len = 2,
.report_buf = {1, 0x04},
.todo = TRUE,
};
static struct hid_expect expect_enable_fail =
{
......@@ -5108,7 +5107,6 @@ static void test_windows_gaming_input(void)
.report_id = 1,
.report_len = 2,
.report_buf = {1, 0x04},
.todo = TRUE,
};
static struct hid_expect expect_reset_delay[] =
{
......@@ -5119,7 +5117,6 @@ static void test_windows_gaming_input(void)
.report_id = 1,
.report_len = 2,
.report_buf = {1, 0x01},
.todo = TRUE,
},
/* device gain */
{
......@@ -5127,7 +5124,6 @@ static void test_windows_gaming_input(void)
.report_id = 6,
.report_len = 2,
.report_buf = {6, 0x7f},
.todo = TRUE,
},
};
struct hid_expect expect_reset[] =
......@@ -5138,7 +5134,6 @@ static void test_windows_gaming_input(void)
.report_id = 1,
.report_len = 2,
.report_buf = {1, 0x01},
.todo = TRUE,
},
/* device gain */
{
......@@ -5146,7 +5141,6 @@ static void test_windows_gaming_input(void)
.report_id = 6,
.report_len = 2,
.report_buf = {6, 0x7f},
.todo = TRUE,
},
};
static const WCHAR *force_feedback_motor = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor;
......@@ -5309,9 +5303,7 @@ static void test_windows_gaming_input(void)
enabled = FALSE;
hr = IForceFeedbackMotor_get_IsEnabled( motor, &enabled );
todo_wine
ok( hr == S_OK, "get_IsEnabled returned %#lx\n", hr );
todo_wine
ok( enabled == TRUE, "got enabled %u\n", enabled );
supported_axes = 0xdeadbeef;
......@@ -5335,10 +5327,8 @@ static void test_windows_gaming_input(void)
set_hid_expect( file, &expect_disable, sizeof(expect_disable) );
hr = IForceFeedbackMotor_TryDisableAsync( motor, &bool_async );
todo_wine
ok( hr == S_OK, "TryDisableAsync returned %#lx\n", hr );
wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
if (hr != S_OK) goto skip_tests;
wait_hid_expect( file, 100 );
check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
check_interface( bool_async, &IID_IUnknown, TRUE );
......@@ -5382,9 +5372,8 @@ static void test_windows_gaming_input(void)
set_hid_expect( file, &expect_enable_fail, sizeof(expect_enable_fail) );
hr = IForceFeedbackMotor_TryEnableAsync( motor, &bool_async );
todo_wine
ok( hr == S_OK, "TryEnableAsync returned %#lx\n", hr );
wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
wait_hid_expect( file, 100 );
check_bool_async( bool_async, 1, Error, 0x8685400d, FALSE );
bool_async_handler = default_bool_async_handler;
......@@ -5411,7 +5400,6 @@ static void test_windows_gaming_input(void)
set_hid_expect( file, expect_reset_delay, sizeof(expect_reset_delay) );
hr = IForceFeedbackMotor_TryResetAsync( motor, &bool_async );
todo_wine
ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr );
check_bool_async( bool_async, 1, Started, S_OK, FALSE );
......@@ -5435,7 +5423,7 @@ static void test_windows_gaming_input(void)
ok( !bool_async_handler.invoked, "handler invoked\n" );
IAsyncInfo_Release( async_info );
wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
wait_hid_expect( file, 100 );
ret = WaitForSingleObject( bool_async_handler.event, 100 );
ok( ret == 0, "WaitForSingleObject returned %#lx\n", ret );
CloseHandle( bool_async_handler.event );
......@@ -5455,7 +5443,6 @@ static void test_windows_gaming_input(void)
set_hid_expect( file, expect_reset_delay, sizeof(expect_reset_delay) );
hr = IForceFeedbackMotor_TryResetAsync( motor, &bool_async );
todo_wine
ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr );
check_bool_async( bool_async, 1, Started, S_OK, FALSE );
......@@ -5481,7 +5468,7 @@ static void test_windows_gaming_input(void)
ok( !bool_async_handler.invoked, "handler invoked\n" );
IAsyncInfo_Release( async_info );
wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
wait_hid_expect( file, 100 );
ret = WaitForSingleObject( bool_async_handler.event, 100 );
ok( ret == 0, "WaitForSingleObject returned %#lx\n", ret );
CloseHandle( bool_async_handler.event );
......@@ -5498,21 +5485,18 @@ static void test_windows_gaming_input(void)
set_hid_expect( file, &expect_enable, sizeof(expect_enable) );
hr = IForceFeedbackMotor_TryEnableAsync( motor, &bool_async );
todo_wine
ok( hr == S_OK, "TryEnableAsync returned %#lx\n", hr );
wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
wait_hid_expect( file, 100 );
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, expect_reset, sizeof(expect_reset) );
hr = IForceFeedbackMotor_TryResetAsync( motor, &bool_async );
todo_wine
ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr );
wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
wait_hid_expect( file, 100 );
IAsyncOperation_boolean_Release( bool_async );
skip_tests:
IForceFeedbackMotor_Release( motor );
IRawGameController_Release( raw_controller );
......
......@@ -2,6 +2,7 @@ MODULE = windows.gaming.input.dll
IMPORTS = combase uuid user32 dinput8 setupapi hid
C_SRCS = \
async.c \
controller.c \
event_handlers.c \
force_feedback.c \
......
......@@ -161,8 +161,16 @@ static HRESULT WINAPI motor_put_MasterGain( IForceFeedbackMotor *iface, double v
static HRESULT WINAPI motor_get_IsEnabled( IForceFeedbackMotor *iface, BOOLEAN *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
struct motor *impl = impl_from_IForceFeedbackMotor( iface );
DWORD state;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state ))) *value = FALSE;
else *value = !(state & DIGFFS_ACTUATORSOFF);
return hr;
}
static HRESULT WINAPI motor_get_SupportedAxes( IForceFeedbackMotor *iface, enum ForceFeedbackEffectAxes *value )
......@@ -205,22 +213,55 @@ static HRESULT WINAPI motor_StopAllEffects( IForceFeedbackMotor *iface )
return IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_STOPALL );
}
static HRESULT WINAPI motor_try_disable_async( IInspectable *iface, BOOLEAN *result )
{
struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
HRESULT hr;
hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_SETACTUATORSOFF );
*result = SUCCEEDED(hr);
return hr;
}
static HRESULT WINAPI motor_TryDisableAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
{
FIXME( "iface %p, async_op %p stub!\n", iface, async_op );
return E_NOTIMPL;
TRACE( "iface %p, async_op %p.\n", iface, async_op );
return async_operation_boolean_create( (IInspectable *)iface, motor_try_disable_async, async_op );
}
static HRESULT WINAPI motor_try_enable_async( IInspectable *iface, BOOLEAN *result )
{
struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
HRESULT hr;
hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_SETACTUATORSON );
*result = SUCCEEDED(hr);
return hr;
}
static HRESULT WINAPI motor_TryEnableAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
{
FIXME( "iface %p, async_op %p stub!\n", iface, async_op );
return E_NOTIMPL;
TRACE( "iface %p, async_op %p.\n", iface, async_op );
return async_operation_boolean_create( (IInspectable *)iface, motor_try_enable_async, async_op );
}
static HRESULT WINAPI motor_try_reset_async( IInspectable *iface, BOOLEAN *result )
{
struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
HRESULT hr;
hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_RESET );
*result = SUCCEEDED(hr);
return hr;
}
static HRESULT WINAPI motor_TryResetAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
{
FIXME( "iface %p, async_op %p stub!\n", iface, async_op );
return E_NOTIMPL;
TRACE( "iface %p, async_op %p.\n", iface, async_op );
return async_operation_boolean_create( (IInspectable *)iface, motor_try_reset_async, async_op );
}
static HRESULT WINAPI motor_TryUnloadEffectAsync( IForceFeedbackMotor *iface, IForceFeedbackEffect *effect,
......
......@@ -67,6 +67,10 @@ extern void event_handlers_notify( struct list *list, IInspectable *element );
extern HRESULT force_feedback_motor_create( IDirectInputDevice8W *device, IForceFeedbackMotor **out );
typedef HRESULT (WINAPI *async_operation_boolean_callback)( IInspectable *invoker, BOOLEAN *result );
extern HRESULT async_operation_boolean_create( IInspectable *invoker, async_operation_boolean_callback callback,
IAsyncOperation_boolean **out );
#define DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from, iface_mem, expr ) \
static inline impl_type *impl_from( iface_type *iface ) \
{ \
......
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