Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
737c64d2
Commit
737c64d2
authored
Feb 26, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 26, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10: Add a stub ID3D10Effect implementation.
parent
deba63eb
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
236 additions
and
1 deletion
+236
-1
Makefile.in
dlls/d3d10/Makefile.in
+1
-0
d3d10.spec
dlls/d3d10/d3d10.spec
+1
-1
d3d10_main.c
dlls/d3d10/d3d10_main.c
+25
-0
d3d10_private.h
dlls/d3d10/d3d10_private.h
+8
-0
effect.c
dlls/d3d10/effect.c
+190
-0
d3d10effect.h
include/d3d10effect.h
+11
-0
No files found.
dlls/d3d10/Makefile.in
View file @
737c64d2
...
...
@@ -8,6 +8,7 @@ IMPORTS = dxguid uuid d3d10core dxgi kernel32
C_SRCS
=
\
d3d10_main.c
\
effect.c
\
utils.c
RC_SRCS
=
version.rc
...
...
dlls/d3d10/d3d10.spec
View file @
737c64d2
...
...
@@ -3,7 +3,7 @@
@ stub D3D10CreateBlob
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ st
ub D3D10CreateEffectFromMemory
@ st
dcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
@ stub D3D10CreateEffectPoolFromMemory
@ stub D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
...
...
dlls/d3d10/d3d10_main.c
View file @
737c64d2
...
...
@@ -204,3 +204,28 @@ HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER
return
S_OK
;
}
HRESULT
WINAPI
D3D10CreateEffectFromMemory
(
void
*
data
,
SIZE_T
data_size
,
UINT
flags
,
ID3D10Device
*
device
,
ID3D10EffectPool
*
effect_pool
,
ID3D10Effect
**
effect
)
{
struct
d3d10_effect
*
object
;
FIXME
(
"data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!
\n
"
,
data
,
data_size
,
flags
,
device
,
effect_pool
,
effect
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D10 effect object memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
vtbl
=
&
d3d10_effect_vtbl
;
object
->
refcount
=
1
;
*
effect
=
(
ID3D10Effect
*
)
object
;
TRACE
(
"Created ID3D10Effect %p
\n
"
,
object
);
return
S_OK
;
}
dlls/d3d10/d3d10_private.h
View file @
737c64d2
...
...
@@ -31,6 +31,14 @@
/* TRACE helper functions */
const
char
*
debug_d3d10_driver_type
(
D3D10_DRIVER_TYPE
driver_type
);
/* ID3D10Effect */
extern
const
struct
ID3D10EffectVtbl
d3d10_effect_vtbl
;
struct
d3d10_effect
{
const
struct
ID3D10EffectVtbl
*
vtbl
;
LONG
refcount
;
};
/* D3D10Core */
HRESULT
WINAPI
D3D10CoreCreateDevice
(
IDXGIFactory
*
factory
,
IDXGIAdapter
*
adapter
,
UINT
flags
,
DWORD
unknown0
,
ID3D10Device
**
device
);
...
...
dlls/d3d10/effect.c
0 → 100644
View file @
737c64d2
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d10
);
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_QueryInterface
(
ID3D10Effect
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_ID3D10Effect
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_effect_AddRef
(
ID3D10Effect
*
iface
)
{
struct
d3d10_effect
*
This
=
(
struct
d3d10_effect
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u
\n
"
,
This
,
refcount
);
return
refcount
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_effect_Release
(
ID3D10Effect
*
iface
)
{
struct
d3d10_effect
*
This
=
(
struct
d3d10_effect
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u
\n
"
,
This
,
refcount
);
if
(
!
refcount
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refcount
;
}
/* ID3D10Effect methods */
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_IsValid
(
ID3D10Effect
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
FALSE
;
}
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_IsPool
(
ID3D10Effect
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
FALSE
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_GetDevice
(
ID3D10Effect
*
iface
,
ID3D10Device
**
device
)
{
FIXME
(
"iface %p, device %p stub!
\n
"
,
iface
,
device
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_GetDesc
(
ID3D10Effect
*
iface
,
D3D10_EFFECT_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
struct
ID3D10EffectConstantBuffer
*
STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByIndex
(
ID3D10Effect
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectConstantBuffer
*
STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByName
(
ID3D10Effect
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_GetVariableByIndex
(
ID3D10Effect
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_GetVariableByName
(
ID3D10Effect
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_GetVariableBySemantic
(
ID3D10Effect
*
iface
,
LPCSTR
semantic
)
{
FIXME
(
"iface %p, semantic
\"
%s
\"
stub!
\n
"
,
iface
,
semantic
);
return
NULL
;
}
static
struct
ID3D10EffectTechnique
*
STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByIndex
(
ID3D10Effect
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectTechnique
*
STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName
(
ID3D10Effect
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_Optimize
(
ID3D10Effect
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
E_NOTIMPL
;
}
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_IsOptimized
(
ID3D10Effect
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
FALSE
;
}
const
struct
ID3D10EffectVtbl
d3d10_effect_vtbl
=
{
/* IUnknown methods */
d3d10_effect_QueryInterface
,
d3d10_effect_AddRef
,
d3d10_effect_Release
,
/* ID3D10Effect methods */
d3d10_effect_IsValid
,
d3d10_effect_IsPool
,
d3d10_effect_GetDevice
,
d3d10_effect_GetDesc
,
d3d10_effect_GetConstantBufferByIndex
,
d3d10_effect_GetConstantBufferByName
,
d3d10_effect_GetVariableByIndex
,
d3d10_effect_GetVariableByName
,
d3d10_effect_GetVariableBySemantic
,
d3d10_effect_GetTechniqueByIndex
,
d3d10_effect_GetTechniqueByName
,
d3d10_effect_Optimize
,
d3d10_effect_IsOptimized
,
};
include/d3d10effect.h
View file @
737c64d2
...
...
@@ -241,4 +241,15 @@ DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
};
#undef INTERFACE
#ifdef __cplusplus
extern
"C"
{
#endif
HRESULT
WINAPI
D3D10CreateEffectFromMemory
(
void
*
data
,
SIZE_T
data_size
,
UINT
flags
,
ID3D10Device
*
device
,
ID3D10EffectPool
*
effect_pool
,
ID3D10Effect
**
effect
);
#ifdef __cplusplus
}
#endif
#endif
/* __WINE_D3D10EFFECT_H */
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment