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wine
wine-winehq
Commits
78e95198
Commit
78e95198
authored
Jun 12, 2005
by
Lionel Ulmer
Committed by
Alexandre Julliard
Jun 12, 2005
Browse files
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Plain Diff
Support all possible texture coordinates sizes.
parent
1a765417
Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
75 additions
and
33 deletions
+75
-33
d3d_private.h
dlls/ddraw/d3d_private.h
+6
-0
d3d_utils.c
dlls/ddraw/d3d_utils.c
+8
-6
device_opengl.c
dlls/ddraw/device_opengl.c
+44
-22
gl_api.h
dlls/ddraw/gl_api.h
+3
-0
gl_private.h
dlls/ddraw/gl_private.h
+3
-0
opengl_private.h
dlls/ddraw/opengl_private.h
+1
-1
vertexbuffer.c
dlls/ddraw/vertexbuffer.c
+10
-4
No files found.
dlls/ddraw/d3d_private.h
View file @
78e95198
...
...
@@ -270,6 +270,12 @@ struct IDirect3DVertexBufferImpl
};
/* Various dump and helper functions */
#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
extern
const
char
*
_get_renderstate
(
D3DRENDERSTATETYPE
type
);
extern
void
dump_D3DMATERIAL7
(
LPD3DMATERIAL7
lpMat
);
extern
void
dump_D3DCOLORVALUE
(
D3DCOLORVALUE
*
lpCol
);
...
...
dlls/ddraw/d3d_utils.c
View file @
78e95198
...
...
@@ -235,10 +235,10 @@ dump_D3DMATRIX(D3DMATRIX *mat)
DPRINTF
(
" %f %f %f %f
\n
"
,
mat
->
_41
,
mat
->
_42
,
mat
->
_43
,
mat
->
_44
);
}
DWORD
get_flexible_vertex_size
(
DWORD
d3dvtVertexType
)
{
DWORD
size
=
0
;
int
i
;
if
(
d3dvtVertexType
&
D3DFVF_NORMAL
)
size
+=
3
*
sizeof
(
D3DVALUE
);
if
(
d3dvtVertexType
&
D3DFVF_DIFFUSE
)
size
+=
sizeof
(
DWORD
);
...
...
@@ -249,7 +249,9 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
case
D3DFVF_XYZRHW
:
size
+=
4
*
sizeof
(
D3DVALUE
);
break
;
default:
TRACE
(
" matrix weighting not handled yet...
\n
"
);
}
size
+=
2
*
sizeof
(
D3DVALUE
)
*
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
for
(
i
=
0
;
i
<
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
i
++
)
{
size
+=
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
i
)
*
sizeof
(
D3DVALUE
);
}
return
size
;
}
...
...
@@ -288,8 +290,8 @@ void dump_flexible_vertex(DWORD d3dvtVertexType)
GEN_CASE
(
D3DFVF_TEX8
);
}
#undef GEN_CASE
for
(
i
=
0
;
i
<
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
i
++
)
{
DPRINTF
(
" T%d-s%ld"
,
i
+
1
,
(((
d3dvtVertexType
>>
(
16
+
(
2
*
i
)))
+
1
)
&
0x03
)
+
1
);
for
(
i
=
0
;
i
<
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
i
++
)
{
DPRINTF
(
" T%d-s%ld"
,
i
+
1
,
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
i
)
);
}
DPRINTF
(
"
\n
"
);
}
...
...
@@ -325,9 +327,9 @@ convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPR
strided
->
specular
.
lpvData
=
((
char
*
)
lpvVertices
)
+
current_offset
;
current_offset
+=
sizeof
(
DWORD
);
}
for
(
tex_index
=
0
;
tex_index
<
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
tex_index
++
)
{
for
(
tex_index
=
0
;
tex_index
<
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
tex_index
++
)
{
strided
->
textureCoords
[
tex_index
].
lpvData
=
((
char
*
)
lpvVertices
)
+
current_offset
;
current_offset
+=
2
*
sizeof
(
D3DVALUE
);
current_offset
+=
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
)
*
sizeof
(
D3DVALUE
);
}
strided
->
position
.
dwStride
=
current_offset
;
strided
->
normal
.
dwStride
=
current_offset
;
...
...
dlls/ddraw/device_opengl.c
View file @
78e95198
...
...
@@ -1296,14 +1296,20 @@ inline static void handle_diffuse_and_specular(STATEBLOCK *sb, BYTE *fog_table,
}
}
inline
static
void
handle_texture
(
D3DVALUE
*
coords
)
{
glTexCoord2fv
(
coords
);
static
void
handle_texture
(
DWORD
size
,
const
D3DVALUE
*
coords
)
{
switch
(
size
)
{
case
1
:
glTexCoord1fv
(
coords
);
break
;
case
2
:
glTexCoord2fv
(
coords
);
break
;
case
3
:
glTexCoord3fv
(
coords
);
break
;
case
4
:
glTexCoord4fv
(
coords
);
break
;
}
}
inline
static
void
handle_textures
(
const
D3DVALUE
*
coords
,
int
tex_stage
)
{
if
(
GL_extensions
.
glMultiTexCoord2fv
)
{
GL_extensions
.
glMultiTexCoord2fv
(
GL_TEXTURE0_WINE
+
tex_stage
,
coords
);
inline
static
void
handle_textures
(
DWORD
size
,
const
D3DVALUE
*
coords
,
int
tex_stage
)
{
if
(
GL_extensions
.
max_texture_units
>
0
)
{
GL_extensions
.
glMultiTexCoord
[
size
-
1
](
GL_TEXTURE0_WINE
+
tex_stage
,
coords
);
}
else
{
if
(
tex_stage
==
0
)
glTexCoord2fv
(
coords
);
if
(
tex_stage
==
0
)
handle_texture
(
size
,
coords
);
}
}
...
...
@@ -1319,7 +1325,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
BOOLEAN
vertex_lighted
=
FALSE
;
IDirect3DDeviceGLImpl
*
glThis
=
(
IDirect3DDeviceGLImpl
*
)
This
;
int
num_active_stages
=
0
;
int
num_tex_index
=
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
int
num_tex_index
=
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
/* I put the trace before the various locks... So as to better understand where locks occur :-) */
if
(
TRACE_ON
(
ddraw
))
{
...
...
@@ -1412,7 +1418,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
GL_extensions
.
glClientActiveTexture
(
GL_TEXTURE0_WINE
+
tex_stage
);
}
glEnableClientState
(
GL_TEXTURE_COORD_ARRAY
);
glTexCoordPointer
(
2
,
GL_FLOAT
,
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
,
glTexCoordPointer
(
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
)
,
GL_FLOAT
,
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
,
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
lpvData
);
}
if
(
dwIndices
!=
NULL
)
{
...
...
@@ -1450,7 +1456,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
position
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
position
.
dwStride
);
handle_normal
(
normal
);
handle_texture
(
tex_coord
);
handle_texture
(
2
,
tex_coord
);
handle_xyz
(
position
);
TRACE_
(
ddraw_geom
)(
" %f %f %f / %f %f %f (%f %f)
\n
"
,
...
...
@@ -1473,7 +1479,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
position
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
position
.
dwStride
);
handle_diffuse_and_specular
(
&
(
This
->
state_block
),
glThis
->
fog_table
,
color_d
,
color_s
,
TRUE
);
handle_texture
(
tex_coord
);
handle_texture
(
2
,
tex_coord
);
handle_xyzrhw
(
position
);
TRACE_
(
ddraw_geom
)(
" %f %f %f %f / %02lx %02lx %02lx %02lx - %02lx %02lx %02lx %02lx (%f %f)
\n
"
,
...
...
@@ -1494,7 +1500,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
Note that people should write a fast path for all vertex formats out there...
*/
unsigned
int
index
;
static
const
D3DVALUE
no_index
[]
=
{
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
};
/* static const D3DVALUE no_index[] = { 0.0, 0.0, 0.0, 0.0 }; */
for
(
index
=
0
;
index
<
dwIndexCount
;
index
++
)
{
int
i
=
(
dwIndices
==
NULL
)
?
index
:
dwIndices
[
index
];
...
...
@@ -1525,14 +1531,19 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
for
(
tex_stage
=
0
;
tex_stage
<
num_active_stages
;
tex_stage
++
)
{
int
tex_index
=
This
->
state_block
.
texture_stage_state
[
tex_stage
][
D3DTSS_TEXCOORDINDEX
-
1
]
&
0x0000FFFF
;
D3DVALUE
*
tex_coord
;
if
(
tex_index
>=
num_tex_index
)
{
handle_textures
((
const
D3DVALUE
*
)
no_index
,
tex_stage
);
}
else
{
D3DVALUE
*
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
);
handle_textures
(
tex_coord
,
tex_stage
)
;
/* This will have to be checked on Windows. RealMYST uses this feature and I would find it more
* logical to re-use the index of the previous stage than a default index of '0'.
*/
/* handle_textures((const D3DVALUE *) no_index, tex_stage); */
tex_index
=
num_tex_index
-
1
;
}
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
);
handle_textures
(
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
),
tex_coord
,
tex_stage
);
}
if
((
d3dvtVertexType
&
D3DFVF_POSITION_MASK
)
==
D3DFVF_XYZ
)
{
...
...
@@ -1580,11 +1591,17 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(
*
color_s
>>
0
)
&
0xFF
,
(
*
color_s
>>
24
)
&
0xFF
);
}
for
(
tex_index
=
0
;
tex_index
<
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
tex_index
++
)
{
for
(
tex_index
=
0
;
tex_index
<
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
tex_index
++
)
{
D3DVALUE
*
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
);
TRACE_
(
ddraw_geom
)(
" / %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
]);
switch
(
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
))
{
case
1
:
TRACE_
(
ddraw_geom
)(
" / %f"
,
tex_coord
[
0
]);
break
;
case
2
:
TRACE_
(
ddraw_geom
)(
" / %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
]);
break
;
case
3
:
TRACE_
(
ddraw_geom
)(
" / %f %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
],
tex_coord
[
2
]);
break
;
case
4
:
TRACE_
(
ddraw_geom
)(
" / %f %f %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
],
tex_coord
[
2
],
tex_coord
[
3
]);
break
;
default:
TRACE_
(
ddraw_geom
)(
"Invalid texture size (%ld) !!!"
,
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
));
break
;
}
}
TRACE_
(
ddraw_geom
)(
"
\n
"
);
}
...
...
@@ -4397,15 +4414,20 @@ d3ddevice_init_at_startup(void *gl_handle)
TRACE
(
" - multi-texturing (%d stages)
\n
"
,
GL_extensions
.
max_texture_units
);
/* We query the ARB version to be the most portable we can... */
GL_extensions
.
glActiveTexture
=
pglXGetProcAddressARB
(
"glActiveTextureARB"
);
GL_extensions
.
glMultiTexCoord2fv
=
pglXGetProcAddressARB
(
"glMultiTexCoord2fv"
);
GL_extensions
.
glMultiTexCoord
[
0
]
=
pglXGetProcAddressARB
(
"glMultiTexCoord1fvARB"
);
GL_extensions
.
glMultiTexCoord
[
1
]
=
pglXGetProcAddressARB
(
"glMultiTexCoord2fvARB"
);
GL_extensions
.
glMultiTexCoord
[
2
]
=
pglXGetProcAddressARB
(
"glMultiTexCoord3fvARB"
);
GL_extensions
.
glMultiTexCoord
[
3
]
=
pglXGetProcAddressARB
(
"glMultiTexCoord4fvARB"
);
GL_extensions
.
glClientActiveTexture
=
pglXGetProcAddressARB
(
"glClientActiveTextureARB"
);
}
else
{
GL_extensions
.
max_texture_units
=
0
;
}
if
(
strstr
(
glExtensions
,
"GL_EXT_texture_compression_s3tc"
))
{
TRACE
(
" - S3TC compression supported
\n
"
);
GL_extensions
.
s3tc_compressed_texture
=
TRUE
;
GL_extensions
.
glCompressedTexImage2D
=
pglXGetProcAddressARB
(
"glCompressedTexImage2D"
);
GL_extensions
.
glCompressedTexSubImage2D
=
pglXGetProcAddressARB
(
"glCompressedTexSubImage2D"
);
GL_extensions
.
glCompressedTexImage2D
=
pglXGetProcAddressARB
(
"glCompressedTexImage2D
ARB
"
);
GL_extensions
.
glCompressedTexSubImage2D
=
pglXGetProcAddressARB
(
"glCompressedTexSubImage2D
ARB
"
);
}
}
...
...
dlls/ddraw/gl_api.h
View file @
78e95198
...
...
@@ -98,8 +98,11 @@ GL_API_FUNCTION(glShadeModel)
GL_API_FUNCTION
(
glStencilFunc
)
GL_API_FUNCTION
(
glStencilMask
)
GL_API_FUNCTION
(
glStencilOp
)
GL_API_FUNCTION
(
glTexCoord1fv
)
GL_API_FUNCTION
(
glTexCoord2f
)
GL_API_FUNCTION
(
glTexCoord2fv
)
GL_API_FUNCTION
(
glTexCoord3fv
)
GL_API_FUNCTION
(
glTexCoord4fv
)
GL_API_FUNCTION
(
glTexCoordPointer
)
GL_API_FUNCTION
(
glTexEnvf
)
GL_API_FUNCTION
(
glTexEnvfv
)
...
...
dlls/ddraw/gl_private.h
View file @
78e95198
...
...
@@ -141,8 +141,11 @@
#define glStencilFunc pglStencilFunc
#define glStencilMask pglStencilMask
#define glStencilOp pglStencilOp
#define glTexCoord1fv pglTexCoord1fv
#define glTexCoord2f pglTexCoord2f
#define glTexCoord2fv pglTexCoord2fv
#define glTexCoord3fv pglTexCoord3fv
#define glTexCoord4fv pglTexCoord4fv
#define glTexCoordPointer pglTexCoordPointer
#define glTexEnvf pglTexEnvf
#define glTexEnvfv pglTexEnvfv
...
...
dlls/ddraw/opengl_private.h
View file @
78e95198
...
...
@@ -171,7 +171,7 @@ typedef struct {
/* Multi-texturing */
GLint
max_texture_units
;
void
(
*
glActiveTexture
)(
GLenum
texture
);
void
(
*
glMultiTexCoord
2fv
)(
GLenum
target
,
const
GLfloat
*
v
);
void
(
*
glMultiTexCoord
[
4
]
)(
GLenum
target
,
const
GLfloat
*
v
);
void
(
*
glClientActiveTexture
)(
GLenum
texture
);
/* S3TC/DXTN compressed texture */
BOOLEAN
s3tc_compressed_texture
;
...
...
dlls/ddraw/vertexbuffer.c
View file @
78e95198
...
...
@@ -358,11 +358,11 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
(
DWORD
*
)
(((
char
*
)
lpStrideData
->
specular
.
lpvData
)
+
i
*
lpStrideData
->
specular
.
dwStride
);
copy_and_next
(
dest_ptr
,
color_s
,
sizeof
(
DWORD
));
}
for
(
tex_index
=
0
;
tex_index
<
((
dwVertexTypeDesc
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
tex_index
++
)
{
for
(
tex_index
=
0
;
tex_index
<
GET_TEXCOUNT_FROM_FVF
(
dwVertexTypeDesc
);
tex_index
++
)
{
D3DVALUE
*
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpStrideData
->
textureCoords
[
tex_index
].
dwStride
);
copy_and_next
(
dest_ptr
,
tex_coord
,
2
*
sizeof
(
D3DVALUE
));
copy_and_next
(
dest_ptr
,
tex_coord
,
GET_TEXCOORD_SIZE_FROM_FVF
(
dwVertexTypeDesc
,
i
)
*
sizeof
(
D3DVALUE
));
}
if
(
TRACE_ON
(
ddraw_geom
))
{
...
...
@@ -398,11 +398,17 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
(
*
color_s
>>
0
)
&
0xFF
,
(
*
color_s
>>
24
)
&
0xFF
);
}
for
(
tex_index
=
0
;
tex_index
<
((
dwVertexTypeDesc
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
tex_index
++
)
{
for
(
tex_index
=
0
;
tex_index
<
GET_TEXCOUNT_FROM_FVF
(
dwVertexTypeDesc
);
tex_index
++
)
{
D3DVALUE
*
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpStrideData
->
textureCoords
[
tex_index
].
dwStride
);
TRACE_
(
ddraw_geom
)(
" / %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
]);
switch
(
GET_TEXCOORD_SIZE_FROM_FVF
(
dwVertexTypeDesc
,
tex_index
))
{
case
1
:
TRACE_
(
ddraw_geom
)(
" / %f"
,
tex_coord
[
0
]);
break
;
case
2
:
TRACE_
(
ddraw_geom
)(
" / %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
]);
break
;
case
3
:
TRACE_
(
ddraw_geom
)(
" / %f %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
],
tex_coord
[
2
]);
break
;
case
4
:
TRACE_
(
ddraw_geom
)(
" / %f %f %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
],
tex_coord
[
2
],
tex_coord
[
3
]);
break
;
default:
TRACE_
(
ddraw_geom
)(
"Invalid texture size (%ld) !!!"
,
GET_TEXCOORD_SIZE_FROM_FVF
(
dwVertexTypeDesc
,
tex_index
));
break
;
}
}
TRACE_
(
ddraw_geom
)(
"
\n
"
);
}
...
...
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