Commit 76c61cf5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Add a separate function for texture initialization.

parent 75f005eb
......@@ -413,11 +413,6 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DTexture8 implementation structure
*/
struct IDirect3DTexture8Impl
......@@ -433,6 +428,9 @@ struct IDirect3DTexture8Impl
LPDIRECT3DDEVICE8 parentDevice;
};
HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------------- */
/* IDirect3DVolumeTexture8 */
/* ----------------------- */
......
......@@ -654,44 +654,36 @@ static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3
wined3d_mutex_unlock();
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
IDirect3DTexture8Impl *object;
static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DTexture8 **texture)
{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
IDirect3DTexture8Impl *object;
HRESULT hr;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
iface, width, height, levels, usage, format, pool, texture);
if (NULL == object) {
FIXME("Allocation of memory failed\n");
/* *ppTexture = NULL; */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DTexture8_Vtbl;
object->ref = 1;
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
wined3d_mutex_unlock();
if (FAILED(hrc)) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
hr = texture_init(object, This, width, height, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
/* *ppTexture = NULL; */
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppTexture = (LPDIRECT3DTEXTURE8) object;
TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
return hr;
}
return hrc;
TRACE("Created texture %p.\n", object);
*texture = (IDirect3DTexture8 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
......
......@@ -285,7 +285,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 ifac
return hr;
}
const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
{
/* IUnknown */
IDirect3DTexture8Impl_QueryInterface,
......@@ -311,3 +311,27 @@ const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
IDirect3DTexture8Impl_UnlockRect,
IDirect3DTexture8Impl_AddDirtyRect
};
HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->lpVtbl = &Direct3DTexture8_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, usage & WINED3DUSAGE_MASK,
wined3dformat_from_d3dformat(format), pool, &texture->wineD3DTexture, (IUnknown *)texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr;
}
texture->parentDevice = (IDirect3DDevice8 *)device;
IDirect3DDevice8_AddRef(texture->parentDevice);
return D3D_OK;
}
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