Commit 793ac83d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Always map the whole OpenGL buffer.

parent 4ff480b2
......@@ -2712,7 +2712,8 @@ map:
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
map_ptr = GL_EXTCALL(glMapBufferRange(bo->binding, offset, size, wined3d_resource_gl_map_flags(bo, flags)));
if ((map_ptr = GL_EXTCALL(glMapBufferRange(bo->binding, 0, bo->size, wined3d_resource_gl_map_flags(bo, flags)))))
map_ptr += offset;
}
else
{
......@@ -2757,11 +2758,12 @@ static void flush_bo_ranges(struct wined3d_context_gl *context_gl, const struct
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
/* The offset passed to glFlushMappedBufferRange() is relative to the
* mapped range, but we map the whole buffer anyway. */
for (i = 0; i < range_count; ++i)
{
/* The offset passed to glFlushMappedBufferRange() is relative to
* the mapped range, so don't add data->addr in this case. */
GL_EXTCALL(glFlushMappedBufferRange(bo->binding, ranges[i].offset, ranges[i].size));
GL_EXTCALL(glFlushMappedBufferRange(bo->binding,
bo->b.buffer_offset + (uintptr_t)data->addr + ranges[i].offset, ranges[i].size));
}
}
else if (gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
......
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