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wine
wine-winehq
Commits
798b23d9
Commit
798b23d9
authored
Dec 20, 2022
by
Zebediah Figura
Committed by
Alexandre Julliard
Jan 06, 2023
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Plain Diff
d3d8/tests: Test uploading the whole mipmap chain in one map.
Signed-off-by:
Zebediah Figura
<
zfigura@codeweavers.com
>
parent
2954d3e4
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visual.c
dlls/d3d8/tests/visual.c
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dlls/d3d8/tests/visual.c
View file @
798b23d9
...
...
@@ -250,6 +250,7 @@ static void check_rect(struct surface_readback *rb, RECT r, const char *message)
#define check_rt_color(a, b) check_rt_color_(__LINE__, a, b, false)
#define check_rt_color_todo(a, b) check_rt_color_(__LINE__, a, b, true)
#define check_rt_color_todo_if(a, b, c) check_rt_color_(__LINE__, a, b, c)
static
void
check_rt_color_
(
unsigned
int
line
,
IDirect3DSurface8
*
rt
,
D3DCOLOR
expected_color
,
bool
todo
)
{
unsigned
int
color
=
0xdeadbeef
;
...
...
@@ -12126,6 +12127,78 @@ static void test_managed_reset(void)
release_test_context
(
&
context
);
}
/* Some applications lock a mipmapped texture at level 0, write every level at
* once, and expect it to be uploaded. */
static
void
test_mipmap_upload
(
void
)
{
unsigned
int
i
,
j
,
width
,
level_count
;
struct
d3d8_test_context
context
;
IDirect3DTexture8
*
texture
;
D3DLOCKED_RECT
locked_rect
;
IDirect3DDevice8
*
device
;
unsigned
int
*
mem
;
HRESULT
hr
;
static
const
D3DPOOL
pools
[]
=
{
D3DPOOL_MANAGED
,
D3DPOOL_SYSTEMMEM
,
};
if
(
!
init_test_context
(
&
context
))
return
;
device
=
context
.
device
;
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
pools
);
++
i
)
{
winetest_push_context
(
"pool %#x"
,
pools
[
i
]);
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
32
,
32
,
0
,
0
,
D3DFMT_A8R8G8B8
,
pools
[
i
],
&
texture
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
level_count
=
IDirect3DBaseTexture8_GetLevelCount
(
texture
);
hr
=
IDirect3DTexture8_LockRect
(
texture
,
0
,
&
locked_rect
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
mem
=
locked_rect
.
pBits
;
for
(
j
=
0
;
j
<
level_count
;
++
j
)
{
width
=
32
>>
j
;
memset
(
mem
,
0x11
*
(
j
+
1
),
width
*
width
*
4
);
mem
+=
width
*
width
;
}
hr
=
IDirect3DTexture8_UnlockRect
(
texture
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
for
(
j
=
0
;
j
<
level_count
;
++
j
)
{
winetest_push_context
(
"level %u"
,
j
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff0000
,
0
.
0
,
0
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_MIPFILTER
,
D3DTEXF_POINT
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_MAXMIPLEVEL
,
j
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
draw_textured_quad
(
&
context
,
texture
);
check_rt_color_todo_if
(
context
.
backbuffer
,
0x00111111
*
(
j
+
1
),
j
>
0
);
winetest_pop_context
();
}
IDirect3DTexture8_Release
(
texture
);
winetest_pop_context
();
}
release_test_context
(
&
context
);
}
START_TEST
(
visual
)
{
D3DADAPTER_IDENTIFIER8
identifier
;
...
...
@@ -12208,4 +12281,5 @@ START_TEST(visual)
test_dynamic_map_synchronization
();
test_filling_convention
();
test_managed_reset
();
test_mipmap_upload
();
}
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