Commit 7623d0a6 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9/tests: Build without -DWINE_NO_LONG_TYPES.

parent c6da3551
EXTRADEFS = -DWINE_NO_LONG_TYPES
TESTDLL = d3d9.dll
IMPORTS = d3d9 user32 gdi32
......
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -187,22 +187,22 @@ static int switch_render_target(IDirect3DDevice9 *device, struct event_data *eve
/* Create new swapchain */
hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#lx.\n", hret);
if (hret != D3D_OK) goto error;
/* Get its backbuffer */
hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
ok (hret == D3D_OK, "GetBackBuffer returned %#lx.\n", hret);
if (hret != D3D_OK) goto error;
/* Save the current render target */
hret = IDirect3DDevice9_GetRenderTarget(device, 0, &event_data->original_render_target);
ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
ok (hret == D3D_OK, "GetRenderTarget returned %#lx.\n", hret);
if (hret != D3D_OK) goto error;
/* Set the new swapchain's backbuffer as a render target */
hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
ok (hret == D3D_OK, "SetRenderTarget returned %#lx.\n", hret);
if (hret != D3D_OK) goto error;
IDirect3DSurface9_Release(backbuffer);
......@@ -221,7 +221,7 @@ static int revert_render_target(IDirect3DDevice9 *device, struct event_data *eve
/* Reset the old render target */
hret = IDirect3DDevice9_SetRenderTarget(device, 0, event_data->original_render_target);
ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
ok (hret == D3D_OK, "SetRenderTarget returned %#lx.\n", hret);
if (hret != D3D_OK) {
IDirect3DSurface9_Release(event_data->original_render_target);
return EVENT_ERROR;
......@@ -238,7 +238,7 @@ static int create_stateblock_all(IDirect3DDevice9 *device, struct event_data *ev
HRESULT hr;
hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &event_data->stateblock);
ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
ok(SUCCEEDED(hr), "CreateStateBlock returned %#lx.\n", hr);
if (FAILED(hr)) return EVENT_ERROR;
return EVENT_OK;
}
......@@ -248,7 +248,7 @@ static int create_stateblock_vertex(IDirect3DDevice9 *device, struct event_data
HRESULT hr;
hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &event_data->stateblock);
ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
ok(SUCCEEDED(hr), "CreateStateBlock returned %#lx.\n", hr);
if (FAILED(hr)) return EVENT_ERROR;
return EVENT_OK;
}
......@@ -258,7 +258,7 @@ static int create_stateblock_pixel(IDirect3DDevice9 *device, struct event_data *
HRESULT hr;
hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_PIXELSTATE, &event_data->stateblock);
ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr);
ok(SUCCEEDED(hr), "CreateStateBlock returned %#lx.\n", hr);
if (FAILED(hr)) return EVENT_ERROR;
return EVENT_OK;
}
......@@ -268,7 +268,7 @@ static int begin_stateblock(IDirect3DDevice9 *device, struct event_data *event_d
HRESULT hret;
hret = IDirect3DDevice9_BeginStateBlock(device);
ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
ok(hret == D3D_OK, "BeginStateBlock returned %#lx.\n", hret);
if (hret != D3D_OK) return EVENT_ERROR;
return EVENT_OK;
}
......@@ -278,7 +278,7 @@ static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_dat
HRESULT hret;
hret = IDirect3DDevice9_EndStateBlock(device, &event_data->stateblock);
ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
ok(hret == D3D_OK, "EndStateBlock returned %#lx.\n", hret);
if (hret != D3D_OK) return EVENT_ERROR;
return EVENT_OK;
}
......@@ -294,7 +294,7 @@ static int apply_stateblock(IDirect3DDevice9 *device, struct event_data *event_d
HRESULT hret;
hret = IDirect3DStateBlock9_Apply(event_data->stateblock);
ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
ok(hret == D3D_OK, "Apply returned %#lx.\n", hret);
if (hret != D3D_OK) {
IDirect3DStateBlock9_Release(event_data->stateblock);
return EVENT_ERROR;
......@@ -310,7 +310,7 @@ static int capture_stateblock(IDirect3DDevice9 *device, struct event_data *event
HRESULT hret;
hret = IDirect3DStateBlock9_Capture(event_data->stateblock);
ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
ok(hret == D3D_OK, "Capture returned %#lx.\n", hret);
if (hret != D3D_OK)
return EVENT_ERROR;
......@@ -523,19 +523,19 @@ static void shader_constant_apply_data(IDirect3DDevice9 *device, const struct st
if (!scarg->pshader) {
hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#lx.\n", hret);
} else {
hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#lx.\n", hret);
}
}
......@@ -550,20 +550,20 @@ static void shader_constant_check_data(IDirect3DDevice9 *device, const struct st
if (!scarg->pshader)
{
hr = IDirect3DDevice9_GetVertexShaderConstantI(device, scarg->idx, value.int_constant, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantI returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetVertexShaderConstantI returned %#lx.\n", hr);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, scarg->idx, value.float_constant, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#lx.\n", hr);
hr = IDirect3DDevice9_GetVertexShaderConstantB(device, scarg->idx, value.bool_constant, 4);
ok(SUCCEEDED(hr), "GetVertexShaderConstantB returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetVertexShaderConstantB returned %#lx.\n", hr);
}
else
{
hr = IDirect3DDevice9_GetPixelShaderConstantI(device, scarg->idx, value.int_constant, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantI returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetPixelShaderConstantI returned %#lx.\n", hr);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, scarg->idx, value.float_constant, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#lx.\n", hr);
hr = IDirect3DDevice9_GetPixelShaderConstantB(device, scarg->idx, value.bool_constant, 4);
ok(SUCCEEDED(hr), "GetPixelShaderConstantB returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetPixelShaderConstantB returned %#lx.\n", hr);
}
ok(!memcmp(scdata->int_constant, value.int_constant, sizeof(scdata->int_constant)),
......@@ -737,10 +737,10 @@ static void light_apply_data(IDirect3DDevice9 *device, const struct state_test *
unsigned int index = larg->idx;
hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
ok(hret == D3D_OK, "SetLight returned %#lx.\n", hret);
hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
ok(hret == D3D_OK, "SetLightEnable returned %#lx.\n", hret);
}
static void light_check_data(IDirect3DDevice9 *device, const struct state_test *test,
......@@ -756,10 +756,10 @@ static void light_check_data(IDirect3DDevice9 *device, const struct state_test *
value.get_light_result = IDirect3DDevice9_GetLight(device, larg->idx, &value.light);
ok(value.get_enabled_result == ldata->get_enabled_result,
"Chain stage %u: expected get_enabled_result %#x, got %#x.\n",
"Chain stage %u: expected get_enabled_result %#lx, got %#lx.\n",
chain_stage, ldata->get_enabled_result, value.get_enabled_result);
ok(value.get_light_result == ldata->get_light_result,
"Chain stage %u: expected get_light_result %#x, got %#x.\n",
"Chain stage %u: expected get_light_result %#lx, got %#lx.\n",
chain_stage, ldata->get_light_result, value.get_light_result);
ok(value.enabled == ldata->enabled,
......@@ -981,22 +981,22 @@ static void transform_apply_data(IDirect3DDevice9 *device, const struct state_te
HRESULT hret;
hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
}
static void compare_matrix(const char *name, unsigned int chain_stage,
......@@ -1036,32 +1036,32 @@ static void transform_check_data(IDirect3DDevice9 *device, const struct state_te
value = transform_poison_data.view;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetTransform returned %#lx.\n", hr);
compare_matrix("View", chain_stage, &value, &tdata->view);
value = transform_poison_data.projection;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetTransform returned %#lx.\n", hr);
compare_matrix("Projection", chain_stage, &value, &tdata->projection);
value = transform_poison_data.texture0;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetTransform returned %#lx.\n", hr);
compare_matrix("Texture0", chain_stage, &value, &tdata->texture0);
value = transform_poison_data.texture7;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetTransform returned %#lx.\n", hr);
compare_matrix("Texture7", chain_stage, &value, &tdata->texture7);
value = transform_poison_data.world0;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetTransform returned %#lx.\n", hr);
compare_matrix("World0", chain_stage, &value, &tdata->world0);
value = transform_poison_data.world255;
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &value);
ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetTransform returned %#lx.\n", hr);
compare_matrix("World255", chain_stage, &value, &tdata->world255);
}
......@@ -1230,7 +1230,7 @@ static void render_state_apply_data(IDirect3DDevice9 *device, const struct state
for (i = 0; i < ARRAY_SIZE(render_state_indices); ++i)
{
hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
ok(hret == D3D_OK, "SetRenderState returned %#lx.\n", hret);
}
}
......@@ -1246,8 +1246,8 @@ static void render_state_check_data(IDirect3DDevice9 *device, const struct state
{
DWORD value = ctx->poison_data_buffer.states[i];
hr = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &value);
ok(SUCCEEDED(hr), "GetRenderState returned %#x.\n", hr);
ok(value == rsdata->states[i], "Chain stage %u, render state %#x: expected %#x, got %#x.\n",
ok(SUCCEEDED(hr), "GetRenderState returned %#lx.\n", hr);
ok(value == rsdata->states[i], "Chain stage %u, render state %#x: expected %#lx, got %#lx.\n",
chain_stage, render_state_indices[i], rsdata->states[i], value);
}
}
......@@ -1701,16 +1701,16 @@ static void resource_apply_data(IDirect3DDevice9 *device, const struct state_tes
HRESULT hr;
hr = IDirect3DDevice9_SetVertexDeclaration(device, d->decl);
ok(SUCCEEDED(hr), "SetVertexDeclaration (%p) returned %#x.\n", d->decl, hr);
ok(SUCCEEDED(hr), "SetVertexDeclaration (%p) returned %#lx.\n", d->decl, hr);
hr = IDirect3DDevice9_SetVertexShader(device, d->vs);
ok(SUCCEEDED(hr), "SetVertexShader (%p) returned %#x.\n", d->vs, hr);
ok(SUCCEEDED(hr), "SetVertexShader (%p) returned %#lx.\n", d->vs, hr);
hr = IDirect3DDevice9_SetPixelShader(device, d->ps);
ok(SUCCEEDED(hr), "SetPixelShader (%p) returned %#x.\n", d->ps, hr);
ok(SUCCEEDED(hr), "SetPixelShader (%p) returned %#lx.\n", d->ps, hr);
hr = IDirect3DDevice9_SetIndices(device, d->ib);
ok(SUCCEEDED(hr), "SetIndices (%p) returned %#x.\n", d->ib, hr);
ok(SUCCEEDED(hr), "SetIndices (%p) returned %#lx.\n", d->ib, hr);
for (i = 0; i < arg->stream_count; ++i)
{
......@@ -1721,15 +1721,15 @@ static void resource_apply_data(IDirect3DDevice9 *device, const struct state_tes
{
hr = IDirect3DDevice9_CreateVertexBuffer(device, 64, D3DUSAGE_DYNAMIC,
0, D3DPOOL_DEFAULT, &temp_vb, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
}
hr = IDirect3DDevice9_SetStreamSource(device, i, temp_vb, d->stream_offset, d->stream_stride);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
}
hr = IDirect3DDevice9_SetStreamSource(device, i, d->vb[i], d->stream_offset, d->stream_stride);
ok(hr == D3D_OK, "Unexpected SetStreamSource result, i %u, vb %p, "
"stream_offset %u, stream_stride %u), hr %#x.\n",
"stream_offset %u, stream_stride %u), hr %#lx.\n",
i, d->vb[i], d->stream_offset, d->stream_stride, hr);
}
if (temp_vb)
......@@ -1738,7 +1738,7 @@ static void resource_apply_data(IDirect3DDevice9 *device, const struct state_tes
for (i = 0; i < arg->tex_count; ++i)
{
hr = IDirect3DDevice9_SetTexture(device, i, (IDirect3DBaseTexture9 *)d->tex[i]);
ok(SUCCEEDED(hr), "SetTexture (%u, %p) returned %#x.\n", i, d->tex[i], hr);
ok(SUCCEEDED(hr), "SetTexture (%u, %p) returned %#lx.\n", i, d->tex[i], hr);
}
}
......@@ -1749,15 +1749,13 @@ static void resource_check_data(IDirect3DDevice9 *device, const struct state_tes
const struct resource_test_data *poison = &ctx->poison_data;
const struct resource_test_arg *arg = test->test_arg;
const struct resource_test_data *d = expected_data;
unsigned int expected_offset;
unsigned int i;
unsigned int expected_offset, i, v, w;
HRESULT hr;
void *ptr;
DWORD v, w;
ptr = poison->decl;
hr = IDirect3DDevice9_GetVertexDeclaration(device, (IDirect3DVertexDeclaration9 **)&ptr);
ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#lx.\n", hr);
if (quirk & SB_QUIRK_RECORDED_VDECL_CAPTURE)
{
ok(ptr == ctx->test_data_all.decl, "Chain stage %u, expected vertex declaration %p, received %p.\n",
......@@ -1775,7 +1773,7 @@ static void resource_check_data(IDirect3DDevice9 *device, const struct state_tes
ptr = poison->vs;
hr = IDirect3DDevice9_GetVertexShader(device, (IDirect3DVertexShader9 **)&ptr);
ok(SUCCEEDED(hr), "GetVertexShader returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetVertexShader returned %#lx.\n", hr);
ok(ptr == d->vs, "Chain stage %u, expected vertex shader %p, received %p.\n",
chain_stage, d->vs, ptr);
if (SUCCEEDED(hr) && ptr)
......@@ -1785,7 +1783,7 @@ static void resource_check_data(IDirect3DDevice9 *device, const struct state_tes
ptr = poison->ps;
hr = IDirect3DDevice9_GetPixelShader(device, (IDirect3DPixelShader9 **)&ptr);
ok(SUCCEEDED(hr), "GetPixelShader returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetPixelShader returned %#lx.\n", hr);
ok(ptr == d->ps, "Chain stage %u, expected pixel shader %p, received %p.\n",
chain_stage, d->ps, ptr);
if (SUCCEEDED(hr) && ptr)
......@@ -1795,7 +1793,7 @@ static void resource_check_data(IDirect3DDevice9 *device, const struct state_tes
ptr = poison->ib;
hr = IDirect3DDevice9_GetIndices(device, (IDirect3DIndexBuffer9 **)&ptr);
ok(SUCCEEDED(hr), "GetIndices returned %#x.\n", hr);
ok(SUCCEEDED(hr), "GetIndices returned %#lx.\n", hr);
ok(ptr == d->ib, "Chain stage %u, expected index buffer %p, received %p.\n",
chain_stage, d->ib, ptr);
if (SUCCEEDED(hr) && ptr)
......@@ -1808,7 +1806,7 @@ static void resource_check_data(IDirect3DDevice9 *device, const struct state_tes
{
ptr = poison->vb[i];
hr = IDirect3DDevice9_GetStreamSource(device, i, (IDirect3DVertexBuffer9 **)&ptr, &v, &w);
ok(SUCCEEDED(hr), "GetStreamSource (%u) returned %#x.\n", i, hr);
ok(SUCCEEDED(hr), "GetStreamSource (%u) returned %#lx.\n", i, hr);
ok(ptr == d->vb[i], "Chain stage %u, stream %u, expected vertex buffer %p, received %p.\n",
chain_stage, i, d->vb[i], ptr);
ok(v == expected_offset, "Stream source offset %u, expected %u, stride %u.\n", v, expected_offset, w);
......@@ -1823,7 +1821,7 @@ static void resource_check_data(IDirect3DDevice9 *device, const struct state_tes
{
ptr = poison->tex[i];
hr = IDirect3DDevice9_GetTexture(device, i, (IDirect3DBaseTexture9 **)&ptr);
ok(SUCCEEDED(hr), "SetTexture (%u) returned %#x.\n", i, hr);
ok(SUCCEEDED(hr), "SetTexture (%u) returned %#lx.\n", i, hr);
ok(ptr == d->tex[i], "Chain stage %u, texture stage %u, expected texture %p, received %p.\n",
chain_stage, i, d->tex[i], ptr);
if (SUCCEEDED(hr) && ptr)
......@@ -1889,12 +1887,12 @@ static void resource_test_data_init(IDirect3DDevice9 *device,
HRESULT hr;
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &data->decl);
ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x.\n", hr);
ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#lx.\n", hr);
if (arg->vs_version)
{
hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &data->vs);
ok(SUCCEEDED(hr), "CreateVertexShader returned %#x.\n", hr);
ok(SUCCEEDED(hr), "CreateVertexShader returned %#lx.\n", hr);
}
else
{
......@@ -1904,7 +1902,7 @@ static void resource_test_data_init(IDirect3DDevice9 *device,
if (arg->ps_version)
{
hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &data->ps);
ok(SUCCEEDED(hr), "CreatePixelShader returned %#x.\n", hr);
ok(SUCCEEDED(hr), "CreatePixelShader returned %#lx.\n", hr);
}
else
{
......@@ -1913,14 +1911,14 @@ static void resource_test_data_init(IDirect3DDevice9 *device,
hr = IDirect3DDevice9_CreateIndexBuffer(device, 64, D3DUSAGE_DYNAMIC,
D3DFMT_INDEX32, D3DPOOL_DEFAULT, &data->ib, NULL);
ok(SUCCEEDED(hr), "CreateIndexBuffer returned %#x.\n", hr);
ok(SUCCEEDED(hr), "CreateIndexBuffer returned %#lx.\n", hr);
data->vb = HeapAlloc(GetProcessHeap(), 0, arg->stream_count * sizeof(*data->vb));
for (i = 0; i < arg->stream_count; ++i)
{
hr = IDirect3DDevice9_CreateVertexBuffer(device, 64, D3DUSAGE_DYNAMIC,
0, D3DPOOL_DEFAULT, &data->vb[i], NULL);
ok(SUCCEEDED(hr), "CreateVertexBuffer (%u) returned %#x.\n", i, hr);
ok(SUCCEEDED(hr), "CreateVertexBuffer (%u) returned %#lx.\n", i, hr);
}
data->stream_offset = 4;
data->stream_stride = 64;
......@@ -1929,7 +1927,7 @@ static void resource_test_data_init(IDirect3DDevice9 *device,
{
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &data->tex[i], NULL);
ok(SUCCEEDED(hr), "CreateTexture (%u) returned %#x.\n", i, hr);
ok(SUCCEEDED(hr), "CreateTexture (%u) returned %#lx.\n", i, hr);
}
}
......@@ -2078,7 +2076,7 @@ static void test_state_management(void)
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#lx.\n", hr);
texture_stages = caps.MaxTextureBlendStages;
......@@ -2121,7 +2119,7 @@ static void test_state_management(void)
execute_test_chain_all(device, tests, tcount);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
ok(!refcount, "Device has %lu references left\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
......
......@@ -33,7 +33,7 @@ static inline void wait_query_(const char *file, unsigned int line, IDirect3DQue
break;
Sleep(10);
}
ok_(file, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok_(file, line)(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
#endif
This source diff could not be displayed because it is too large. You can view the blob instead.
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment