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wine
wine-winehq
Commits
7433eb76
Commit
7433eb76
authored
May 29, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
May 29, 2009
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wined3d: Use the proper OUT swizzle in handle_ps3_input().
parent
59268f79
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1 changed file
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2 additions
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2 deletions
+2
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-2
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dlls/wined3d/glsl_shader.c
View file @
7433eb76
...
...
@@ -3405,13 +3405,13 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
semantic_name_out
=
output_signature
[
j
].
semantic_name
;
semantic_idx_out
=
output_signature
[
j
].
semantic_idx
;
shader_glsl_write_mask_to_str
(
output_signature
[
i
].
mask
,
reg_mask_out
);
shader_glsl_write_mask_to_str
(
output_signature
[
j
].
mask
,
reg_mask_out
);
if
(
semantic_idx_in
==
semantic_idx_out
&&
!
strcmp
(
semantic_name_in
,
semantic_name_out
))
{
shader_addline
(
buffer
,
"%s%s = OUT[%u]%s;
\n
"
,
destination
,
reg_mask
,
j
,
reg_mask
);
destination
,
reg_mask
,
j
,
reg_mask
_out
);
found
=
TRUE
;
}
}
...
...
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