Commit 752d8040 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Merge shader_dump_arr_entry() into shader_dump_register().

parent 6144104f
...@@ -911,34 +911,21 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti ...@@ -911,34 +911,21 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
} }
} }
static void shader_dump_arr_entry(const struct wined3d_shader_src_param *rel_addr,
UINT register_idx, DWORD shader_version)
{
if (rel_addr)
{
TRACE("[");
shader_dump_src_param(rel_addr, shader_version);
TRACE(" + ");
}
TRACE("%u", register_idx);
if (rel_addr) TRACE("]");
}
static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx, static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
const struct wined3d_shader_src_param *rel_addr, DWORD shader_version) const struct wined3d_shader_src_param *rel_addr, DWORD shader_version)
{ {
static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"}; static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
static const char * const misctype_reg_names[] = {"vPos", "vFace"}; static const char * const misctype_reg_names[] = {"vPos", "vFace"};
UINT offset = register_idx;
switch (register_type) switch (register_type)
{ {
case WINED3DSPR_TEMP: case WINED3DSPR_TEMP:
TRACE("r%u", register_idx); TRACE("r");
break; break;
case WINED3DSPR_INPUT: case WINED3DSPR_INPUT:
TRACE("v"); TRACE("v");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break; break;
case WINED3DSPR_CONST: case WINED3DSPR_CONST:
...@@ -946,11 +933,11 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type ...@@ -946,11 +933,11 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
case WINED3DSPR_CONST3: case WINED3DSPR_CONST3:
case WINED3DSPR_CONST4: case WINED3DSPR_CONST4:
TRACE("c"); TRACE("c");
shader_dump_arr_entry(rel_addr, shader_get_float_offset(register_type, register_idx), shader_version); offset = shader_get_float_offset(register_type, register_idx);
break; break;
case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */ case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
TRACE("%c%u", (shader_is_pshader_version(shader_version) ? 't' : 'a'), register_idx); TRACE("%c", shader_is_pshader_version(shader_version) ? 't' : 'a');
break; break;
case WINED3DSPR_RASTOUT: case WINED3DSPR_RASTOUT:
...@@ -958,7 +945,7 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type ...@@ -958,7 +945,7 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
break; break;
case WINED3DSPR_COLOROUT: case WINED3DSPR_COLOROUT:
TRACE("oC%u", register_idx); TRACE("oC");
break; break;
case WINED3DSPR_DEPTHOUT: case WINED3DSPR_DEPTHOUT:
...@@ -966,35 +953,26 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type ...@@ -966,35 +953,26 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
break; break;
case WINED3DSPR_ATTROUT: case WINED3DSPR_ATTROUT:
TRACE("oD%u", register_idx); TRACE("oD");
break; break;
case WINED3DSPR_TEXCRDOUT: case WINED3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers /* Vertex shaders >= 3.0 use general purpose output registers
* (WINED3DSPR_OUTPUT), which can include an address token */ * (WINED3DSPR_OUTPUT), which can include an address token */
if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) TRACE("o");
{ else TRACE("oT");
TRACE("o");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
}
else
{
TRACE("oT%u", register_idx);
}
break; break;
case WINED3DSPR_CONSTINT: case WINED3DSPR_CONSTINT:
TRACE("i"); TRACE("i");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break; break;
case WINED3DSPR_CONSTBOOL: case WINED3DSPR_CONSTBOOL:
TRACE("b"); TRACE("b");
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break; break;
case WINED3DSPR_LABEL: case WINED3DSPR_LABEL:
TRACE("l%u", register_idx); TRACE("l");
break; break;
case WINED3DSPR_LOOP: case WINED3DSPR_LOOP:
...@@ -1002,7 +980,7 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type ...@@ -1002,7 +980,7 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
break; break;
case WINED3DSPR_SAMPLER: case WINED3DSPR_SAMPLER:
TRACE("s%u", register_idx); TRACE("s");
break; break;
case WINED3DSPR_MISCTYPE: case WINED3DSPR_MISCTYPE:
...@@ -1011,13 +989,25 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type ...@@ -1011,13 +989,25 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
break; break;
case WINED3DSPR_PREDICATE: case WINED3DSPR_PREDICATE:
TRACE("p%u", register_idx); TRACE("p");
break; break;
default: default:
TRACE("unhandled_rtype(%#x)", register_type); TRACE("unhandled_rtype(%#x)", register_type);
break; break;
} }
if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
{
if (rel_addr)
{
TRACE("[");
shader_dump_src_param(rel_addr, shader_version);
TRACE(" + ");
}
TRACE("%u", offset);
if (rel_addr) TRACE("]");
}
} }
static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version) static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version)
......
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