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wine
wine-winehq
Commits
7aa026cc
Commit
7aa026cc
authored
Aug 17, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
Aug 25, 2010
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d3dcompiler: D3DAssemble stub.
parent
8447ecc5
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3 changed files
with
36 additions
and
1 deletion
+36
-1
Makefile.in
dlls/d3dcompiler_43/Makefile.in
+1
-0
compiler.c
dlls/d3dcompiler_43/compiler.c
+34
-0
d3dcompiler_43.spec
dlls/d3dcompiler_43/d3dcompiler_43.spec
+1
-1
No files found.
dlls/d3dcompiler_43/Makefile.in
View file @
7aa026cc
...
...
@@ -8,6 +8,7 @@ IMPORTS = dxguid uuid
C_SRCS
=
\
blob.c
\
compiler.c
\
d3dcompiler_43_main.c
RC_SRCS
=
version.rc
...
...
dlls/d3dcompiler_43/compiler.c
0 → 100644
View file @
7aa026cc
/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3dcompiler
);
HRESULT
WINAPI
D3DAssemble
(
LPCVOID
data
,
SIZE_T
datasize
,
LPCSTR
filename
,
const
D3D_SHADER_MACRO
*
defines
,
ID3DInclude
*
include
,
UINT
flags
,
ID3DBlob
**
shader
,
ID3DBlob
**
error_messages
){
FIXME
(
"stub
\n
"
);
return
D3DERR_INVALIDCALL
;
}
dlls/d3dcompiler_43/d3dcompiler_43.spec
View file @
7aa026cc
@ st
ub D3DAssemble
@ st
dcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stub DebugSetMute
@ stub D3DCompile
@ stub D3DCompressShaders
...
...
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