Commit 78e95198 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

Support all possible texture coordinates sizes.

parent 1a765417
......@@ -270,6 +270,12 @@ struct IDirect3DVertexBufferImpl
};
/* Various dump and helper functions */
#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
extern const char *_get_renderstate(D3DRENDERSTATETYPE type);
extern void dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat);
extern void dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol);
......
......@@ -235,10 +235,10 @@ dump_D3DMATRIX(D3DMATRIX *mat)
DPRINTF(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
}
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
{
DWORD size = 0;
int i;
if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
......@@ -249,7 +249,9 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
default: TRACE(" matrix weighting not handled yet...\n");
}
size += 2 * sizeof(D3DVALUE) * ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT);
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++) {
size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
}
return size;
}
......@@ -288,8 +290,8 @@ void dump_flexible_vertex(DWORD d3dvtVertexType)
GEN_CASE(D3DFVF_TEX8);
}
#undef GEN_CASE
for (i = 0; i < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); i++) {
DPRINTF(" T%d-s%ld", i + 1, (((d3dvtVertexType >> (16 + (2 * i))) + 1) & 0x03) + 1);
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++) {
DPRINTF(" T%d-s%ld", i + 1, GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i));
}
DPRINTF("\n");
}
......@@ -325,9 +327,9 @@ convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPR
strided->specular.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
for (tex_index = 0; tex_index < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); tex_index++) {
strided->textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
current_offset += 2 * sizeof(D3DVALUE);
current_offset += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_index) * sizeof(D3DVALUE);
}
strided->position.dwStride = current_offset;
strided->normal.dwStride = current_offset;
......
......@@ -1296,14 +1296,20 @@ inline static void handle_diffuse_and_specular(STATEBLOCK *sb, BYTE *fog_table,
}
}
inline static void handle_texture(D3DVALUE *coords) {
glTexCoord2fv(coords);
static void handle_texture(DWORD size, const D3DVALUE *coords) {
switch (size) {
case 1: glTexCoord1fv(coords); break;
case 2: glTexCoord2fv(coords); break;
case 3: glTexCoord3fv(coords); break;
case 4: glTexCoord4fv(coords); break;
}
}
inline static void handle_textures(const D3DVALUE *coords, int tex_stage) {
if (GL_extensions.glMultiTexCoord2fv) {
GL_extensions.glMultiTexCoord2fv(GL_TEXTURE0_WINE + tex_stage, coords);
inline static void handle_textures(DWORD size, const D3DVALUE *coords, int tex_stage) {
if (GL_extensions.max_texture_units > 0) {
GL_extensions.glMultiTexCoord[size - 1](GL_TEXTURE0_WINE + tex_stage, coords);
} else {
if (tex_stage == 0) glTexCoord2fv(coords);
if (tex_stage == 0) handle_texture(size, coords);
}
}
......@@ -1319,7 +1325,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
BOOLEAN vertex_lighted = FALSE;
IDirect3DDeviceGLImpl* glThis = (IDirect3DDeviceGLImpl*) This;
int num_active_stages = 0;
int num_tex_index = ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT);
int num_tex_index = GET_TEXCOUNT_FROM_FVF(d3dvtVertexType);
/* I put the trace before the various locks... So as to better understand where locks occur :-) */
if (TRACE_ON(ddraw)) {
......@@ -1412,7 +1418,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
GL_extensions.glClientActiveTexture(GL_TEXTURE0_WINE + tex_stage);
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, lpD3DDrawPrimStrideData->textureCoords[tex_index].dwStride,
glTexCoordPointer(GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_index), GL_FLOAT, lpD3DDrawPrimStrideData->textureCoords[tex_index].dwStride,
lpD3DDrawPrimStrideData->textureCoords[tex_index].lpvData);
}
if (dwIndices != NULL) {
......@@ -1450,7 +1456,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(D3DVALUE *) (((char *) lpD3DDrawPrimStrideData->position.lpvData) + i * lpD3DDrawPrimStrideData->position.dwStride);
handle_normal(normal);
handle_texture(tex_coord);
handle_texture(2, tex_coord);
handle_xyz(position);
TRACE_(ddraw_geom)(" %f %f %f / %f %f %f (%f %f)\n",
......@@ -1473,7 +1479,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(D3DVALUE *) (((char *) lpD3DDrawPrimStrideData->position.lpvData) + i * lpD3DDrawPrimStrideData->position.dwStride);
handle_diffuse_and_specular(&(This->state_block), glThis->fog_table, color_d, color_s, TRUE);
handle_texture(tex_coord);
handle_texture(2, tex_coord);
handle_xyzrhw(position);
TRACE_(ddraw_geom)(" %f %f %f %f / %02lx %02lx %02lx %02lx - %02lx %02lx %02lx %02lx (%f %f)\n",
......@@ -1494,7 +1500,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
Note that people should write a fast path for all vertex formats out there...
*/
unsigned int index;
static const D3DVALUE no_index[] = { 0.0, 0.0, 0.0, 0.0 };
/* static const D3DVALUE no_index[] = { 0.0, 0.0, 0.0, 0.0 }; */
for (index = 0; index < dwIndexCount; index++) {
int i = (dwIndices == NULL) ? index : dwIndices[index];
......@@ -1525,14 +1531,19 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
for (tex_stage = 0; tex_stage < num_active_stages; tex_stage++) {
int tex_index = This->state_block.texture_stage_state[tex_stage][D3DTSS_TEXCOORDINDEX - 1] & 0x0000FFFF;
D3DVALUE *tex_coord;
if (tex_index >= num_tex_index) {
handle_textures((const D3DVALUE *) no_index, tex_stage);
} else {
D3DVALUE *tex_coord =
(D3DVALUE *) (((char *) lpD3DDrawPrimStrideData->textureCoords[tex_index].lpvData) +
i * lpD3DDrawPrimStrideData->textureCoords[tex_index].dwStride);
handle_textures(tex_coord, tex_stage);
/* This will have to be checked on Windows. RealMYST uses this feature and I would find it more
* logical to re-use the index of the previous stage than a default index of '0'.
*/
/* handle_textures((const D3DVALUE *) no_index, tex_stage); */
tex_index = num_tex_index - 1;
}
tex_coord = (D3DVALUE *) (((char *) lpD3DDrawPrimStrideData->textureCoords[tex_index].lpvData) +
i * lpD3DDrawPrimStrideData->textureCoords[tex_index].dwStride);
handle_textures(GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_index), tex_coord, tex_stage);
}
if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
......@@ -1580,11 +1591,17 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(*color_s >> 0) & 0xFF,
(*color_s >> 24) & 0xFF);
}
for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
for (tex_index = 0; tex_index < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); tex_index++) {
D3DVALUE *tex_coord =
(D3DVALUE *) (((char *) lpD3DDrawPrimStrideData->textureCoords[tex_index].lpvData) +
i * lpD3DDrawPrimStrideData->textureCoords[tex_index].dwStride);
TRACE_(ddraw_geom)(" / %f %f", tex_coord[0], tex_coord[1]);
switch (GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_index)) {
case 1: TRACE_(ddraw_geom)(" / %f", tex_coord[0]); break;
case 2: TRACE_(ddraw_geom)(" / %f %f", tex_coord[0], tex_coord[1]); break;
case 3: TRACE_(ddraw_geom)(" / %f %f %f", tex_coord[0], tex_coord[1], tex_coord[2]); break;
case 4: TRACE_(ddraw_geom)(" / %f %f %f %f", tex_coord[0], tex_coord[1], tex_coord[2], tex_coord[3]); break;
default: TRACE_(ddraw_geom)("Invalid texture size (%ld) !!!", GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_index)); break;
}
}
TRACE_(ddraw_geom)("\n");
}
......@@ -4397,15 +4414,20 @@ d3ddevice_init_at_startup(void *gl_handle)
TRACE(" - multi-texturing (%d stages)\n", GL_extensions.max_texture_units);
/* We query the ARB version to be the most portable we can... */
GL_extensions.glActiveTexture = pglXGetProcAddressARB("glActiveTextureARB");
GL_extensions.glMultiTexCoord2fv = pglXGetProcAddressARB("glMultiTexCoord2fv");
GL_extensions.glMultiTexCoord[0] = pglXGetProcAddressARB("glMultiTexCoord1fvARB");
GL_extensions.glMultiTexCoord[1] = pglXGetProcAddressARB("glMultiTexCoord2fvARB");
GL_extensions.glMultiTexCoord[2] = pglXGetProcAddressARB("glMultiTexCoord3fvARB");
GL_extensions.glMultiTexCoord[3] = pglXGetProcAddressARB("glMultiTexCoord4fvARB");
GL_extensions.glClientActiveTexture = pglXGetProcAddressARB("glClientActiveTextureARB");
} else {
GL_extensions.max_texture_units = 0;
}
if (strstr(glExtensions, "GL_EXT_texture_compression_s3tc")) {
TRACE(" - S3TC compression supported\n");
GL_extensions.s3tc_compressed_texture = TRUE;
GL_extensions.glCompressedTexImage2D = pglXGetProcAddressARB("glCompressedTexImage2D");
GL_extensions.glCompressedTexSubImage2D = pglXGetProcAddressARB("glCompressedTexSubImage2D");
GL_extensions.glCompressedTexImage2D = pglXGetProcAddressARB("glCompressedTexImage2DARB");
GL_extensions.glCompressedTexSubImage2D = pglXGetProcAddressARB("glCompressedTexSubImage2DARB");
}
}
......
......@@ -98,8 +98,11 @@ GL_API_FUNCTION(glShadeModel)
GL_API_FUNCTION(glStencilFunc)
GL_API_FUNCTION(glStencilMask)
GL_API_FUNCTION(glStencilOp)
GL_API_FUNCTION(glTexCoord1fv)
GL_API_FUNCTION(glTexCoord2f)
GL_API_FUNCTION(glTexCoord2fv)
GL_API_FUNCTION(glTexCoord3fv)
GL_API_FUNCTION(glTexCoord4fv)
GL_API_FUNCTION(glTexCoordPointer)
GL_API_FUNCTION(glTexEnvf)
GL_API_FUNCTION(glTexEnvfv)
......
......@@ -141,8 +141,11 @@
#define glStencilFunc pglStencilFunc
#define glStencilMask pglStencilMask
#define glStencilOp pglStencilOp
#define glTexCoord1fv pglTexCoord1fv
#define glTexCoord2f pglTexCoord2f
#define glTexCoord2fv pglTexCoord2fv
#define glTexCoord3fv pglTexCoord3fv
#define glTexCoord4fv pglTexCoord4fv
#define glTexCoordPointer pglTexCoordPointer
#define glTexEnvf pglTexEnvf
#define glTexEnvfv pglTexEnvfv
......
......@@ -171,7 +171,7 @@ typedef struct {
/* Multi-texturing */
GLint max_texture_units;
void (*glActiveTexture)(GLenum texture);
void (*glMultiTexCoord2fv)(GLenum target, const GLfloat *v);
void (*glMultiTexCoord[4])(GLenum target, const GLfloat *v);
void (*glClientActiveTexture)(GLenum texture);
/* S3TC/DXTN compressed texture */
BOOLEAN s3tc_compressed_texture;
......
......@@ -358,11 +358,11 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
(DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride);
copy_and_next(dest_ptr, color_s, sizeof(DWORD));
}
for (tex_index = 0; tex_index < ((dwVertexTypeDesc & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
for (tex_index = 0; tex_index < GET_TEXCOUNT_FROM_FVF(dwVertexTypeDesc); tex_index++) {
D3DVALUE *tex_coord =
(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
i * lpStrideData->textureCoords[tex_index].dwStride);
copy_and_next(dest_ptr, tex_coord, 2 * sizeof(D3DVALUE));
copy_and_next(dest_ptr, tex_coord, GET_TEXCOORD_SIZE_FROM_FVF(dwVertexTypeDesc, i) * sizeof(D3DVALUE));
}
if (TRACE_ON(ddraw_geom)) {
......@@ -398,11 +398,17 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
(*color_s >> 0) & 0xFF,
(*color_s >> 24) & 0xFF);
}
for (tex_index = 0; tex_index < ((dwVertexTypeDesc & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
for (tex_index = 0; tex_index < GET_TEXCOUNT_FROM_FVF(dwVertexTypeDesc); tex_index++) {
D3DVALUE *tex_coord =
(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
i * lpStrideData->textureCoords[tex_index].dwStride);
TRACE_(ddraw_geom)(" / %f %f", tex_coord[0], tex_coord[1]);
switch (GET_TEXCOORD_SIZE_FROM_FVF(dwVertexTypeDesc, tex_index)) {
case 1: TRACE_(ddraw_geom)(" / %f", tex_coord[0]); break;
case 2: TRACE_(ddraw_geom)(" / %f %f", tex_coord[0], tex_coord[1]); break;
case 3: TRACE_(ddraw_geom)(" / %f %f %f", tex_coord[0], tex_coord[1], tex_coord[2]); break;
case 4: TRACE_(ddraw_geom)(" / %f %f %f %f", tex_coord[0], tex_coord[1], tex_coord[2], tex_coord[3]); break;
default: TRACE_(ddraw_geom)("Invalid texture size (%ld) !!!", GET_TEXCOORD_SIZE_FROM_FVF(dwVertexTypeDesc, tex_index)); break;
}
}
TRACE_(ddraw_geom)("\n");
}
......
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