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wine
wine-winehq
Commits
778b644f
Commit
778b644f
authored
Sep 24, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 24, 2013
Browse files
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Plain Diff
d3dx9: Get rid of the ID3DXMeshImpl typedef.
parent
ffc66f47
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
185 additions
and
176 deletions
+185
-176
mesh.c
dlls/d3dx9_36/mesh.c
+185
-176
No files found.
dlls/d3dx9_36/mesh.c
View file @
778b644f
...
...
@@ -47,7 +47,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3dx
);
typedef
struct
ID3DXMeshImpl
struct
d3dx9_mesh
{
ID3DXMesh
ID3DXMesh_iface
;
LONG
ref
;
...
...
@@ -67,7 +67,7 @@ typedef struct ID3DXMeshImpl
int
attrib_buffer_lock_count
;
DWORD
attrib_table_size
;
D3DXATTRIBUTERANGE
*
attrib_table
;
}
ID3DXMeshImpl
;
};
const
UINT
d3dx_decltype_size
[]
=
{
...
...
@@ -90,12 +90,12 @@ const UINT d3dx_decltype_size[] =
/* D3DDECLTYPE_FLOAT16_4 */
4
*
sizeof
(
D3DXFLOAT16
),
};
static
inline
ID3DXMeshImpl
*
impl_from_ID3DXMesh
(
ID3DXMesh
*
iface
)
static
inline
struct
d3dx9_mesh
*
impl_from_ID3DXMesh
(
ID3DXMesh
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
ID3DXMeshImpl
,
ID3DXMesh_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3dx9_mesh
,
ID3DXMesh_iface
);
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_QueryInterface
(
ID3DXMesh
*
iface
,
REFIID
riid
,
void
**
out
)
static
HRESULT
WINAPI
d3dx9_mesh
_QueryInterface
(
ID3DXMesh
*
iface
,
REFIID
riid
,
void
**
out
)
{
TRACE
(
"iface %p, riid %s, out %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
out
);
...
...
@@ -113,47 +113,47 @@ static HRESULT WINAPI ID3DXMeshImpl_QueryInterface(ID3DXMesh *iface, REFIID riid
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
ID3DXMeshImpl
_AddRef
(
ID3DXMesh
*
iface
)
static
ULONG
WINAPI
d3dx9_mesh
_AddRef
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
ULONG
refcount
=
InterlockedIncrement
(
&
mesh
->
ref
);
TRACE
(
"
(%p)->(): AddRef from %d
\n
"
,
This
,
This
->
ref
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
mesh
,
refcount
);
return
InterlockedIncrement
(
&
This
->
ref
)
;
return
refcount
;
}
static
ULONG
WINAPI
ID3DXMeshImpl
_Release
(
ID3DXMesh
*
iface
)
static
ULONG
WINAPI
d3dx9_mesh
_Release
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
ULONG
ref
count
=
InterlockedDecrement
(
&
mesh
->
ref
);
TRACE
(
"
(%p)->(): Release from %d
\n
"
,
This
,
ref
+
1
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
mesh
,
refcount
);
if
(
!
ref
)
if
(
!
ref
count
)
{
IDirect3DIndexBuffer9_Release
(
This
->
index_buffer
);
IDirect3DVertexBuffer9_Release
(
This
->
vertex_buffer
);
if
(
This
->
vertex_declaration
)
IDirect3DVertexDeclaration9_Release
(
This
->
vertex_declaration
);
IDirect3DDevice9_Release
(
This
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
attrib_buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
attrib_table
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
IDirect3DIndexBuffer9_Release
(
mesh
->
index_buffer
);
IDirect3DVertexBuffer9_Release
(
mesh
->
vertex_buffer
);
if
(
mesh
->
vertex_declaration
)
IDirect3DVertexDeclaration9_Release
(
mesh
->
vertex_declaration
);
IDirect3DDevice9_Release
(
mesh
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
attrib_buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
attrib_table
);
HeapFree
(
GetProcessHeap
(),
0
,
mesh
);
}
return
ref
;
return
ref
count
;
}
/*** ID3DXBaseMesh ***/
static
HRESULT
WINAPI
ID3DXMeshImpl_DrawSubset
(
ID3DXMesh
*
iface
,
DWORD
attrib_id
)
static
HRESULT
WINAPI
d3dx9_mesh_DrawSubset
(
ID3DXMesh
*
iface
,
DWORD
attrib_id
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
This
=
impl_from_ID3DXMesh
(
iface
);
HRESULT
hr
;
DWORD
face_start
;
DWORD
face_end
=
0
;
DWORD
vertex_size
;
TRACE
(
"
(%p)->(%u)
\n
"
,
This
,
attrib_id
);
TRACE
(
"
iface %p, attrib_id %u.
\n
"
,
iface
,
attrib_id
);
if
(
!
This
->
vertex_declaration
)
{
...
...
@@ -193,31 +193,31 @@ static HRESULT WINAPI ID3DXMeshImpl_DrawSubset(ID3DXMesh *iface, DWORD attrib_id
return
D3D_OK
;
}
static
DWORD
WINAPI
ID3DXMeshImpl
_GetNumFaces
(
ID3DXMesh
*
iface
)
static
DWORD
WINAPI
d3dx9_mesh
_GetNumFaces
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
return
This
->
numfaces
;
return
mesh
->
numfaces
;
}
static
DWORD
WINAPI
ID3DXMeshImpl
_GetNumVertices
(
ID3DXMesh
*
iface
)
static
DWORD
WINAPI
d3dx9_mesh
_GetNumVertices
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
return
This
->
numvertices
;
return
mesh
->
numvertices
;
}
static
DWORD
WINAPI
ID3DXMeshImpl
_GetFVF
(
ID3DXMesh
*
iface
)
static
DWORD
WINAPI
d3dx9_mesh
_GetFVF
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
return
This
->
fvf
;
return
mesh
->
fvf
;
}
static
void
copy_declaration
(
D3DVERTEXELEMENT9
*
dst
,
const
D3DVERTEXELEMENT9
*
src
,
UINT
num_elem
)
...
...
@@ -225,61 +225,63 @@ static void copy_declaration(D3DVERTEXELEMENT9 *dst, const D3DVERTEXELEMENT9 *sr
memcpy
(
dst
,
src
,
num_elem
*
sizeof
(
*
src
));
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_GetDeclaration
(
ID3DXMesh
*
iface
,
D3DVERTEXELEMENT9
declaration
[
MAX_FVF_DECL_SIZE
])
static
HRESULT
WINAPI
d3dx9_mesh
_GetDeclaration
(
ID3DXMesh
*
iface
,
D3DVERTEXELEMENT9
declaration
[
MAX_FVF_DECL_SIZE
])
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p, declaration %p.
\n
"
,
iface
,
declaration
);
if
(
declaration
==
NULL
)
return
D3DERR_INVALIDCALL
;
if
(
!
declaration
)
return
D3DERR_INVALIDCALL
;
copy_declaration
(
declaration
,
This
->
cached_declaration
,
This
->
num_elem
);
copy_declaration
(
declaration
,
mesh
->
cached_declaration
,
mesh
->
num_elem
);
return
D3D_OK
;
}
static
DWORD
WINAPI
ID3DXMeshImpl
_GetNumBytesPerVertex
(
ID3DXMesh
*
iface
)
static
DWORD
WINAPI
d3dx9_mesh
_GetNumBytesPerVertex
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"iface
(%p)
\n
"
,
This
);
TRACE
(
"iface
%p.
\n
"
,
iface
);
return
This
->
vertex_declaration_size
;
return
mesh
->
vertex_declaration_size
;
}
static
DWORD
WINAPI
ID3DXMeshImpl
_GetOptions
(
ID3DXMesh
*
iface
)
static
DWORD
WINAPI
d3dx9_mesh
_GetOptions
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
return
This
->
options
;
return
mesh
->
options
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_GetDevice
(
struct
ID3DXMesh
*
iface
,
struct
IDirect3DDevice9
**
device
)
static
HRESULT
WINAPI
d3dx9_mesh
_GetDevice
(
struct
ID3DXMesh
*
iface
,
struct
IDirect3DDevice9
**
device
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)->(%p)
\n
"
,
This
,
device
);
TRACE
(
"
iface %p, device %p.
\n
"
,
iface
,
device
);
if
(
device
==
NULL
)
return
D3DERR_INVALIDCALL
;
*
device
=
This
->
device
;
IDirect3DDevice9_AddRef
(
This
->
device
);
if
(
!
device
)
return
D3DERR_INVALIDCALL
;
*
device
=
mesh
->
device
;
IDirect3DDevice9_AddRef
(
mesh
->
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_CloneMeshFVF
(
struct
ID3DXMesh
*
iface
,
DWORD
options
,
DWORD
fvf
,
static
HRESULT
WINAPI
d3dx9_mesh
_CloneMeshFVF
(
struct
ID3DXMesh
*
iface
,
DWORD
options
,
DWORD
fvf
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXMesh
**
clone_mesh
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
HRESULT
hr
;
D3DVERTEXELEMENT9
declaration
[
MAX_FVF_DECL_SIZE
];
TRACE
(
"(%p)->(%x,%x,%p,%p)
\n
"
,
This
,
options
,
fvf
,
device
,
clone_mesh
);
TRACE
(
"iface %p, options %#x, fvf %#x, device %p, clone_mesh %p.
\n
"
,
iface
,
options
,
fvf
,
device
,
clone_mesh
);
hr
=
D3DXDeclaratorFromFVF
(
fvf
,
declaration
);
if
(
FAILED
(
hr
))
return
hr
;
if
(
FAILED
(
hr
=
D3DXDeclaratorFromFVF
(
fvf
,
declaration
)))
return
hr
;
return
iface
->
lpVtbl
->
CloneMesh
(
iface
,
options
,
declaration
,
device
,
clone_mesh
);
}
...
...
@@ -677,11 +679,11 @@ static BOOL declaration_equals(const D3DVERTEXELEMENT9 *declaration1, const D3DV
return
FALSE
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_CloneMesh
(
struct
ID3DXMesh
*
iface
,
DWORD
options
,
static
HRESULT
WINAPI
d3dx9_mesh
_CloneMesh
(
struct
ID3DXMesh
*
iface
,
DWORD
options
,
const
D3DVERTEXELEMENT9
*
declaration
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXMesh
**
clone_mesh_out
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
ID3DXMeshImpl
*
cloned_this
;
struct
d3dx9_mesh
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
cloned_this
;
ID3DXMesh
*
clone_mesh
;
D3DVERTEXELEMENT9
orig_declaration
[
MAX_FVF_DECL_SIZE
]
=
{
D3DDECL_END
()
};
void
*
data_in
,
*
data_out
;
...
...
@@ -689,7 +691,8 @@ static HRESULT WINAPI ID3DXMeshImpl_CloneMesh(struct ID3DXMesh *iface, DWORD opt
HRESULT
hr
;
BOOL
same_declaration
;
TRACE
(
"(%p)->(%x,%p,%p,%p)
\n
"
,
This
,
options
,
declaration
,
device
,
clone_mesh_out
);
TRACE
(
"iface %p, options %#x, declaration %p, device %p, clone_mesh_out %p.
\n
"
,
iface
,
options
,
declaration
,
device
,
clone_mesh_out
);
if
(
!
clone_mesh_out
)
return
D3DERR_INVALIDCALL
;
...
...
@@ -773,81 +776,87 @@ error:
return
hr
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_GetVertexBuffer
(
struct
ID3DXMesh
*
iface
,
static
HRESULT
WINAPI
d3dx9_mesh
_GetVertexBuffer
(
struct
ID3DXMesh
*
iface
,
struct
IDirect3DVertexBuffer9
**
vertex_buffer
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)->(%p)
\n
"
,
This
,
vertex_buffer
);
TRACE
(
"
iface %p, vertex_buffer %p.
\n
"
,
iface
,
vertex_buffer
);
if
(
vertex_buffer
==
NULL
)
return
D3DERR_INVALIDCALL
;
*
vertex_buffer
=
This
->
vertex_buffer
;
IDirect3DVertexBuffer9_AddRef
(
This
->
vertex_buffer
);
if
(
!
vertex_buffer
)
return
D3DERR_INVALIDCALL
;
*
vertex_buffer
=
mesh
->
vertex_buffer
;
IDirect3DVertexBuffer9_AddRef
(
mesh
->
vertex_buffer
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_GetIndexBuffer
(
struct
ID3DXMesh
*
iface
,
static
HRESULT
WINAPI
d3dx9_mesh
_GetIndexBuffer
(
struct
ID3DXMesh
*
iface
,
struct
IDirect3DIndexBuffer9
**
index_buffer
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)->(%p)
\n
"
,
This
,
index_buffer
);
TRACE
(
"
iface %p, index_buffer %p.
\n
"
,
iface
,
index_buffer
);
if
(
index_buffer
==
NULL
)
return
D3DERR_INVALIDCALL
;
*
index_buffer
=
This
->
index_buffer
;
IDirect3DIndexBuffer9_AddRef
(
This
->
index_buffer
);
if
(
!
index_buffer
)
return
D3DERR_INVALIDCALL
;
*
index_buffer
=
mesh
->
index_buffer
;
IDirect3DIndexBuffer9_AddRef
(
mesh
->
index_buffer
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_LockVertexBuffer
(
ID3DXMesh
*
iface
,
DWORD
flags
,
void
**
data
)
static
HRESULT
WINAPI
d3dx9_mesh
_LockVertexBuffer
(
ID3DXMesh
*
iface
,
DWORD
flags
,
void
**
data
)
{
ID3DXMeshImpl
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"iface %p, flags %#x, data %p.
\n
"
,
iface
,
flags
,
data
);
return
IDirect3DVertexBuffer9_Lock
(
mesh
->
vertex_buffer
,
0
,
0
,
data
,
flags
);
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_UnlockVertexBuffer
(
ID3DXMesh
*
iface
)
static
HRESULT
WINAPI
d3dx9_mesh
_UnlockVertexBuffer
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
return
IDirect3DVertexBuffer9_Unlock
(
This
->
vertex_buffer
);
return
IDirect3DVertexBuffer9_Unlock
(
mesh
->
vertex_buffer
);
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_LockIndexBuffer
(
ID3DXMesh
*
iface
,
DWORD
flags
,
void
**
data
)
static
HRESULT
WINAPI
d3dx9_mesh
_LockIndexBuffer
(
ID3DXMesh
*
iface
,
DWORD
flags
,
void
**
data
)
{
ID3DXMeshImpl
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"iface %p, flags %#x, data %p.
\n
"
,
iface
,
flags
,
data
);
return
IDirect3DIndexBuffer9_Lock
(
mesh
->
index_buffer
,
0
,
0
,
data
,
flags
);
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_UnlockIndexBuffer
(
ID3DXMesh
*
iface
)
static
HRESULT
WINAPI
d3dx9_mesh
_UnlockIndexBuffer
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
return
IDirect3DIndexBuffer9_Unlock
(
This
->
index_buffer
);
return
IDirect3DIndexBuffer9_Unlock
(
mesh
->
index_buffer
);
}
static
HRESULT
WINAPI
ID3DXMeshImpl_GetAttributeTable
(
ID3DXMesh
*
iface
,
D3DXATTRIBUTERANGE
*
attrib_table
,
DWORD
*
attrib_table_size
)
/* FIXME: This looks just wrong, we never check *attrib_table_size before
* copying the data. */
static
HRESULT
WINAPI
d3dx9_mesh_GetAttributeTable
(
ID3DXMesh
*
iface
,
D3DXATTRIBUTERANGE
*
attrib_table
,
DWORD
*
attrib_table_size
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"(%p)->(%p,%p)
\n
"
,
This
,
attrib_table
,
attrib_table_size
);
TRACE
(
"iface %p, attrib_table %p, attrib_table_size %p.
\n
"
,
iface
,
attrib_table
,
attrib_table_size
);
if
(
attrib_table_size
)
*
attrib_table_size
=
This
->
attrib_table_size
;
*
attrib_table_size
=
mesh
->
attrib_table_size
;
if
(
attrib_table
)
CopyMemory
(
attrib_table
,
This
->
attrib_table
,
This
->
attrib_table_size
*
sizeof
(
*
attrib_table
));
memcpy
(
attrib_table
,
mesh
->
attrib_table
,
mesh
->
attrib_table_size
*
sizeof
(
*
attrib_table
));
return
D3D_OK
;
}
...
...
@@ -946,7 +955,7 @@ static DWORD *generate_identity_point_reps(DWORD num_vertices)
return
id_point_reps
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_ConvertPointRepsToAdjacency
(
ID3DXMesh
*
iface
,
static
HRESULT
WINAPI
d3dx9_mesh
_ConvertPointRepsToAdjacency
(
ID3DXMesh
*
iface
,
const
DWORD
*
point_reps
,
DWORD
*
adjacency
)
{
HRESULT
hr
;
...
...
@@ -1096,9 +1105,10 @@ static HRESULT propagate_face_vertices(const DWORD *adjacency, DWORD *point_reps
return
D3D_OK
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_ConvertAdjacencyToPointReps
(
ID3DXMesh
*
iface
,
static
HRESULT
WINAPI
d3dx9_mesh
_ConvertAdjacencyToPointReps
(
ID3DXMesh
*
iface
,
const
DWORD
*
adjacency
,
DWORD
*
point_reps
)
{
struct
d3dx9_mesh
*
This
=
impl_from_ID3DXMesh
(
iface
);
HRESULT
hr
;
DWORD
face
;
DWORD
i
;
...
...
@@ -1107,8 +1117,6 @@ static HRESULT WINAPI ID3DXMeshImpl_ConvertAdjacencyToPointReps(ID3DXMesh *iface
DWORD
*
new_indices
=
NULL
;
const
unsigned
int
VERTS_PER_FACE
=
3
;
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"iface %p, adjacency %p, point_reps %p.
\n
"
,
iface
,
adjacency
,
point_reps
);
if
(
!
adjacency
)
...
...
@@ -1218,9 +1226,9 @@ static int compare_vertex_keys(const void *a, const void *b)
return
left
->
key
<
right
->
key
?
-
1
:
1
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl_GenerateAdjacency
(
ID3DXMesh
*
iface
,
FLOAT
epsilon
,
DWORD
*
adjacency
)
static
HRESULT
WINAPI
d3dx9_mesh_GenerateAdjacency
(
ID3DXMesh
*
iface
,
float
epsilon
,
DWORD
*
adjacency
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
This
=
impl_from_ID3DXMesh
(
iface
);
HRESULT
hr
;
BYTE
*
vertices
=
NULL
;
const
DWORD
*
indices
=
NULL
;
...
...
@@ -1234,7 +1242,7 @@ static HRESULT WINAPI ID3DXMeshImpl_GenerateAdjacency(ID3DXMesh *iface, FLOAT ep
const
FLOAT
epsilon_sq
=
epsilon
*
epsilon
;
DWORD
i
;
TRACE
(
"
(%p)->(%f,%p)
\n
"
,
This
,
epsilon
,
adjacency
);
TRACE
(
"
iface %p, epsilon %.8e, adjacency %p.
\n
"
,
iface
,
epsilon
,
adjacency
);
if
(
!
adjacency
)
return
D3DERR_INVALIDCALL
;
...
...
@@ -1364,14 +1372,14 @@ cleanup:
return
hr
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_UpdateSemantics
(
ID3DXMesh
*
iface
,
D3DVERTEXELEMENT9
declaration
[
MAX_FVF_DECL_SIZE
])
static
HRESULT
WINAPI
d3dx9_mesh
_UpdateSemantics
(
ID3DXMesh
*
iface
,
D3DVERTEXELEMENT9
declaration
[
MAX_FVF_DECL_SIZE
])
{
struct
d3dx9_mesh
*
This
=
impl_from_ID3DXMesh
(
iface
);
HRESULT
hr
;
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
UINT
vertex_declaration_size
;
int
i
;
TRACE
(
"
(%p)->(%p)
\n
"
,
This
,
declaration
);
TRACE
(
"
iface %p, declaration %p.
\n
"
,
iface
,
declaration
);
if
(
!
declaration
)
{
...
...
@@ -1423,53 +1431,54 @@ static HRESULT WINAPI ID3DXMeshImpl_UpdateSemantics(ID3DXMesh *iface, D3DVERTEXE
return
D3D_OK
;
}
/*** ID3DXMesh ***/
static
HRESULT
WINAPI
ID3DXMeshImpl_LockAttributeBuffer
(
ID3DXMesh
*
iface
,
DWORD
flags
,
DWORD
**
data
)
static
HRESULT
WINAPI
d3dx9_mesh_LockAttributeBuffer
(
ID3DXMesh
*
iface
,
DWORD
flags
,
DWORD
**
data
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
TRACE
(
"
(%p)->(%u,%p)
\n
"
,
This
,
flags
,
data
);
TRACE
(
"
iface %p, flags %#x, data %p.
\n
"
,
iface
,
flags
,
data
);
InterlockedIncrement
(
&
This
->
attrib_buffer_lock_count
);
InterlockedIncrement
(
&
mesh
->
attrib_buffer_lock_count
);
if
(
!
(
flags
&
D3DLOCK_READONLY
))
{
D3DXATTRIBUTERANGE
*
attrib_table
=
This
->
attrib_table
;
This
->
attrib_table_size
=
0
;
This
->
attrib_table
=
NULL
;
if
(
!
(
flags
&
D3DLOCK_READONLY
))
{
D3DXATTRIBUTERANGE
*
attrib_table
=
mesh
->
attrib_table
;
mesh
->
attrib_table_size
=
0
;
mesh
->
attrib_table
=
NULL
;
HeapFree
(
GetProcessHeap
(),
0
,
attrib_table
);
}
*
data
=
This
->
attrib_buffer
;
*
data
=
mesh
->
attrib_buffer
;
return
D3D_OK
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_UnlockAttributeBuffer
(
ID3DXMesh
*
iface
)
static
HRESULT
WINAPI
d3dx9_mesh
_UnlockAttributeBuffer
(
ID3DXMesh
*
iface
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
int
lock_count
;
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
lock_count
=
InterlockedDecrement
(
&
This
->
attrib_buffer_lock_count
);
if
(
lock_count
<
0
)
{
InterlockedIncrement
(
&
This
->
attrib_buffer_lock_count
);
lock_count
=
InterlockedDecrement
(
&
mesh
->
attrib_buffer_lock_count
);
if
(
lock_count
<
0
)
{
InterlockedIncrement
(
&
mesh
->
attrib_buffer_lock_count
);
return
D3DERR_INVALIDCALL
;
}
return
D3D_OK
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_Optimize
(
ID3DXMesh
*
iface
,
DWORD
flags
,
const
DWORD
*
adjacency_in
,
static
HRESULT
WINAPI
d3dx9_mesh
_Optimize
(
ID3DXMesh
*
iface
,
DWORD
flags
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
ID3DXBuffer
**
vertex_remap
,
ID3DXMesh
**
opt_mesh
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
HRESULT
hr
;
D3DVERTEXELEMENT9
declaration
[
MAX_FVF_DECL_SIZE
]
=
{
D3DDECL_END
()
};
ID3DXMesh
*
optimized_mesh
;
TRACE
(
"(%p)->(%x,%p,%p,%p,%p,%p)
\n
"
,
This
,
flags
,
adjacency_in
,
adjacency_out
,
face_remap
,
vertex_remap
,
opt_mesh
);
TRACE
(
"iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, opt_mesh %p.
\n
"
,
iface
,
flags
,
adjacency_in
,
adjacency_out
,
face_remap
,
vertex_remap
,
opt_mesh
);
if
(
!
opt_mesh
)
return
D3DERR_INVALIDCALL
;
...
...
@@ -1477,8 +1486,8 @@ static HRESULT WINAPI ID3DXMeshImpl_Optimize(ID3DXMesh *iface, DWORD flags, cons
hr
=
iface
->
lpVtbl
->
GetDeclaration
(
iface
,
declaration
);
if
(
FAILED
(
hr
))
return
hr
;
hr
=
iface
->
lpVtbl
->
CloneMesh
(
iface
,
This
->
options
,
declaration
,
This
->
device
,
&
optimized_mesh
);
if
(
FAILED
(
hr
))
return
hr
;
if
(
FAILED
(
hr
=
iface
->
lpVtbl
->
CloneMesh
(
iface
,
mesh
->
options
,
declaration
,
mesh
->
device
,
&
optimized_mesh
)))
return
hr
;
hr
=
optimized_mesh
->
lpVtbl
->
OptimizeInplace
(
optimized_mesh
,
flags
,
adjacency_in
,
adjacency_out
,
face_remap
,
vertex_remap
);
if
(
SUCCEEDED
(
hr
))
...
...
@@ -1490,7 +1499,8 @@ static HRESULT WINAPI ID3DXMeshImpl_Optimize(ID3DXMesh *iface, DWORD flags, cons
/* Creates a vertex_remap that removes unused vertices.
* Indices are updated according to the vertex_remap. */
static
HRESULT
compact_mesh
(
ID3DXMeshImpl
*
This
,
DWORD
*
indices
,
DWORD
*
new_num_vertices
,
ID3DXBuffer
**
vertex_remap
)
static
HRESULT
compact_mesh
(
struct
d3dx9_mesh
*
This
,
DWORD
*
indices
,
DWORD
*
new_num_vertices
,
ID3DXBuffer
**
vertex_remap
)
{
HRESULT
hr
;
DWORD
*
vertex_remap_ptr
;
...
...
@@ -1599,7 +1609,7 @@ static int attrib_entry_compare(const DWORD **a, const DWORD **b)
}
/* Create face_remap, a new attribute buffer for attribute sort optimization. */
static
HRESULT
remap_faces_for_attrsort
(
ID3DXMeshImpl
*
This
,
const
DWORD
*
indices
,
static
HRESULT
remap_faces_for_attrsort
(
struct
d3dx9_mesh
*
This
,
const
DWORD
*
indices
,
const
DWORD
*
attrib_buffer
,
DWORD
**
sorted_attrib_buffer
,
DWORD
**
face_remap
)
{
const
DWORD
**
sorted_attrib_ptr_buffer
=
NULL
;
...
...
@@ -1630,10 +1640,10 @@ static HRESULT remap_faces_for_attrsort(ID3DXMeshImpl *This, const DWORD *indice
return
D3D_OK
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_OptimizeInplace
(
ID3DXMesh
*
iface
,
DWORD
flags
,
const
DWORD
*
adjacency_in
,
static
HRESULT
WINAPI
d3dx9_mesh
_OptimizeInplace
(
ID3DXMesh
*
iface
,
DWORD
flags
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap_out
,
ID3DXBuffer
**
vertex_remap_out
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
This
=
impl_from_ID3DXMesh
(
iface
);
void
*
indices
=
NULL
;
DWORD
*
attrib_buffer
=
NULL
;
HRESULT
hr
;
...
...
@@ -1646,7 +1656,8 @@ static HRESULT WINAPI ID3DXMeshImpl_OptimizeInplace(ID3DXMesh *iface, DWORD flag
DWORD
*
sorted_attrib_buffer
=
NULL
;
DWORD
i
;
TRACE
(
"(%p)->(%x,%p,%p,%p,%p)
\n
"
,
This
,
flags
,
adjacency_in
,
adjacency_out
,
face_remap_out
,
vertex_remap_out
);
TRACE
(
"iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.
\n
"
,
iface
,
flags
,
adjacency_in
,
adjacency_out
,
face_remap_out
,
vertex_remap_out
);
if
(
!
flags
)
return
D3DERR_INVALIDCALL
;
...
...
@@ -1827,10 +1838,10 @@ cleanup:
return
hr
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl
_SetAttributeTable
(
ID3DXMesh
*
iface
,
static
HRESULT
WINAPI
d3dx9_mesh
_SetAttributeTable
(
ID3DXMesh
*
iface
,
const
D3DXATTRIBUTERANGE
*
attrib_table
,
DWORD
attrib_table_size
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
struct
d3dx9_mesh
*
mesh
=
impl_from_ID3DXMesh
(
iface
);
D3DXATTRIBUTERANGE
*
new_table
=
NULL
;
TRACE
(
"iface %p, attrib_table %p, attrib_table_size %u.
\n
"
,
iface
,
attrib_table
,
attrib_table_size
);
...
...
@@ -1846,47 +1857,44 @@ static HRESULT WINAPI ID3DXMeshImpl_SetAttributeTable(ID3DXMesh *iface,
}
else
if
(
attrib_table
)
{
return
D3DERR_INVALIDCALL
;
}
HeapFree
(
GetProcessHeap
(),
0
,
This
->
attrib_table
);
This
->
attrib_table
=
new_table
;
This
->
attrib_table_size
=
attrib_table_size
;
HeapFree
(
GetProcessHeap
(),
0
,
mesh
->
attrib_table
);
mesh
->
attrib_table
=
new_table
;
mesh
->
attrib_table_size
=
attrib_table_size
;
return
D3D_OK
;
}
static
const
struct
ID3DXMeshVtbl
D3DXMesh_Vtbl
=
{
/*** IUnknown methods ***/
ID3DXMeshImpl_QueryInterface
,
ID3DXMeshImpl_AddRef
,
ID3DXMeshImpl_Release
,
/*** ID3DXBaseMesh ***/
ID3DXMeshImpl_DrawSubset
,
ID3DXMeshImpl_GetNumFaces
,
ID3DXMeshImpl_GetNumVertices
,
ID3DXMeshImpl_GetFVF
,
ID3DXMeshImpl_GetDeclaration
,
ID3DXMeshImpl_GetNumBytesPerVertex
,
ID3DXMeshImpl_GetOptions
,
ID3DXMeshImpl_GetDevice
,
ID3DXMeshImpl_CloneMeshFVF
,
ID3DXMeshImpl_CloneMesh
,
ID3DXMeshImpl_GetVertexBuffer
,
ID3DXMeshImpl_GetIndexBuffer
,
ID3DXMeshImpl_LockVertexBuffer
,
ID3DXMeshImpl_UnlockVertexBuffer
,
ID3DXMeshImpl_LockIndexBuffer
,
ID3DXMeshImpl_UnlockIndexBuffer
,
ID3DXMeshImpl_GetAttributeTable
,
ID3DXMeshImpl_ConvertPointRepsToAdjacency
,
ID3DXMeshImpl_ConvertAdjacencyToPointReps
,
ID3DXMeshImpl_GenerateAdjacency
,
ID3DXMeshImpl_UpdateSemantics
,
/*** ID3DXMesh ***/
ID3DXMeshImpl_LockAttributeBuffer
,
ID3DXMeshImpl_UnlockAttributeBuffer
,
ID3DXMeshImpl_Optimize
,
ID3DXMeshImpl_OptimizeInplace
,
ID3DXMeshImpl_SetAttributeTable
d3dx9_mesh_QueryInterface
,
d3dx9_mesh_AddRef
,
d3dx9_mesh_Release
,
d3dx9_mesh_DrawSubset
,
d3dx9_mesh_GetNumFaces
,
d3dx9_mesh_GetNumVertices
,
d3dx9_mesh_GetFVF
,
d3dx9_mesh_GetDeclaration
,
d3dx9_mesh_GetNumBytesPerVertex
,
d3dx9_mesh_GetOptions
,
d3dx9_mesh_GetDevice
,
d3dx9_mesh_CloneMeshFVF
,
d3dx9_mesh_CloneMesh
,
d3dx9_mesh_GetVertexBuffer
,
d3dx9_mesh_GetIndexBuffer
,
d3dx9_mesh_LockVertexBuffer
,
d3dx9_mesh_UnlockVertexBuffer
,
d3dx9_mesh_LockIndexBuffer
,
d3dx9_mesh_UnlockIndexBuffer
,
d3dx9_mesh_GetAttributeTable
,
d3dx9_mesh_ConvertPointRepsToAdjacency
,
d3dx9_mesh_ConvertAdjacencyToPointReps
,
d3dx9_mesh_GenerateAdjacency
,
d3dx9_mesh_UpdateSemantics
,
d3dx9_mesh_LockAttributeBuffer
,
d3dx9_mesh_UnlockAttributeBuffer
,
d3dx9_mesh_Optimize
,
d3dx9_mesh_OptimizeInplace
,
d3dx9_mesh_SetAttributeTable
,
};
...
...
@@ -2434,7 +2442,7 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
IDirect3DVertexBuffer9
*
vertex_buffer
;
IDirect3DIndexBuffer9
*
index_buffer
;
DWORD
*
attrib_buffer
;
ID3DXMeshImpl
*
object
;
struct
d3dx9_mesh
*
object
;
DWORD
index_usage
=
0
;
D3DPOOL
index_pool
=
D3DPOOL_DEFAULT
;
D3DFORMAT
index_format
=
D3DFMT_INDEX16
;
...
...
@@ -2442,7 +2450,8 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
D3DPOOL
vertex_pool
=
D3DPOOL_DEFAULT
;
int
i
;
TRACE
(
"(%d, %d, %x, %p, %p, %p)
\n
"
,
numfaces
,
numvertices
,
options
,
declaration
,
device
,
mesh
);
TRACE
(
"numfaces %u, numvertices %u, options %#x, declaration %p, device %p, mesh %p.
\n
"
,
numfaces
,
numvertices
,
options
,
declaration
,
device
,
mesh
);
if
(
numfaces
==
0
||
numvertices
==
0
||
declaration
==
NULL
||
device
==
NULL
||
mesh
==
NULL
||
/* D3DXMESH_VB_SHARE is for cloning, and D3DXMESH_USEHWONLY is for ConvertToBlendedMesh */
...
...
@@ -2548,7 +2557,7 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
}
attrib_buffer
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
numfaces
*
sizeof
(
*
attrib_buffer
));
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
ID3DXMeshImpl
));
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
object
==
NULL
||
attrib_buffer
==
NULL
)
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
@@ -6666,13 +6675,13 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
BOOL
indices_are_32bit
=
mesh
->
lpVtbl
->
GetOptions
(
mesh
)
&
D3DXMESH_32BIT
;
DWORD
optimize_flags
;
DWORD
*
point_reps
=
NULL
;
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
mesh
);
struct
d3dx9_mesh
*
This
=
impl_from_ID3DXMesh
(
mesh
);
DWORD
*
vertex_face_map
=
NULL
;
ID3DXBuffer
*
vertex_remap
=
NULL
;
BYTE
*
vertices
=
NULL
;
TRACE
(
"
(%p, %x, %p, %p, %p, %p, %p)
\n
"
,
mesh
,
flags
,
epsilons
,
adjacency
,
adjacency_out
,
face_remap_out
,
vertex_remap_out
);
TRACE
(
"
mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.
\n
"
,
mesh
,
flags
,
epsilons
,
adjacency
,
adjacency_out
,
face_remap_out
,
vertex_remap_out
);
if
(
flags
==
0
)
{
...
...
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