wined3d: More accurately determine whether a separate sRGB texture is required.
Read control is irrelevant without WINED3D_BIND_SHADER_RESOURCE, write control
is irrelevant without WINED3D_BIND_RENDER_TARGET.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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