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wine
wine-winehq
Commits
74b4516b
Commit
74b4516b
authored
Feb 06, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Feb 09, 2015
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wined3d: Only consider POSITION0 PS inputs as vpos.
parent
96b48191
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
View file @
74b4516b
...
...
@@ -4151,7 +4151,7 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
if
(
vertexprocessing
==
vertexshader
)
{
if
(
!
strcmp
(
semantic_name
,
"SV_POSITION"
))
if
(
!
strcmp
(
semantic_name
,
"SV_POSITION"
)
&&
!
semantic_idx
)
shader_addline
(
buffer
,
"ps_in[%u]%s = vpos%s;
\n
"
,
shader
->
u
.
ps
.
input_reg_map
[
i
],
reg_mask
,
reg_mask
);
else
...
...
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