Commit 769efb1f authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3drm: Avoid LPDIRECT3DRMTEXTURE.

parent 273dcbf5
......@@ -317,24 +317,20 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateUserVisual(IDirect3DRM* iface, D3DRM
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM* iface, const char* filename,
LPDIRECT3DRMTEXTURE* Texture)
static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM *iface,
const char *filename, IDirect3DRMTexture **texture)
{
IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface);
FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture);
FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)Texture);
return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture);
}
static HRESULT WINAPI IDirect3DRMImpl_LoadTextureFromResource(IDirect3DRM* iface, HRSRC rs,
LPDIRECT3DRMTEXTURE* Texture)
static HRESULT WINAPI IDirect3DRMImpl_LoadTextureFromResource(IDirect3DRM *iface,
HRSRC resource, IDirect3DRMTexture **texture)
{
IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, rs, Texture);
FIXME("iface %p, resource %p, texture %p stub!\n", iface, resource, texture);
return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)Texture);
return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture);
}
static HRESULT WINAPI IDirect3DRMImpl_SetSearchPath(IDirect3DRM* iface, LPCSTR path)
......
......@@ -781,12 +781,9 @@ static D3DRMSORTMODE WINAPI IDirect3DRMFrame2Impl_GetSortMode(IDirect3DRMFrame2*
return D3DRMSORT_FROMPARENT;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTexture(IDirect3DRMFrame2* iface,
LPDIRECT3DRMTEXTURE * tex)
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture **texture)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, tex);
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
......@@ -1041,12 +1038,10 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundDepth(IDirect3DRMF
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundImage(IDirect3DRMFrame2* iface,
LPDIRECT3DRMTEXTURE texture)
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundImage(IDirect3DRMFrame2 *iface,
IDirect3DRMTexture *texture)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
......@@ -1165,12 +1160,9 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSortMode(IDirect3DRMFrame2* iface
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetTexture(IDirect3DRMFrame2* iface,
LPDIRECT3DRMTEXTURE texture)
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
......
......@@ -658,8 +658,8 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetColor(IDirect3DRMMeshBuilde
return IDirect3DRMMeshBuilder3_SetColor(&This->IDirect3DRMMeshBuilder3_iface, color);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTexture(IDirect3DRMMeshBuilder2* iface,
LPDIRECT3DRMTEXTURE texture)
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTexture(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMTexture *texture)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
LPDIRECT3DRMTEXTURE3 texture3 = NULL;
......@@ -2169,7 +2169,7 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuil
hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group, (LPDIRECT3DRMMATERIAL)This->materials[k].material);
if (SUCCEEDED(hr) && This->materials[k].texture)
{
LPDIRECT3DRMTEXTURE texture;
IDirect3DRMTexture *texture;
IDirect3DRMTexture3_QueryInterface(This->materials[k].texture, &IID_IDirect3DRMTexture, (LPVOID*)&texture);
hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
......@@ -2857,8 +2857,8 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupMaterial(IDirect3DRMMesh* ifac
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupTexture(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE texture)
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupTexture(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
......@@ -2981,8 +2981,8 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupMaterial(IDirect3DRMMesh* ifac
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupTexture(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *texture)
static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupTexture(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
......
......@@ -451,7 +451,7 @@ static void test_MeshBuilder(void)
unsigned nb_vertices, nb_faces, nb_face_vertices;
DWORD data_size;
LPDIRECT3DRMMATERIAL material = (LPDIRECT3DRMMATERIAL)0xdeadbeef;
LPDIRECT3DRMTEXTURE texture = (LPDIRECT3DRMTEXTURE)0xdeadbeef;
IDirect3DRMTexture *texture = (IDirect3DRMTexture *)0xdeadbeef;
D3DVALUE values[3];
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
......@@ -1435,7 +1435,7 @@ static void test_Texture(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
LPDIRECT3DRMTEXTURE pTexture;
IDirect3DRMTexture *texture;
D3DRMIMAGE initimg = {
2, 2, 1, 1, 32,
TRUE, 2 * sizeof(DWORD), NULL, NULL,
......@@ -1449,23 +1449,23 @@ static void test_Texture(void)
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
initimg.buffer1 = &pixel;
hr = IDirect3DRM_CreateTexture(d3drm, &initimg, &pTexture);
hr = IDirect3DRM_CreateTexture(d3drm, &initimg, &texture);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMTexture interface (hr = %x)\n", hr);
hr = IDirect3DRMTexture_GetClassName(pTexture, NULL, cname);
hr = IDirect3DRMTexture_GetClassName(texture, NULL, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
hr = IDirect3DRMTexture_GetClassName(pTexture, NULL, NULL);
hr = IDirect3DRMTexture_GetClassName(texture, NULL, NULL);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = 1;
hr = IDirect3DRMTexture_GetClassName(pTexture, &size, cname);
hr = IDirect3DRMTexture_GetClassName(texture, &size, cname);
ok(hr == E_INVALIDARG, "GetClassName failed with %x\n", hr);
size = sizeof(cname);
hr = IDirect3DRMTexture_GetClassName(pTexture, &size, cname);
hr = IDirect3DRMTexture_GetClassName(texture, &size, cname);
ok(hr == D3DRM_OK, "Cannot get classname (hr = %x)\n", hr);
ok(size == sizeof("Texture"), "wrong size: %u\n", size);
ok(!strcmp(cname, "Texture"), "Expected cname to be \"Texture\", but got \"%s\"\n", cname);
IDirect3DRMTexture_Release(pTexture);
IDirect3DRMTexture_Release(texture);
IDirect3DRM_Release(d3drm);
}
......
......@@ -87,8 +87,8 @@ DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
......
......@@ -162,7 +162,7 @@ typedef void (__cdecl *D3DRMDEVICE3UPDATECALLBACK)(struct IDirect3DRMDevice3 *de
int count, D3DRECT *rects);
typedef int (__cdecl *D3DRMUSERVISUALCALLBACK)(struct IDirect3DRMUserVisual *visual, void *ctx,
D3DRMUSERVISUALREASON reason, struct IDirect3DRMDevice *device, struct IDirect3DRMViewport *viewport);
typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *);
typedef HRESULT (__cdecl *D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture);
typedef HRESULT (__cdecl *D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE3 *);
typedef void (__cdecl *D3DRMLOADCALLBACK)(struct IDirect3DRMObject *object, REFIID objectguid, void *arg);
typedef HRESULT (__cdecl *D3DRMDOWNSAMPLECALLBACK)(struct IDirect3DRMTexture3 *texture, void *ctx,
......@@ -1113,7 +1113,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
......@@ -1138,7 +1138,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
......@@ -1152,7 +1152,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
......@@ -1346,7 +1346,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
STDMETHOD(GetScene)(THIS_ IDirect3DRMFrame **scene) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) PURE;
......@@ -1371,7 +1371,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
......@@ -1385,7 +1385,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ IDirect3DRMFrame *reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
......@@ -1921,7 +1921,7 @@ DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual)
STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE;
STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE;
STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE;
STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE;
STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture *texture) PURE;
STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE;
STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace,
DWORD *fDataSize, unsigned *fData) PURE;
......@@ -1930,7 +1930,7 @@ DECLARE_INTERFACE_(IDirect3DRMMesh,IDirect3DRMVisual)
STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE;
STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE;
STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, struct IDirect3DRMTexture **texture) PURE;
};
#undef INTERFACE
......@@ -2285,7 +2285,7 @@ DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject)
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
......@@ -2294,7 +2294,7 @@ DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject)
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetTexture)(THIS_ struct IDirect3DRMTexture **texture) PURE;
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
......@@ -2518,7 +2518,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
......@@ -2689,7 +2689,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTexture)(THIS_ struct IDirect3DRMTexture *texture) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
......
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