Commit 7a9bb1db authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used()…

wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction.
parent a43f4e7a
...@@ -562,7 +562,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader ...@@ -562,7 +562,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
/* Second pass: figure out registers used, semantics, etc.. */ /* Second pass: figure out registers used, semantics, etc.. */
memset(reg_maps, 0, sizeof(shader_reg_maps)); memset(reg_maps, 0, sizeof(shader_reg_maps));
hr = shader_get_registers_used((IWineD3DBaseShader*) This, reg_maps, hr = shader_get_registers_used((IWineD3DBaseShader*) This, reg_maps,
This->semantics_in, This->semantics_out, pFunction, deviceImpl->stateBlock); This->semantics_in, This->semantics_out, pFunction, NULL);
if (hr != WINED3D_OK) return hr; if (hr != WINED3D_OK) return hr;
This->baseShader.shader_mode = deviceImpl->vs_selected_mode; This->baseShader.shader_mode = deviceImpl->vs_selected_mode;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment