Commit 76de76e5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Destroy FBO entries in the context.

parent 459673da
......@@ -226,7 +226,7 @@ static struct fbo_entry *context_create_fbo_entry(IWineD3DDevice *iface)
return entry;
}
void context_destroy_fbo_entry(IWineD3DDeviceImpl *This, struct fbo_entry *entry)
static void context_destroy_fbo_entry(IWineD3DDeviceImpl *This, struct fbo_entry *entry)
{
if (entry->id)
{
......@@ -320,6 +320,46 @@ static void context_apply_fbo_state(IWineD3DDevice *iface)
context_check_fbo_status(iface);
}
void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
UINT i;
switch(type)
{
case WINED3DRTYPE_SURFACE:
{
for (i = 0; i < This->numContexts; ++i)
{
struct fbo_entry *entry, *entry2;
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->contexts[i]->fbo_list, struct fbo_entry, entry)
{
BOOL destroyed = FALSE;
UINT j;
for (j = 0; !destroyed && j < GL_LIMITS(buffers); ++j)
{
if (entry->render_targets[j] == (IWineD3DSurface *)resource)
{
context_destroy_fbo_entry(This, entry);
destroyed = TRUE;
}
}
if (!destroyed && entry->depth_stencil == (IWineD3DSurface *)resource)
context_destroy_fbo_entry(This, entry);
}
}
break;
}
default:
break;
}
}
/*****************************************************************************
* Context_MarkStateDirty
*
......
......@@ -7325,10 +7325,14 @@ static void WINAPI IWineD3DDeviceImpl_RemoveResource(IWineD3DDevice *iface, IWin
static void WINAPI IWineD3DDeviceImpl_ResourceReleased(IWineD3DDevice *iface, IWineD3DResource *resource){
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
WINED3DRESOURCETYPE type = IWineD3DResource_GetType(resource);
int counter;
TRACE("(%p) : resource %p\n", This, resource);
switch(IWineD3DResource_GetType(resource)){
context_resource_released(iface, resource, type);
switch (type) {
/* TODO: check front and back buffers, rendertargets etc.. possibly swapchains? */
case WINED3DRTYPE_SURFACE: {
unsigned int i;
......@@ -7374,24 +7378,6 @@ static void WINAPI IWineD3DDeviceImpl_ResourceReleased(IWineD3DDevice *iface, IW
if (This->stencilBufferTarget == (IWineD3DSurface *)resource) {
This->stencilBufferTarget = NULL;
}
for (i = 0; i < This->numContexts; ++i) {
struct fbo_entry *entry, *entry2;
int j;
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &This->contexts[i]->fbo_list, struct fbo_entry, entry) {
BOOL destroyed = FALSE;
for (j = 0; !destroyed && j < GL_LIMITS(buffers); ++j) {
if (entry->render_targets[j] == (IWineD3DSurface *)resource) {
context_destroy_fbo_entry(This, entry);
destroyed = TRUE;
}
}
if (!destroyed && entry->depth_stencil == (IWineD3DSurface *)resource) {
context_destroy_fbo_entry(This, entry);
}
}
}
}
break;
......
......@@ -629,6 +629,7 @@ typedef enum ContextUsage {
void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
......@@ -2442,6 +2443,4 @@ static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
void depth_blt(IWineD3DDevice *iface, GLuint texture, GLsizei w, GLsizei h);
void context_destroy_fbo_entry(IWineD3DDeviceImpl *This, struct fbo_entry *entry);
#endif
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