Commit 75511e35 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3dx9: Avoid LPCSTR.

parent 2a24b11a
...@@ -2398,8 +2398,8 @@ static HRESULT d3dx9_base_effect_get_string(struct d3dx9_base_effect *base, ...@@ -2398,8 +2398,8 @@ static HRESULT d3dx9_base_effect_get_string(struct d3dx9_base_effect *base,
if (string && param && !param->element_count && param->type == D3DXPT_STRING) if (string && param && !param->element_count && param->type == D3DXPT_STRING)
{ {
*string = *(LPCSTR *)param->data; *string = *(const char **)param->data;
TRACE("Returning %s\n", debugstr_a(*string)); TRACE("Returning %s.\n", debugstr_a(*string));
return D3D_OK; return D3D_OK;
} }
......
...@@ -34,10 +34,9 @@ ...@@ -34,10 +34,9 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx); WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* This function is not declared in the SDK headers yet */ /* This function is not declared in the SDK headers yet. */
HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename, HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages); ID3DBlob **shader, ID3DBlob **error_messages);
static inline BOOL is_valid_bytecode(DWORD token) static inline BOOL is_valid_bytecode(DWORD token)
...@@ -209,14 +208,13 @@ HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMAC ...@@ -209,14 +208,13 @@ HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMAC
} }
/* D3DXInclude private implementation, used to implement /* D3DXInclude private implementation, used to implement
D3DXAssembleShaderFromFile from D3DXAssembleShader */ * D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
/* To be able to correctly resolve include search paths we have to store /* To be able to correctly resolve include search paths we have to store the
the pathname of each include file. We store the pathname pointer right * pathname of each include file. We store the pathname pointer right before
before the file data. */ * the file data. */
static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
D3DXINCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes)
LPCSTR filename, LPCVOID parent_data, {
LPCVOID *data, UINT *bytes) {
const char *p, *parent_name = ""; const char *p, *parent_name = "";
char *pathname = NULL; char *pathname = NULL;
char **buffer = NULL; char **buffer = NULL;
...@@ -335,7 +333,7 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resou ...@@ -335,7 +333,7 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resou
HRSRC res; HRSRC res;
DWORD len; DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len))) if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
...@@ -463,7 +461,7 @@ HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resour ...@@ -463,7 +461,7 @@ HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resour
HRSRC res; HRSRC res;
DWORD len; DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len))) if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
...@@ -554,7 +552,7 @@ HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *res ...@@ -554,7 +552,7 @@ HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *res
HRSRC res; HRSRC res;
DWORD len; DWORD len;
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA))) if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len))) if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
...@@ -636,12 +634,13 @@ static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant) ...@@ -636,12 +634,13 @@ static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
return (D3DXHANDLE)constant; return (D3DXHANDLE)constant;
} }
static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *, struct ctab_constant *, LPCSTR); static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
struct ctab_constant *constant, const char *name);
static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, LPCSTR name) static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
{ {
const char *part;
UINT element; UINT element;
LPCSTR part;
TRACE("constant %p, name %s\n", constant, debugstr_a(name)); TRACE("constant %p, name %s\n", constant, debugstr_a(name));
...@@ -677,11 +676,11 @@ static struct ctab_constant *get_constant_element_by_name(struct ctab_constant * ...@@ -677,11 +676,11 @@ static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *
} }
static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table, static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
struct ctab_constant *constant, LPCSTR name) struct ctab_constant *constant, const char *name)
{ {
UINT i, count, length; UINT i, count, length;
struct ctab_constant *handles; struct ctab_constant *handles;
LPCSTR part; const char *part;
TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name)); TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
...@@ -910,12 +909,13 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable * ...@@ -910,12 +909,13 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *
return NULL; return NULL;
} }
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface, D3DXHANDLE constant, LPCSTR name) static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
D3DXHANDLE constant, const char *name)
{ {
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ctab_constant *c = get_valid_constant(This, constant); struct ctab_constant *c = get_valid_constant(This, constant);
TRACE("(%p)->(%p, %s)\n", This, constant, name); TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
c = get_constant_by_name(This, c, name); c = get_constant_by_name(This, c, name);
TRACE("Returning constant %p\n", c); TRACE("Returning constant %p\n", c);
......
...@@ -238,15 +238,15 @@ static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface) ...@@ -238,15 +238,15 @@ static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface)
return 0.0f; return 0.0f;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_num, LPCSTR name) static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
char *new_name; char *new_name;
size_t size; size_t size;
TRACE("(%p, %u, %s)\n", This, bone_num, debugstr_a(name)); TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
if (bone_num >= This->num_bones || !name) if (bone_idx >= This->num_bones || !name)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
size = strlen(name) + 1; size = strlen(name) + 1;
...@@ -254,22 +254,22 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD ...@@ -254,22 +254,22 @@ static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD
if (!new_name) if (!new_name)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
memcpy(new_name, name, size); memcpy(new_name, name, size);
HeapFree(GetProcessHeap(), 0, This->bones[bone_num].name); HeapFree(GetProcessHeap(), 0, This->bones[bone_idx].name);
This->bones[bone_num].name = new_name; This->bones[bone_idx].name = new_name;
return D3D_OK; return D3D_OK;
} }
static LPCSTR WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_num) static const char * WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
{ {
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface); ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p, %u)\n", This, bone_num); TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
if (bone_num >= This->num_bones) if (bone_idx >= This->num_bones)
return NULL; return NULL;
return This->bones[bone_num].name; return This->bones[bone_idx].name;
} }
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, CONST D3DXMATRIX *bone_transform) static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, CONST D3DXMATRIX *bone_transform)
......
...@@ -899,7 +899,7 @@ HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT datasize, ...@@ -899,7 +899,7 @@ HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT datasize,
* D3DERR_INVALIDCALL, if file is NULL * D3DERR_INVALIDCALL, if file is NULL
* *
*/ */
HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info) HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info)
{ {
WCHAR *widename; WCHAR *widename;
HRESULT hr; HRESULT hr;
......
...@@ -42,10 +42,9 @@ static HRESULT create_file(const char *filename, const char *data, const unsigne ...@@ -42,10 +42,9 @@ static HRESULT create_file(const char *filename, const char *data, const unsigne
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface, static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
D3DXINCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes)
LPCSTR filename, LPCVOID parent_data, {
LPCVOID *data, UINT *bytes) {
char *buffer; char *buffer;
const char include[] = "#define REGISTER r0\nvs.1.1\n"; const char include[] = "#define REGISTER r0\nvs.1.1\n";
const char include2[] = "#include \"incl3.vsh\"\n"; const char include2[] = "#include \"incl3.vsh\"\n";
......
...@@ -309,7 +309,7 @@ static void test_create_effect_compiler(void) ...@@ -309,7 +309,7 @@ static void test_create_effect_compiler(void)
*/ */
struct test_effect_parameter_value_result struct test_effect_parameter_value_result
{ {
LPCSTR full_name; const char *full_name;
D3DXPARAMETER_DESC desc; D3DXPARAMETER_DESC desc;
UINT value_offset; /* start position for the value in the blob */ UINT value_offset; /* start position for the value in the blob */
}; };
...@@ -895,7 +895,7 @@ static void test_effect_parameter_value_GetValue(const struct test_effect_parame ...@@ -895,7 +895,7 @@ static void test_effect_parameter_value_GetValue(const struct test_effect_parame
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
DWORD value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; DWORD value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
HRESULT hr; HRESULT hr;
UINT l; UINT l;
...@@ -962,7 +962,7 @@ static void test_effect_parameter_value_GetBool(const struct test_effect_paramet ...@@ -962,7 +962,7 @@ static void test_effect_parameter_value_GetBool(const struct test_effect_paramet
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
BOOL bvalue = 0xabababab; BOOL bvalue = 0xabababab;
HRESULT hr; HRESULT hr;
...@@ -986,7 +986,7 @@ static void test_effect_parameter_value_GetBoolArray(const struct test_effect_pa ...@@ -986,7 +986,7 @@ static void test_effect_parameter_value_GetBoolArray(const struct test_effect_pa
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
BOOL bavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; BOOL bavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
HRESULT hr; HRESULT hr;
UINT l, err = 0; UINT l, err = 0;
...@@ -1023,7 +1023,7 @@ static void test_effect_parameter_value_GetInt(const struct test_effect_paramete ...@@ -1023,7 +1023,7 @@ static void test_effect_parameter_value_GetInt(const struct test_effect_paramete
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
INT ivalue = 0xabababab; INT ivalue = 0xabababab;
HRESULT hr; HRESULT hr;
...@@ -1066,7 +1066,7 @@ static void test_effect_parameter_value_GetIntArray(const struct test_effect_par ...@@ -1066,7 +1066,7 @@ static void test_effect_parameter_value_GetIntArray(const struct test_effect_par
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
INT iavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; INT iavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
HRESULT hr; HRESULT hr;
UINT l, err = 0; UINT l, err = 0;
...@@ -1103,7 +1103,7 @@ static void test_effect_parameter_value_GetFloat(const struct test_effect_parame ...@@ -1103,7 +1103,7 @@ static void test_effect_parameter_value_GetFloat(const struct test_effect_parame
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue = *(FLOAT *)&cmp; FLOAT fvalue = *(FLOAT *)&cmp;
...@@ -1128,7 +1128,7 @@ static void test_effect_parameter_value_GetFloatArray(const struct test_effect_p ...@@ -1128,7 +1128,7 @@ static void test_effect_parameter_value_GetFloatArray(const struct test_effect_p
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
FLOAT favalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; FLOAT favalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
HRESULT hr; HRESULT hr;
UINT l, err = 0; UINT l, err = 0;
...@@ -1166,7 +1166,7 @@ static void test_effect_parameter_value_GetVector(const struct test_effect_param ...@@ -1166,7 +1166,7 @@ static void test_effect_parameter_value_GetVector(const struct test_effect_param
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue[4]; FLOAT fvalue[4];
...@@ -1214,7 +1214,7 @@ static void test_effect_parameter_value_GetVectorArray(const struct test_effect_ ...@@ -1214,7 +1214,7 @@ static void test_effect_parameter_value_GetVectorArray(const struct test_effect_
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
...@@ -1263,7 +1263,7 @@ static void test_effect_parameter_value_GetMatrix(const struct test_effect_param ...@@ -1263,7 +1263,7 @@ static void test_effect_parameter_value_GetMatrix(const struct test_effect_param
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue[16]; FLOAT fvalue[16];
...@@ -1303,7 +1303,7 @@ static void test_effect_parameter_value_GetMatrixArray(const struct test_effect_ ...@@ -1303,7 +1303,7 @@ static void test_effect_parameter_value_GetMatrixArray(const struct test_effect_
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
...@@ -1357,7 +1357,7 @@ static void test_effect_parameter_value_GetMatrixPointerArray(const struct test_ ...@@ -1357,7 +1357,7 @@ static void test_effect_parameter_value_GetMatrixPointerArray(const struct test_
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
...@@ -1418,7 +1418,7 @@ static void test_effect_parameter_value_GetMatrixTranspose(const struct test_eff ...@@ -1418,7 +1418,7 @@ static void test_effect_parameter_value_GetMatrixTranspose(const struct test_eff
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue[16]; FLOAT fvalue[16];
...@@ -1476,7 +1476,7 @@ static void test_effect_parameter_value_GetMatrixTransposeArray(const struct tes ...@@ -1476,7 +1476,7 @@ static void test_effect_parameter_value_GetMatrixTransposeArray(const struct tes
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
...@@ -1532,7 +1532,7 @@ static void test_effect_parameter_value_GetMatrixTransposePointerArray(const str ...@@ -1532,7 +1532,7 @@ static void test_effect_parameter_value_GetMatrixTransposePointerArray(const str
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
DWORD cmp = 0xabababab; DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
...@@ -1613,7 +1613,7 @@ static void test_effect_parameter_value_ResetValue(const struct test_effect_para ...@@ -1613,7 +1613,7 @@ static void test_effect_parameter_value_ResetValue(const struct test_effect_para
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{ {
const D3DXPARAMETER_DESC *res_desc = &res->desc; const D3DXPARAMETER_DESC *res_desc = &res->desc;
LPCSTR res_full_name = res->full_name; const char *res_full_name = res->full_name;
HRESULT hr; HRESULT hr;
if (res_desc->Class == D3DXPC_SCALAR if (res_desc->Class == D3DXPC_SCALAR
...@@ -1669,7 +1669,7 @@ static void test_effect_parameter_value(IDirect3DDevice9 *device) ...@@ -1669,7 +1669,7 @@ static void test_effect_parameter_value(IDirect3DDevice9 *device)
for (k = 0; k < res_count; ++k) for (k = 0; k < res_count; ++k)
{ {
const D3DXPARAMETER_DESC *res_desc = &res[k].desc; const D3DXPARAMETER_DESC *res_desc = &res[k].desc;
LPCSTR res_full_name = res[k].full_name; const char *res_full_name = res[k].full_name;
UINT res_value_offset = res[k].value_offset; UINT res_value_offset = res[k].value_offset;
D3DXHANDLE parameter; D3DXHANDLE parameter;
D3DXPARAMETER_DESC pdesc; D3DXPARAMETER_DESC pdesc;
......
...@@ -1779,7 +1779,7 @@ static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DW ...@@ -1779,7 +1779,7 @@ static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DW
} }
} }
static LPSTR strdupA(LPCSTR p) static char *strdupA(const char *p)
{ {
LPSTR ret; LPSTR ret;
if (!p) return NULL; if (!p) return NULL;
...@@ -1798,9 +1798,10 @@ static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHie ...@@ -1798,9 +1798,10 @@ static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHie
return D3D_OK; return D3D_OK;
} }
static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy *iface, LPCSTR name, LPD3DXFRAME *new_frame) static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy *iface,
const char *name, D3DXFRAME **new_frame)
{ {
LPD3DXFRAME frame; D3DXFRAME *frame;
TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface, name, new_frame); TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface, name, new_frame);
frame = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*frame)); frame = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*frame));
...@@ -3398,7 +3399,8 @@ static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int da ...@@ -3398,7 +3399,8 @@ static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int da
return S_OK; return S_OK;
} }
static BOOL compute_text_mesh(struct mesh *mesh, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion, FLOAT otmEMSquare) static BOOL compute_text_mesh(struct mesh *mesh, HDC hdc, const char *text,
float deviation, float extrusion, float otmEMSquare)
{ {
HRESULT hr = E_FAIL; HRESULT hr = E_FAIL;
DWORD nb_vertices, nb_faces; DWORD nb_vertices, nb_faces;
...@@ -3901,7 +3903,7 @@ error: ...@@ -3901,7 +3903,7 @@ error:
if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer); if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
} }
static void test_createtext(IDirect3DDevice9 *device, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion) static void test_createtext(IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation, float extrusion)
{ {
HRESULT hr; HRESULT hr;
ID3DXMesh *d3dxmesh; ID3DXMesh *d3dxmesh;
...@@ -4700,10 +4702,11 @@ static void test_create_skin_info(void) ...@@ -4700,10 +4702,11 @@ static void test_create_skin_info(void)
hr = D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo); hr = D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (skininfo) { if (skininfo)
{
DWORD dword_result; DWORD dword_result;
FLOAT flt_result; float flt_result;
LPCSTR string_result; const char *string_result;
D3DXMATRIX *transform; D3DXMATRIX *transform;
D3DXMATRIX identity_matrix; D3DXMATRIX identity_matrix;
......
...@@ -410,7 +410,8 @@ static void test_get_shader_constant_table_ex(void) ...@@ -410,7 +410,8 @@ static void test_get_shader_constant_table_ex(void)
hr = ID3DXConstantTable_GetDesc(constant_table, &desc); hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10); ok(desc.Creator == (const char *)data + 0x10, "Got result %p, expected %p\n",
desc.Creator, (const char *)data + 0x10);
ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants); ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
...@@ -1532,8 +1533,8 @@ static const DWORD get_shader_samplers_blob[] = ...@@ -1532,8 +1533,8 @@ static const DWORD get_shader_samplers_blob[] =
static void test_get_shader_samplers(void) static void test_get_shader_samplers(void)
{ {
LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */ const char *samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
LPCSTR sampler_orig; const char *sampler_orig;
UINT count = 2; UINT count = 2;
HRESULT hr; HRESULT hr;
...@@ -1552,19 +1553,19 @@ static void test_get_shader_samplers(void) ...@@ -1552,19 +1553,19 @@ static void test_get_shader_samplers(void)
ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK); ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
/* check that sampler points to shader blob */ /* check that sampler points to shader blob */
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E]; sampler_orig = (const char *)&get_shader_samplers_blob[0x2e];
ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig); ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33]; sampler_orig = (const char *)&get_shader_samplers_blob[0x33];
ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig); ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38]; sampler_orig = (const char *)&get_shader_samplers_blob[0x38];
ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig); ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D]; sampler_orig = (const char *)&get_shader_samplers_blob[0x3d];
ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig); ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42]; sampler_orig = (const char *)&get_shader_samplers_blob[0x42];
ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig); ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy"); ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
...@@ -1582,19 +1583,19 @@ static void test_get_shader_samplers(void) ...@@ -1582,19 +1583,19 @@ static void test_get_shader_samplers(void)
ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5); ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
/* check that sampler points to shader blob */ /* check that sampler points to shader blob */
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E]; sampler_orig = (const char *)&get_shader_samplers_blob[0x2e];
ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig); ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33]; sampler_orig = (const char *)&get_shader_samplers_blob[0x33];
ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig); ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38]; sampler_orig = (const char *)&get_shader_samplers_blob[0x38];
ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig); ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D]; sampler_orig = (const char *)&get_shader_samplers_blob[0x3d];
ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig); ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42]; sampler_orig = (const char *)&get_shader_samplers_blob[0x42];
ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig); ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy"); ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
...@@ -1701,8 +1702,9 @@ static const DWORD test_get_shader_constant_variables_blob[] = ...@@ -1701,8 +1702,9 @@ static const DWORD test_get_shader_constant_variables_blob[] =
0x80000000, 0x0000ffff, 0x80000000, 0x0000ffff,
}; };
const struct { const struct
LPCSTR fullname; {
const char *fullname;
D3DXCONSTANT_DESC desc; D3DXCONSTANT_DESC desc;
UINT ctaboffset; UINT ctaboffset;
} }
...@@ -1785,7 +1787,7 @@ static void test_get_shader_constant_variables(void) ...@@ -1785,7 +1787,7 @@ static void test_get_shader_constant_variables(void)
for (i = 0; i < sizeof(test_get_shader_constant_variables_data) / sizeof(*test_get_shader_constant_variables_data); ++i) for (i = 0; i < sizeof(test_get_shader_constant_variables_data) / sizeof(*test_get_shader_constant_variables_data); ++i)
{ {
LPCSTR fullname = test_get_shader_constant_variables_data[i].fullname; const char *fullname = test_get_shader_constant_variables_data[i].fullname;
const D3DXCONSTANT_DESC *expected_desc = &test_get_shader_constant_variables_data[i].desc; const D3DXCONSTANT_DESC *expected_desc = &test_get_shader_constant_variables_data[i].desc;
UINT ctaboffset = test_get_shader_constant_variables_data[i].ctaboffset; UINT ctaboffset = test_get_shader_constant_variables_data[i].ctaboffset;
...@@ -1918,7 +1920,7 @@ struct registerset_test ...@@ -1918,7 +1920,7 @@ struct registerset_test
struct registerset_constants struct registerset_constants
{ {
LPCSTR fullname; const char *fullname;
D3DXCONSTANT_DESC desc; D3DXCONSTANT_DESC desc;
UINT ctaboffset; UINT ctaboffset;
}; };
...@@ -6031,10 +6033,10 @@ static void test_registerset(void) ...@@ -6031,10 +6033,10 @@ static void test_registerset(void)
return; return;
} }
for(k = 0; k < sizeof(registerset_data) / sizeof(*registerset_data); ++k) for (k = 0; k < sizeof(registerset_data) / sizeof(*registerset_data); ++k)
{ {
LPCSTR tablename = registerset_data[k].name; const char *tablename = registerset_data[k].name;
LPCSTR name = registerset_data[k].var; const char *name = registerset_data[k].var;
ID3DXConstantTable *ctable; ID3DXConstantTable *ctable;
D3DXCONSTANTTABLE_DESC tdesc; D3DXCONSTANTTABLE_DESC tdesc;
D3DXHANDLE constant; D3DXHANDLE constant;
...@@ -6055,7 +6057,7 @@ static void test_registerset(void) ...@@ -6055,7 +6057,7 @@ static void test_registerset(void)
for (i = 0; i < registerset_data[k].constant_count; ++i) for (i = 0; i < registerset_data[k].constant_count; ++i)
{ {
LPCSTR fullname = registerset_data[k].constants[i].fullname; const char *fullname = registerset_data[k].constants[i].fullname;
const D3DXCONSTANT_DESC *expected_desc = &registerset_data[k].constants[i].desc; const D3DXCONSTANT_DESC *expected_desc = &registerset_data[k].constants[i].desc;
D3DXCONSTANT_DESC desc; D3DXCONSTANT_DESC desc;
UINT nr = 0; UINT nr = 0;
...@@ -6332,9 +6334,9 @@ static void test_registerset_defaults(void) ...@@ -6332,9 +6334,9 @@ static void test_registerset_defaults(void)
return; return;
} }
for(k = 0; k < sizeof(registerset_defaults_data) / sizeof(*registerset_defaults_data); ++k) for (k = 0; k < sizeof(registerset_defaults_data) / sizeof(*registerset_defaults_data); ++k)
{ {
LPCSTR tablename = registerset_defaults_data[k].name; const char *tablename = registerset_defaults_data[k].name;
ID3DXConstantTable *ctable; ID3DXConstantTable *ctable;
D3DXCONSTANTTABLE_DESC tdesc; D3DXCONSTANTTABLE_DESC tdesc;
BOOL is_vs; BOOL is_vs;
......
...@@ -170,7 +170,7 @@ typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER; ...@@ -170,7 +170,7 @@ typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
#define INTERFACE ID3DXAllocateHierarchy #define INTERFACE ID3DXAllocateHierarchy
DECLARE_INTERFACE(ID3DXAllocateHierarchy) DECLARE_INTERFACE(ID3DXAllocateHierarchy)
{ {
STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *new_frame) PURE; STDMETHOD(CreateFrame)(THIS_ const char *name, D3DXFRAME **new_frame) PURE;
STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data, STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info, DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
...@@ -211,12 +211,12 @@ DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown) ...@@ -211,12 +211,12 @@ DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/ /*** ID3DXAnimationSet methods ***/
STDMETHOD_(LPCSTR, GetName)(THIS) PURE; STDMETHOD_(const char *, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position, STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
...@@ -232,12 +232,12 @@ DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet) ...@@ -232,12 +232,12 @@ DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/ /*** ID3DXAnimationSet methods ***/
STDMETHOD_(LPCSTR, GetName)(THIS) PURE; STDMETHOD_(const char *, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position, STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
...@@ -264,9 +264,9 @@ DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet) ...@@ -264,9 +264,9 @@ DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE; STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE;
STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE; STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE;
STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE; STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE;
STDMETHOD(RegisterAnimationSRTKeys)(THIS_ LPCSTR name, UINT num_scale_keys, STDMETHOD(RegisterAnimationSRTKeys)(THIS_ const char *name, UINT num_scale_keys,
UINT num_rotation_keys, UINT num_translation_keys, CONST D3DXKEY_VECTOR3 *scale_keys, UINT num_rotation_keys, UINT num_translation_keys, const D3DXKEY_VECTOR3 *scale_keys,
CONST D3DXKEY_QUATERNION *rotation_keys, CONST D3DXKEY_VECTOR3 *translation_keys, const D3DXKEY_QUATERNION *rotation_keys, const D3DXKEY_VECTOR3 *translation_keys,
DWORD *animation_index) PURE; DWORD *animation_index) PURE;
STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy, STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy,
ID3DXBuffer **compressed_data) PURE; ID3DXBuffer **compressed_data) PURE;
...@@ -282,12 +282,12 @@ DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet) ...@@ -282,12 +282,12 @@ DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/ /*** ID3DXAnimationSet methods ***/
STDMETHOD_(LPCSTR, GetName)(THIS) PURE; STDMETHOD_(const char *, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position, STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
...@@ -320,7 +320,7 @@ DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown) ...@@ -320,7 +320,7 @@ DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
STDMETHOD(RegisterAnimationOutput)(THIS_ LPCSTR name, D3DXMATRIX *matrix, STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix,
D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE; STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE; STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
...@@ -387,7 +387,7 @@ HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format, ...@@ -387,7 +387,7 @@ HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile) #define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc); HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*); HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*);
LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR); D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name);
HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller); HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root); UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root);
HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*); HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*);
......
...@@ -143,7 +143,7 @@ DECLARE_INTERFACE_(ID3DXFont, IUnknown) ...@@ -143,7 +143,7 @@ DECLARE_INTERFACE_(ID3DXFont, IUnknown)
STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE; STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE;
STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE; STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE;
STDMETHOD(PreloadTextA)(THIS_ LPCSTR string, INT count) PURE; STDMETHOD(PreloadTextA)(THIS_ const char *string, INT count) PURE;
STDMETHOD(PreloadTextW)(THIS_ const WCHAR *string, INT count) PURE; STDMETHOD(PreloadTextW)(THIS_ const WCHAR *string, INT count) PURE;
STDMETHOD_(INT, DrawTextA)(THIS_ struct ID3DXSprite *sprite, const char *string, STDMETHOD_(INT, DrawTextA)(THIS_ struct ID3DXSprite *sprite, const char *string,
......
...@@ -526,8 +526,8 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) ...@@ -526,8 +526,8 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
DWORD num_faces, DWORD *max_face_influences) PURE; DWORD num_faces, DWORD *max_face_influences) PURE;
STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE; STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE; STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE;
STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE; STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE;
STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE; STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE; STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE; STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
......
...@@ -42,7 +42,7 @@ ...@@ -42,7 +42,7 @@
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
typedef LPCSTR D3DXHANDLE; typedef const char *D3DXHANDLE;
typedef enum _D3DXREGISTER_SET typedef enum _D3DXREGISTER_SET
{ {
...@@ -91,14 +91,14 @@ typedef enum D3DXPARAMETER_TYPE ...@@ -91,14 +91,14 @@ typedef enum D3DXPARAMETER_TYPE
typedef struct _D3DXCONSTANTTABLE_DESC typedef struct _D3DXCONSTANTTABLE_DESC
{ {
LPCSTR Creator; const char *Creator;
DWORD Version; DWORD Version;
UINT Constants; UINT Constants;
} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
typedef struct _D3DXCONSTANT_DESC typedef struct _D3DXCONSTANT_DESC
{ {
LPCSTR Name; const char *Name;
D3DXREGISTER_SET RegisterSet; D3DXREGISTER_SET RegisterSet;
UINT RegisterIndex; UINT RegisterIndex;
UINT RegisterCount; UINT RegisterCount;
...@@ -131,7 +131,7 @@ DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) ...@@ -131,7 +131,7 @@ DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE; STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
...@@ -228,9 +228,10 @@ DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) ...@@ -228,9 +228,10 @@ DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
typedef struct _D3DXMACRO { typedef struct _D3DXMACRO
LPCSTR Name; {
LPCSTR Definition; const char *Name;
const char *Definition;
} D3DXMACRO, *LPD3DXMACRO; } D3DXMACRO, *LPD3DXMACRO;
typedef struct _D3DXSEMANTIC { typedef struct _D3DXSEMANTIC {
...@@ -249,8 +250,9 @@ typedef enum _D3DXINCLUDE_TYPE ...@@ -249,8 +250,9 @@ typedef enum _D3DXINCLUDE_TYPE
DECLARE_INTERFACE(ID3DXInclude) DECLARE_INTERFACE(ID3DXInclude)
{ {
STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE; STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
STDMETHOD(Close)(THIS_ LPCVOID data) PURE; const void *parent_data, const void **data, UINT *bytes) PURE;
STDMETHOD(Close)(THIS_ const void *data) PURE;
}; };
#undef INTERFACE #undef INTERFACE
...@@ -267,8 +269,8 @@ const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device); ...@@ -267,8 +269,8 @@ const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device); const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size); HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count); HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines, HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
......
...@@ -92,11 +92,11 @@ extern "C" { ...@@ -92,11 +92,11 @@ extern "C" {
/* Image Information */ /* Image Information */
HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info); HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info);
HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info); HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info);
#define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile) #define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile)
HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info); HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resource, D3DXIMAGE_INFO *info);
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info); HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info);
#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource) #define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
......
...@@ -40,10 +40,11 @@ typedef DWORD D3DXF_FILELOADOPTIONS; ...@@ -40,10 +40,11 @@ typedef DWORD D3DXF_FILELOADOPTIONS;
#define D3DXF_FILELOAD_FROMRESOURCE 0x02 #define D3DXF_FILELOAD_FROMRESOURCE 0x02
#define D3DXF_FILELOAD_FROMMEMORY 0x03 #define D3DXF_FILELOAD_FROMMEMORY 0x03
typedef struct _D3DXF_FILELOADRESOURCE { typedef struct _D3DXF_FILELOADRESOURCE
{
HMODULE hModule; HMODULE hModule;
LPCSTR lpName; const char *lpName;
LPCSTR lpType; const char *lpType;
} D3DXF_FILELOADRESOURCE; } D3DXF_FILELOADRESOURCE;
typedef struct _D3DXF_FILELOADMEMORY { typedef struct _D3DXF_FILELOADMEMORY {
...@@ -114,7 +115,7 @@ DECLARE_INTERFACE_IID_(ID3DXFileSaveData,IUnknown,"cef08cfb-7b4f-4429-9624-2a690 ...@@ -114,7 +115,7 @@ DECLARE_INTERFACE_IID_(ID3DXFileSaveData,IUnknown,"cef08cfb-7b4f-4429-9624-2a690
STDMETHOD(GetType)(THIS_ GUID*) PURE; STDMETHOD(GetType)(THIS_ GUID*) PURE;
STDMETHOD(AddDataObject)(THIS_ REFGUID template_guid, const char *name, const GUID *guid, STDMETHOD(AddDataObject)(THIS_ REFGUID template_guid, const char *name, const GUID *guid,
SIZE_T data_size, const void *data, ID3DXFileSaveData **obj) PURE; SIZE_T data_size, const void *data, ID3DXFileSaveData **obj) PURE;
STDMETHOD(AddDataReference)(THIS_ LPCSTR, CONST GUID*) PURE; STDMETHOD(AddDataReference)(THIS_ const char *name, const GUID *id) PURE;
}; };
#undef INTERFACE #undef INTERFACE
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment