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wine
wine-winehq
Commits
794ad86f
Commit
794ad86f
authored
Apr 11, 2016
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 12, 2016
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Plain Diff
d3d8/tests: Add a system memory miptree layout test.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
301c9a4d
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1 changed file
with
146 additions
and
0 deletions
+146
-0
device.c
dlls/d3d8/tests/device.c
+146
-0
No files found.
dlls/d3d8/tests/device.c
View file @
794ad86f
...
...
@@ -7846,6 +7846,151 @@ static void test_swapchain_parameters(void)
DestroyWindow
(
window
);
}
static
void
test_miptree_layout
(
void
)
{
unsigned
int
pool_idx
,
format_idx
,
base_dimension
,
level_count
,
offset
,
i
,
j
;
IDirect3DCubeTexture8
*
texture_cube
;
IDirect3DTexture8
*
texture_2d
;
IDirect3DDevice8
*
device
;
D3DLOCKED_RECT
map_desc
;
BYTE
*
base
=
NULL
;
IDirect3D8
*
d3d
;
D3DCAPS8
caps
;
UINT
refcount
;
HWND
window
;
HRESULT
hr
;
static
const
struct
{
D3DFORMAT
format
;
const
char
*
name
;
}
formats
[]
=
{
{
D3DFMT_A8R8G8B8
,
"D3DFMT_A8R8G8B8"
},
{
D3DFMT_A8
,
"D3DFMT_A8"
},
{
D3DFMT_L8
,
"D3DFMT_L8"
},
};
static
const
struct
{
D3DPOOL
pool
;
const
char
*
name
;
}
pools
[]
=
{
{
D3DPOOL_MANAGED
,
"D3DPOOL_MANAGED"
},
{
D3DPOOL_SYSTEMMEM
,
"D3DPOOL_SYSTEMMEM"
},
{
D3DPOOL_SCRATCH
,
"D3DPOOL_SCRATCH"
},
};
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
NULL
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice8_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get caps, hr %#x.
\n
"
,
hr
);
base_dimension
=
257
;
if
(
caps
.
TextureCaps
&
(
D3DPTEXTURECAPS_POW2
|
D3DPTEXTURECAPS_CUBEMAP_POW2
))
{
skip
(
"Using power of two base dimension.
\n
"
);
base_dimension
=
256
;
}
for
(
format_idx
=
0
;
format_idx
<
sizeof
(
formats
)
/
sizeof
(
*
formats
);
++
format_idx
)
{
if
(
FAILED
(
hr
=
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
formats
[
format_idx
].
format
)))
{
skip
(
"%s textures not supported, skipping tests.
\n
"
,
formats
[
format_idx
].
name
);
continue
;
}
for
(
pool_idx
=
0
;
pool_idx
<
sizeof
(
pools
)
/
sizeof
(
*
pools
);
++
pool_idx
)
{
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
base_dimension
,
base_dimension
,
0
,
0
,
formats
[
format_idx
].
format
,
pools
[
pool_idx
].
pool
,
&
texture_2d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a %s %s texture, hr %#x.
\n
"
,
pools
[
pool_idx
].
name
,
formats
[
format_idx
].
name
,
hr
);
level_count
=
IDirect3DTexture8_GetLevelCount
(
texture_2d
);
for
(
i
=
0
,
offset
=
0
;
i
<
level_count
;
++
i
)
{
hr
=
IDirect3DTexture8_LockRect
(
texture_2d
,
i
,
&
map_desc
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"%s, %s: Failed to lock level %u, hr %#x.
\n
"
,
pools
[
pool_idx
].
name
,
formats
[
format_idx
].
name
,
i
,
hr
);
if
(
!
i
)
base
=
map_desc
.
pBits
;
else
todo_wine
ok
(
map_desc
.
pBits
==
base
+
offset
,
"%s, %s, level %u: Got unexpected pBits %p, expected %p.
\n
"
,
pools
[
pool_idx
].
name
,
formats
[
format_idx
].
name
,
i
,
map_desc
.
pBits
,
base
+
offset
);
offset
+=
(
base_dimension
>>
i
)
*
map_desc
.
Pitch
;
hr
=
IDirect3DTexture8_UnlockRect
(
texture_2d
,
i
);
ok
(
SUCCEEDED
(
hr
),
"%s, %s Failed to unlock level %u, hr %#x.
\n
"
,
pools
[
pool_idx
].
name
,
formats
[
format_idx
].
name
,
i
,
hr
);
}
IDirect3DTexture8_Release
(
texture_2d
);
}
if
(
FAILED
(
hr
=
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_CUBETEXTURE
,
formats
[
format_idx
].
format
)))
{
skip
(
"%s cube textures not supported, skipping tests.
\n
"
,
formats
[
format_idx
].
name
);
continue
;
}
for
(
pool_idx
=
0
;
pool_idx
<
sizeof
(
pools
)
/
sizeof
(
*
pools
);
++
pool_idx
)
{
hr
=
IDirect3DDevice8_CreateCubeTexture
(
device
,
base_dimension
,
0
,
0
,
formats
[
format_idx
].
format
,
pools
[
pool_idx
].
pool
,
&
texture_cube
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a %s %s cube texture, hr %#x.
\n
"
,
pools
[
pool_idx
].
name
,
formats
[
format_idx
].
name
,
hr
);
level_count
=
IDirect3DCubeTexture8_GetLevelCount
(
texture_cube
);
for
(
i
=
0
,
offset
=
0
;
i
<
6
;
++
i
)
{
for
(
j
=
0
;
j
<
level_count
;
++
j
)
{
hr
=
IDirect3DCubeTexture8_LockRect
(
texture_cube
,
i
,
j
,
&
map_desc
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"%s, %s: Failed to lock face %u, level %u, hr %#x.
\n
"
,
pools
[
pool_idx
].
name
,
formats
[
format_idx
].
name
,
i
,
j
,
hr
);
if
(
!
i
&&
!
j
)
base
=
map_desc
.
pBits
;
else
todo_wine
ok
(
map_desc
.
pBits
==
base
+
offset
,
"%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.
\n
"
,
pools
[
pool_idx
].
name
,
formats
[
format_idx
].
name
,
i
,
j
,
map_desc
.
pBits
,
base
+
offset
);
offset
+=
(
base_dimension
>>
j
)
*
map_desc
.
Pitch
;
hr
=
IDirect3DCubeTexture8_UnlockRect
(
texture_cube
,
i
,
j
);
ok
(
SUCCEEDED
(
hr
),
"%s, %s: Failed to unlock face %u, level %u, hr %#x.
\n
"
,
pools
[
pool_idx
].
name
,
formats
[
format_idx
].
name
,
i
,
j
,
hr
);
}
offset
=
(
offset
+
15
)
&
~
15
;
}
IDirect3DCubeTexture8_Release
(
texture_cube
);
}
}
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
device
)
{
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
...
...
@@ -7948,6 +8093,7 @@ START_TEST(device)
test_lost_device
();
test_resource_priority
();
test_swapchain_parameters
();
test_miptree_layout
();
UnregisterClassA
(
"d3d8_test_wc"
,
GetModuleHandleA
(
NULL
));
}
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